tModLoader

tModLoader

Calamity Mage Addon
105 Comments
晴天 Sep 23 @ 9:28pm 
不知道是和哪个模组冲突还是怎么,添加不了,订阅没用,在tmod里面下载也提示下载失败,其他模组没遇到过这种情况
Async Void Sep 4 @ 6:01pm 
(replying to on join message that asks for advice)
Yea my advice is too add a config option to turn off that message when joining a world lol
TheSuperMonkey98 Sep 3 @ 2:41pm 
the tarot cards use ai art, don't reccomend
std::vector<double>  [author] Aug 31 @ 6:46pm 
@Furio I just borrowed the projectiles from Calamity, the original projectiles won't hit in the last few frames
Furio Aug 31 @ 2:58pm 
can you fix the probem with this flowers from mana cloack? sometimes projectile from this flowers wont hit enemy
永遠的満月 Aug 27 @ 10:56pm 
好的,感谢解答
std::vector<double>  [author] Aug 27 @ 7:33pm 
@永遠的満月 我能正常开啊,如果你是很老的玩家的话,之前重做了卡组,需要装备对应饰品“万智一心”才能开
永遠的満月 Aug 27 @ 7:16pm 
更新0.54后卡组界面打不开了(,不知道是什么冲突
Celievere The Goof Aug 26 @ 5:55am 
Alrighty.
I've been testing it out for a bit, and so far no issues have arose luckily! So that's promising.
std::vector<double>  [author] Aug 25 @ 6:29pm 
@Celievere The Goof Haven't received any report they are in fatal conflict, but no guarantee
Celievere The Goof Aug 25 @ 10:47am 
Does this work with Calamity Overhaul? Or also content mods such as Thorium?
std::vector<double>  [author] Aug 25 @ 5:35am 
@Screamermod This item is a Hades 1 & 2 resource pack, maybe you can find the music you want in it? Drawing a music box would be hard for me
std::vector<double>  [author] Aug 25 @ 1:45am 
@听风叙旧忆 不是修了吗,我这已经正常了啊
听风叙旧忆 Aug 25 @ 1:34am 
阿卡纳牌复活和始源林海无敌的冲突 估计圣金源套复活也会冲突把
std::vector<double>  [author] Aug 25 @ 12:03am 
@Screamermod I'll consider this
Screamermod Aug 24 @ 10:36pm 
Minor suggestion, but can you add the Arcana song as a music box? It's a really good song, and I'd love to listen to it all the time.
IO Aug 21 @ 8:08am 
那就怪了,如果没写新东西那可能就是和别的mod冲突了,我猜是炼狱,因为我打完机械三王播放完炼狱专有的动画后,切换下配装栏小瓶就会出现,摘下来就恢复正常了。估计炼狱史山代码发力了
std::vector<double>  [author] Aug 21 @ 8:03am 
@IO 这个饰品按理说是最不会出问题的,因为没有写任何额外的东西,所以我想要你的玩家文件仔细看看问题在哪
IO Aug 21 @ 8:01am 
没报错啥的,换个配装栏就能解决,估计这饰品哪里代码出问题了?
std::vector<double>  [author] Aug 21 @ 7:47am 
@IO 我试了半天也没试出来,要不你加一下群,发文件方便一点
IO Aug 21 @ 6:57am 
哦,对了,小瓶消失后它的效果并没有保留。更奇怪的是,虽然小瓶放不上去了,但可以鼠标右键背包里的芳香小瓶直接替换我饰品栏消失的那个小瓶(怎么知道的呢,因为两个小瓶词缀不一样),可以随意右键来回替换,就是没办法把小瓶从饰品栏上取下来。没效果也看不到,还不占饰品栏位,但游戏就是判定你带着这个饰品(怪)
IO Aug 21 @ 6:51am 
就是更新完芳香小瓶这饰品直接从饰品栏消失(其实箱子里的也消失了),但它消失的位置的那个饰品栏却能放别的饰品,唯独不能放芳香小瓶这个饰品了,我怀疑它的上位饰品也有这个bug,只不过我的开荒进度还没做出来它所以没发现
std::vector<double>  [author] Aug 21 @ 5:51am 
@绯瑜 事实上把灾厄的重铸优化关了就能正常敲出来()
绯瑜 Aug 21 @ 5:50am 
代达罗斯之锤只有大师难度可以获得吗?专家复仇或者死亡不行吗?但合成武器的时候又会合成出相应词缀()
std::vector<double>  [author] Aug 21 @ 5:40am 
@IO 仅根据你提供的信息没能复现你说的问题,可以提供更多信息吗
IO Aug 21 @ 1:01am 
换了个没用过这饰品的存档就没事
IO Aug 21 @ 12:58am 
更新完芳香小瓶直接不能装备了,在更新前我一直装备着,更新完直接从饰品栏中消失了,做了个新的想重新装备结果不让我往饰品栏里放
std::vector<double>  [author] Aug 19 @ 12:43am 
I sincerely apologize that our Spanish localization has fallen far behind. Since the Spanish translator left, I have been unable to keep the files up to date. As a result, I have decided to discontinue Spanish localization for now. If anyone is interested in volunteering to help with Spanish translations, please feel free to reach out to me. Thank you for your support.
