RimWorld

RimWorld

Mechanitor Encounters
110 Comments
kaelumkennedy Oct 28 @ 10:39pm 
will you make a version that doesnt use ReBuild: Doors and Corners?
[Br] Nasid Oct 26 @ 4:19pm 
ReBuild: Doors and Corners - Do I have to bet?
darkshadowxttt Oct 18 @ 12:15am 
if i only have the biotech dlc will it still work?
Alefool Sep 26 @ 6:38am 
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turkler  [author] Sep 18 @ 6:42pm 
@Ayaka the mod uses the vanilla expanded framework to randomize the layout so I can't say much
Jetroid Sep 7 @ 2:03pm 
It'd be nice if attacking these counted as a "raiding" for raider ideoligion.
Ayaka Sep 6 @ 12:45pm 
I keep getting the same mechanitor complex configuration on my save, for some reason. It's always the same complex with the car garage and the ancient asphalt road on the side with car wrecks. The setup with the mass mind uplink. I don't know why I keep getting this one. I don't know if it's a seed generation thing, the mod's fault, or a location thing.
Jetroid Aug 25 @ 5:47am 
@Darian Stephens - you can land a shuttle there and then land the gravship there.
柚子厨 Aug 21 @ 9:44pm 
I could be bounded in a nutshell and count myself a king of infinite space.
Darian Stephens Aug 15 @ 5:01pm 
Is it intentional that you cannot land your gravship at these encounters?
I was hoping to have my mechanitor ship land there to plan an assault, but it said 'this tile is already occupied', or something to that effect.
Captain Rex Aug 9 @ 4:25pm 
can't be used without ReBuild?
Jean1337_ Aug 9 @ 6:32am 
thanks
Emi Aug 8 @ 9:30am 
let's goooooo!
Latex Santa Aug 8 @ 6:11am 
@turkler
Excellent, thanks very much.
ZX Zero Aug 8 @ 6:08am 
Nice! :steamthumbsup:
Han-Gi Aug 8 @ 1:38am 
yay:steamhappy:
turkler  [author] Aug 8 @ 12:52am 
updated to 1.6
turkler  [author] Aug 4 @ 6:36pm 
@Keratinus sorry I forgot I was writing enterprise code at microsoft and not making a silly mod for a hideo game
Keratinus Aug 4 @ 6:21pm 
@SpaceDorf Putting jokes in your code is fine, until you start naming your variables with jokes. Like in that one tweet where someone shortened legend_handles to leg_hands, then renamed it to feet as a joke. Imagine trying to work on a code you wrote 5 years ago and a random variable is named feet with no explanation.
Emi Aug 2 @ 11:27am 
can't wait :)
Latex Santa Jul 28 @ 11:44am 
@SpaceDorf
Ah ok. As long as this mod gets updated, I don't mind.
SpaceDorf Jul 28 @ 9:27am 
@Latex Santa and @FelipeGames2000
It normaly has no bad side-effects.
It is for one a measure for programmers to deal with boredom of repetitive work,
a memonic device to better remember stuff in the code. ( after a few days you really don't remember what the variable "counter12a" does but you do remember "ThiccWarqueen"
and lastly it's a form of IP protection.
You see that stupid comment in Line 12342 ... yeap that guy stoly my code without credit
Latex Santa Jul 27 @ 10:20pm 
@Gerewoatle
As long as this doesn't have any negative effects on the end product, you won't see me complaining.
Gerewoatle Jul 27 @ 9:03pm 
It is absurdly common for programmers and the like to add jokes and funny notes in their code that usually only other people poking around in the code are going to see.

