Sea Power

Sea Power

MIG-29K
29 Comments
misaka  [author] Jun 4 @ 2:57am 
@moonjy1120 I'm not quite sure why, as far as I know, this is an original bug
moonjy1120 Jun 4 @ 2:41am 
When launching from 1160 Aircraft carrier (1991), wingman plane like Fulcrum 1-2 become leader
Okay, i think i nailed the problem, it's bad waypiont autoplacement. For some reason sometimes formation system places "follow" waypoint at 999999ft, and you can mannualy place waypoint just near mig, then it fixes itself.
Also, if anyone wants migs on kuz you can just edit it's airgroup and add them manually. It also works in the opposite, you can add su-33 from kuz to orel 91 from the mod.
A have the same AI probem where after a group of migs takes off one or two will become unresponsive and climb endlessly to 999999ft, however it can be fixed by rtb order but it is still annoying. Pls fix :dealeruwu:
misaka  [author] Mar 25 @ 3:45am 
Attention: The front-end module has just been updated | 注意:前置模组刚刚更新了
There are enough photos showing MiG-29K on the Kuznetsov, if you dont plan to add it to the Kuznetsov thats your thing, but dont call me a liar without claims.
misaka  [author] Mar 20 @ 9:30pm 
It's not on Kuznetsov, this project was before Kuznetsov,so launched in 1160 (1991)
@Polkovnik

This MiG-29 variant is a dedicated carrier aircraft you will find it on the Kuznetsov, its all in the description.
kalkocz Feb 22 @ 7:19pm 
anyone getting this issue where the aircraft is all white and glossy?
Polkovnik Feb 13 @ 10:27am 
I can't find an airfield in the mission editor that has one. Help please. I can create it as a separate unit, but is there one at any airfield?
还有就是29k会在弹药耗尽自动返回机场时随机开始登月
@misaka 还是不行
misaka  [author] Feb 8 @ 8:48pm 
@给416狠狠灌入白色糖浆 可能是和全甲板或者NTU冲突了,你顺序放到最顶上试试
@misaka 又试了试,机库门还是没有动画,麻烦大佬再研究研究?
Cristian Feb 8 @ 2:33am 
all the mig's 29 are having problems when RTB they go to FL100 (100000 altitude) and stay there are unresponsive and just want to climb. Please fix it other wise is a great mod
misaka  [author] Feb 6 @ 3:00am 
@HENRY 就是说啊,是起飞和降落的时候机库门不开?我没有动动画部分,就是原版的1160的动画,要不然就是你原版1160也没有。我刚刚检查过了,机库门是正常的
HENRY Feb 5 @ 6:47pm 
建议添加一下机库动画
misaka  [author] Feb 3 @ 7:56pm 
@给416狠狠灌入白色糖浆
我就改了舰容,其他啥都没动,你可能要验证下完整性。

我相当抵触替换原版,因为可能会导致关卡打不开这类问题
misaka  [author] Jan 31 @ 9:59pm 
@Erica Hartmann 这是游戏开发商对于工坊物品的规则,当然也是sketchfab协议规则。我和德德的工坊物品都是找作者授权后才发布的,因为我们不想有一天被追责并下架mod。当然,其他的非工坊物品我们管不着,这就看开发商想不想管了
@misaka 导弹红色的问题似乎不是贴图丢失,而是在游戏中加载一次飞机之后会自动在游戏根目录/Sea Power_Data/user/assets文件夹内自动生成红色贴图文件,就算删了assets文件夹也会在游戏再次加载飞机之后自动生成,我的解决办法是直接把里面的png文件用PS改成透明贴图,目前没有再次碰到这个问题
还有就是MOD里添加的1160好像机库门没有动画?
这下子能和巨大不死鸟对线了,大佬有考虑将原版1160替换掉么,像SU24MK一样?
Erica Hartmann Jan 31 @ 5:30am 
无恶意,我好奇是misaka您与Texas_the_Omertosa二位创作者的原则,还是Triassic Games/MicroProse对于mod社群的新规则。
据我所知Men of War系列、Call to Arms与Call to Arms - Gates of Hell: Ostfront,(还有个不太恰当的例子如Garry's mod),抑或是War on the Sea这些游戏的非盈利模组社群里都少不了或者都有大量的从如《战争雷霆》或《战舰世界》中的各种模型。
misaka  [author] Jan 31 @ 4:01am 
除非你能找到制作组拿到授权许可
misaka  [author] Jan 31 @ 4:01am 
@Erica Hartmann 不行,协议不允许任何二次使用的公开发布
Erica Hartmann Jan 30 @ 11:30pm 
请问目前能直接从战争雷霆/DCS World里移植模型吗,我想将其用于非盈利的第三方mod并不存在版权纠纷等问题。
misaka  [author] Jan 30 @ 5:39am 
kh-31的效率不行,后面重置
The efficiency of KH-31 is not good, reset later
misaka  [author] Jan 30 @ 5:34am 
已知问题:在起太多飞机的时候弹药会丢失贴图
Known issue: Ammunition will lose texture when too many planes are launched
这是sealifter的bug