Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
STEAMMOD=2083545253 STEAMMOD=3417277973
Thank you for the tip! I'm still learning the mod metagaming
I'm gonna make an assumption here. You threw a lot of infantry against them. Force Heroes in general hard counter infantry pretty hard. You need to bring anti-infantry vehicles to have a reasonable chance at taking them down.
You should see a empty bar at the bottom, type STEAMMOD=3417277973 into it, then make sure the game is set to open Forces of Corruption
The only source of infinite units is the barracks, but it's limited to 3 squads out at a time (and can technically run out) so isn't really a huge issue.
There is no penalty for not having any buildings on conquered worlds, other than making invasions much easier for the attacker. Some worlds have lower influence for certain factions, which will necessitate building a planetary HQ.
The two or one line thing sounds like it might be a minor visual glitch, unsure but there shouldn't be any mechanical differences.
I believe the high pitch beep is just a artefact from using lines from the TIE defender, it's even present in the base game too. Dunno why it was never removed. The unit loss discrepancy might be related to EHJ, but I could be wrong.
I keep sending a big fleet to all the enemy planets to repeatedly destroy their space infrastructure.
But going ground battles, the enemy AI seems to have infinite units
I'm usually using 4 Basilisk (They seem OP, I literally clear whole maps with just 4 of them and the hero) and send Mandalore to cap points (the big points that can heal everything as a rally point).
Is this the way? Then I just keep fleets and armies on the planets with lanes to enemy planets and leave the center planets empty.
is there a penalty (like public order) for not having a garrison at all? Can the enemy skip my planets?
Some lanes show two lines above eachother, and some only one lane. What's the difference?
In space battles when I send fighters to do stuff, sometimes I hear a high pitched beep.
Sometimes when I retreat in hyperspace, a unit shows as losses even though they did not die in the battle.
Also no fail-state when Mandalore or other mission critical characters die.
(if there is already then I apologize I haven't gotten a chance to replay the mods but I'm hoping to do a chronological marathon of every campaign mission within the series)