So... don't go exploring if you're afraid of finding things.
Latex Santa Jul 27 @ 11:32am 
@FelipeGames2000
Turkler is just like that, adding weird stuff that some people might find funny in these mods.
Ignore what you don't like, that's the best policy.
FelipeGames2000 Jul 27 @ 11:25am 
I am both concerned and curious about what this "sex with warqueen" string people are talking about
Latex Santa Jul 25 @ 5:15pm 
@turkler
I am extremely eager to see this mod in 1.6.
Raidriar26 Jul 19 @ 6:08pm 
any plans to update this mod? I love it and wouild want it on 1.6
Luke TasRook Jul 13 @ 10:59am 
I don't know what this mod is about but the thighs made me download. Thanks!
citizern Jun 17 @ 9:50am 
turkler put my starsector in my rimworld :beeped:
turkler  [author] Jun 11 @ 2:41am 
if you think 'sex with a warqueen mech' as a string hidden in the debug menu you'll be amazed by what I'm adding to the game next
GravitWry Jun 10 @ 5:12pm 
I too JUST also found out about 'sex with the warqueen' in dev mode, I laughed so hard that I got a headache.
DodoMans Jun 10 @ 12:55am 
why do you add sex with a warqueen mech
CyberBatty7 Jun 9 @ 9:41pm 
Want to make a (Any custom race can be a mechanitor), Mod?
Aitor May 31 @ 8:02am 
idk if its only me but this implants seem to be too weak when you consider how dangerous obtaining them is, like, i have to take almos all mi colony for a week, half of them will return limbless or die and the reward is... an implant that gives you a little quirk and cripples you, and you cannot even remove them, getting them is not worth the risk involved
SoakieCat May 27 @ 1:31am 
The girl in the art looks poorly armoured, I hope you keep her safe inside the base
turkler  [author] May 23 @ 11:09am 
@Raptor idk, give it a shot I guess
Raptor May 23 @ 7:15am 
igh, yeah.
Anyway, my point was not to remove it complete. I like to disable the material part (the glass and its assets).
Do you use that? Because if not it should work and we avoid the possible conflict & bloat.
I have no problem with the other stuff introduced.
And it is a problem with Rebuild & VE: They bundle things which should be parted. Best example are the warcarskets, which are simply exo-skelets, which are bundled to their pirate mod... thats like adding a unicorn to CE.
turkler  [author] May 23 @ 6:37am 
@Raptor under the comments of my machinists faction mod, people tell me to not use ve stuff and suggest rebuild instead. under the comments of this mod, people tell me to not use rebuild and suggest ve instead. I will continue to use both
Raptor May 23 @ 2:56am 
I also not a fan of rebuild doors and corners because it is just NOT doing that but instead adding new materials like for example glass which comes with alot side effects. Every other mod doing that has hidden incompabilites and i doubt it is different here. looking at the comments of that mod it already comes in.
But i get your point too.
My question: My approach is to use cherry picker to disable the material part. Are you using the glass stuff? Or will it break your mod?
Anyway, i know this is something pretty much every mod maker hate but perhaps you should consider to use one or two of the vanilla expanded mods for additional objects. They usually avoid the problem i mentioned above.
like 17 slugs i think May 15 @ 11:52pm 
you GOTTA put a hot lady on the cover for the clicks huh
turkler  [author] Apr 23 @ 7:25pm 
@Ashen yes
Ashen Apr 23 @ 3:01pm 
Do you need a mechanitor in your colony for the encounters to become available?
turkler  [author] Apr 23 @ 4:31am 
@niewielebrakowalo vanilla building options are very barebones, rebuild adds a lot of stuff used in the designs of the encounters
niewielebrakowalo Apr 23 @ 4:14am 
can i ask why does it need rebuid doors and corners? id love to play with this mod it seems awesome but i dont like stuff from rebuild doors and corners such as persepctive doors and glass it adds.
bagel Mar 31 @ 7:17pm 
dang well I'm going to save up cause this seems like a really good mod thank you replying really fast and i look forward to the content added by the mod (also TY for saying cause i don't wanna kill my save with a lot of hours)
turkler  [author] Mar 30 @ 12:23pm 
@BAIXO yes, I'm afraid
bagel Mar 30 @ 10:51am 
is royalty a requirement? i have the other DLC's but not royalty (sadly i don't have it cause i am a panhandler on the side of the street)
Biarossa Mar 27 @ 3:01pm 
It works fine, it was a me problem.
turkler  [author] Mar 27 @ 11:24am 
@Biarossa I can't replicate the issue, file a report in the discord if you want help. otherwise I'll write the issue off as a you problem