STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Revan's Revenge 0.5
298 Comments
Zionus5 Apr 29 @ 2:16pm 
Great now i want to see Revan vs galalctic empire
Firestar1212 Apr 27 @ 4:08pm 
cause mei, the AI will literaly DO NOTHING if its not given such an advantage

its just a game issue
Hawkeye™ Apr 26 @ 1:33pm 
Because the AI needs that much of a leg up to stand a chance.
Zea'Roe'Mei Apr 26 @ 12:37pm 
Why is it that in the one planet start in Galactic Conquest, the AI factions start with four planets and I am the only one starting with one planet?
Nick The Duck King Apr 26 @ 12:24am 
some how downloading reavan's revenge broke my star wars empire at war and now i have to do a fresh install idk what happened
Stohwic Apr 25 @ 3:15pm 
Is there a Space Only mod either in development or already out for this like the other 2 mods?
Hawkeye™ Apr 25 @ 7:41am 
There's no harm in them asking that, plus I think the team are interested in a potential post-Jakku Canon mod (Imperial Reign will cover pre-Jakku), it's just the matter of other projects being high priority.
1142 Apr 24 @ 10:25pm 
@scoobydoo6516 Get out.
New Canon stuff.
byoutuber97 Apr 24 @ 8:13pm 
first order????
scoobydoo6516 Apr 24 @ 4:22pm 
can you make one that is about the first order and the resistance
Geltriarch Apr 24 @ 3:18pm 
potential... needs more time to cook
Hawkeye™ Apr 24 @ 3:00pm 
RevRev is set circa 4900 BBY, though the ship that influenced it is a valid pick I believe.
haweisenburger Apr 24 @ 2:50pm 
correct me if im wrong but invincible dreadnoughts were designed a little bit before 3000 bby so they would be around for revans revenge right? and even before that there were alsakan battleships which were the predecessor to the invincible. so are you planning to put that in the mod?
Lord Admiral Daniel Phillips Apr 20 @ 12:51am 
@Ssgt Tucker

If you tried to launch the game from the ingame mod manager that is generally not recommended. You want to use the launch code method explained above in the mod's description.
Ssgt Tucker Apr 19 @ 6:07am 
Tried to launch but it closed my game. Not sure if because of my PC or the mod, but I hope you guys get more eyes on this mod
BigBacon Apr 15 @ 9:30pm 
It was a Republic design, but to make each faction's rosters unique for the mod only the Sith can build them as a regular unit
Hawkeye™ Apr 15 @ 6:03am 
The rosters of the Republic and sith are very much in their alpha stage, most notably in the lack of ships being locked in progressive.

The Centurion is, I believe, buildable by the Sith but available on certain Republic Heroes. It is also buildable by the Republic in the historical, if memory serves.
[HO5P]Tyber_Fen_88 Apr 14 @ 8:06pm 
Isn't the Centurion class battlecruiser a Republic ship? Since it was taken from the graveyard at Malachor V wouldn't it only then be turned into a sith ship?
Hawkeye™ Apr 14 @ 3:45pm 
The mod will only work if you set your game language to english. I believe there is a work around but I do not recall it.
時 崎 狂 三 Apr 14 @ 3:38pm 
The language change doesn't work and the .Dat file is in another subfolder.
Tree Fiddy Apr 13 @ 12:11pm 
Oh shit this is finally out? Time to reinstall EaW
Syphm Apr 9 @ 2:49pm 
Is this mod susceptible to crashing in space multiplayer?
Nolanstar  [author] Apr 2 @ 1:09pm 
Anything to do with, no. As the discussion FaQ notes, we have stuff from TOR.

What people cannot seem to separate is TOR the piece of star wars media, which can introduce stuff relevant to the era of kotor still. EG: "Here is this new-to-source thing that we say got used during this war 300 years earlier". vs TOR the specific timeframe of the MMO as an era/setting, which is 300 years later and not decided on, but definitely not something to expect at the moment regardless.
If I recall correctly It was less that it'd be a new mod entirely and more that KOTOR GCs would not progress into the SWTOR era due to the time gap disparity.
iPreferAndroid Mar 31 @ 2:23pm 
@Vlad I think Coreyloses has already said that anything having to do with SWTOR would be a separate mod entirely, as we are talking about a 500 year gap in tech with massive improvements to weapon loadout numbers and more, not to mention completely different governments
ThalesofOrion Mar 30 @ 4:54pm 
Galaxy bows to the Mandalorians. 10/10 mod. Cant wait for more updates.
Vlad Mar 30 @ 3:05pm 
It would be interesting to see one a mechanic for the Empire, at least if you go to the SWTOR era, where on the Empire's side you have a thing where Vitiate can pull a Ziost on a planet and just drain it of life and make it uninhabitable.

