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its just a game issue
If you tried to launch the game from the ingame mod manager that is generally not recommended. You want to use the launch code method explained above in the mod's description.
The Centurion is, I believe, buildable by the Sith but available on certain Republic Heroes. It is also buildable by the Republic in the historical, if memory serves.
What people cannot seem to separate is TOR the piece of star wars media, which can introduce stuff relevant to the era of kotor still. EG: "Here is this new-to-source thing that we say got used during this war 300 years earlier". vs TOR the specific timeframe of the MMO as an era/setting, which is 300 years later and not decided on, but definitely not something to expect at the moment regardless.
Rather than making him a hero or anything, just make him a death star level threat.
i must build my own Unit guide to overview the strenght and flaws.
It's little bit of work easy at all
the informations are in the unit XLM files ^^
Than i can play this awesome the right!
I love the KOTOR Setting and the look!
The UI is the same like the other EX Mods
whats make it easyer to find in. ^^
And i have not make the same failure
to start the biggest GC Scenario.
Not again! XD
And it's not crash.
I belive that is a good singh. ^^
It could be the my favorit mod after SAU. 😁
Vitiate/Tenebrae/Valkorion has a small cameo in the opening mission of the first Mando GC; he is not explicitly named, but the theme of the mission gives away that it is him.
The historicals only cover the Mandalorian Wars, progressives go all the way to late JCW Starts, with a few heroes from beyond as well (mostly the Triumvirate), but Meetra and the KOTOR 2 Party are currently absent if that came to mind.
Not sure if this is just a bug or if I'm missing something.
The Infinite Empire had already fallen long before the mods earliest start date, but there are a few Rakatan remnants scattered around with unique starting forces.
The Eternal Empire will show up if the mod decides to cover The Old Republic, but nothing rules them showing up on a random planet in a future historical, they do already have assets set up to support it.
From what I remember, Revan&co are ca. 5.000 years before the movies, while InfEmp (as I remember it) is ca. 25.000 years before the movies...
Question answered?
Though, tbh., I don't know when exactly the InfEmp is supposed to have ended...