Rather than making him a hero or anything, just make him a death star level threat.
Democracy Officer Texan Mar 29 @ 7:56pm 
Just stormed coruscant as the Mandalorians 10/10 mod
matthseaman Mar 29 @ 7:20pm 
I am so looking forward to where you all take this mod. I am a big fan of KOTOR 1 and 2, and SWTOR and enjoy the KOTOR-SWTOR portion of the timeline as much as the post-Endor EU. I would love to play as the Galactic Republic during the Great War, when Vitiate's Empire re-emerged, fighting Harrower and other imperial capital ships with Republic Valor-class/D-class cruisers.
XALORR Mar 28 @ 11:54am 
So after the first round skrimish and confusing in the GC is see,
i must build my own Unit guide to overview the strenght and flaws.
It's little bit of work easy at all
the informations are in the unit XLM files ^^

Than i can play this awesome the right!
I love the KOTOR Setting and the look!
The UI is the same like the other EX Mods
whats make it easyer to find in. ^^
And i have not make the same failure
to start the biggest GC Scenario.
Not again! XD
And it's not crash.
I belive that is a good singh. ^^
It could be the my favorit mod after SAU. 😁
oscygamming Mar 26 @ 4:23pm 
can you have an ai to do stuff for you so you could spectate and have it on and off when you feel like to use it?
Falcon_Primal Mar 26 @ 1:02pm 
just needs the unlimited unit submod like Thrawn's Revenge
Jh0ta5 Mar 23 @ 1:20pm 
recomendable 100%
ImAnAtom Mar 22 @ 4:52pm 
So excited!
Luke desperaux Mar 22 @ 3:17pm 
Thank you guys
Firestar1212 Mar 21 @ 2:08pm 
heck ya
Thickyjoe Mar 20 @ 4:51pm 
W work loved it
Gothmog Mar 20 @ 3:22pm 
Excellent work people. I'm having a lot of fun as it is but I know it's only getting better. Lots of love was put into it and I can tell.
Hawkeye™ Mar 18 @ 2:28pm 
Since this is the steam comment section I'm not gonna joke around with this topic.

Vitiate/Tenebrae/Valkorion has a small cameo in the opening mission of the first Mando GC; he is not explicitly named, but the theme of the mission gives away that it is him.
ultrus Mar 18 @ 11:55am 
Are we getting Vitiate at any point?
Hawkeye™ Mar 14 @ 3:05pm 
Revan Revenge currently has content from the early Mandalorian wars to the Dark Wars (of KOTOR 2), but the bulk of the content in the game is Mando Wars to Early JCW.

The historicals only cover the Mandalorian Wars, progressives go all the way to late JCW Starts, with a few heroes from beyond as well (mostly the Triumvirate), but Meetra and the KOTOR 2 Party are currently absent if that came to mind.
Coji25 Mar 14 @ 2:05pm 
how far into the timeline revans revenge is
McMurphy Man Mar 12 @ 2:24pm 
Incredible fun! I can already tell this is going to be a go-to mod and look forward to future updates!
Nicholiszt Mar 10 @ 8:12pm 
When I launch the survival mode, after I close the description popup nothing happens. Supposed to be able to choose my faction.

Not sure if this is just a bug or if I'm missing something.
Hawkeye™ Mar 10 @ 2:32pm 
I think you might be confusing the Rakatan Infinite Empire with Valkorion's Eternal Empire.

The Infinite Empire had already fallen long before the mods earliest start date, but there are a few Rakatan remnants scattered around with unique starting forces.

The Eternal Empire will show up if the mod decides to cover The Old Republic, but nothing rules them showing up on a random planet in a future historical, they do already have assets set up to support it.
Felix Mar 10 @ 2:14pm 
@ShadowDragon_79 @Bowtie Kotor takes place over 3500 years before the movies, Kotor 2 is years after Kotor and Swtor takes place 300 years after that so Eternal empire would be a little after that (when its introduced), it was founded before the start of swtor though
ShadowDragon_79 Mar 10 @ 12:55pm 
@Bowtie :

From what I remember, Revan&co are ca. 5.000 years before the movies, while InfEmp (as I remember it) is ca. 25.000 years before the movies...
Question answered? :lunar2020playfuldog:

Though, tbh., I don't know when exactly the InfEmp is supposed to have ended...
Bowtie Mar 8 @ 11:41am 
This mod is amazing! By any chance, will the eternal empire be added in a future update? I'm not too well versed in the lore, so if doesn't make sense chronologically I understand.
gay lord frog Mar 6 @ 10:14pm 
can't wait to see what's added next this shit is addicting