std::vector<double>  [author] Aug 18 @ 9:59pm 
@暗香 饰品叠加确实欠考虑了,感谢提醒。魔力节约我实际玩下来也感到非常不爽(但是直接不衰减还是有点强),可以加QQ群我们详细聊一下吗?群里目前人不多,氛围还可以
暗香 Aug 18 @ 9:45pm 
另外一处建议,能否把魔力节约的设定给加一个自定义选项,比如只要不喝魔力药水就能稳定增幅,不会随着魔力衰减,或者类似的,总纠结多使用一会就会掉一些伤害增幅,纠结症都要犯了,想用但又纠结就焦虑,玩的难受
暗香 Aug 18 @ 9:16pm 
大佬,这些饰品可以互相和下位饰品效果叠加的,举例星界密藏和下位永冻秘钥的所有属性都会叠加,其他几个饰品也是一样的会叠加,这样影响会饰品的搭配吧
std::vector<double>  [author] Aug 18 @ 6:05am 
@IO 释放频繁不等于有效。法师盔甲提供的额外弹幕质量一般认为在诸职业中领先,羽毛笔和月亮饰品提供的额外弹幕具有高可自定义性,且强度绝对过关,所以我目前不认为这是一个非常大的问题。
IO Aug 18 @ 5:55am 
主要是其他职业的额外弹幕除了战士要求真近战基本没释放条件,释放的很频繁
std::vector<double>  [author] Aug 18 @ 5:18am 
@IO 法师盔甲很多释放额外弹幕的,而且加的饰品和词缀也有一些释放额外弹幕的,现在不算特别少。可以考虑,但不会着重做
IO Aug 18 @ 3:17am 
佬,我觉得应该增加些发射额外弹幕的饰品,不算卢克索这种通用的,五职业只有法师没有释放额外弹幕的饰品,战士隐壳射手干细胞锈蚀,召唤和盗贼更是一堆
恼鬼 Jul 27 @ 3:08am 
好嘞,那咱去找找
std::vector<double>  [author] Jul 21 @ 7:03pm 
@Snail:SleepingInVelvet 按理说tooltip里都有标注,如果你在配置里开了但是tooltip没变就可能是bug,可以截图私发给我
恼鬼 Jul 21 @ 10:35am 
可以把重做的武器标注一下吗,我都找不到哪些改了
Axeraph Jul 13 @ 11:24am 
Ok, I have joined and sent
std::vector<double>  [author] Jul 13 @ 9:55am 
You can join the discord and send your screen record and client.log there
Axeraph Jul 13 @ 9:29am 
I disabled the Magnet upgrade in config and it doesn't freeze. I suspect it has something to do with that. Hopefully that helps with troubleshooting.
Axeraph Jul 13 @ 9:23am 
When unequipping celestial cuffs and mana flower, it does not persist.
Axeraph Jul 13 @ 9:17am 
I have a bug to report - I am fighting the perforators and i have mana flower and celestial cuffs equipped. I am not sure what is causing the freeze, but when I die to the boss, I end up freezing. This is as of the latest update on 07/13/2025. After disabling this mod I no longer freeze and respawn as normal. Would you be able to help please?
Axeraph Jul 13 @ 8:26am 
That's a good point! Thank you for the toggle. This is great! Any other features/implementations you're working on right now?
std::vector<double>  [author] Jul 13 @ 3:21am 
@Axeraph The magnet is designed to target the first enemy you hit as soon as the cooldown expires. This is a little bit annoying, but a more controllable behavior might make you too strong in a multi-target fight
As for the visuals, haven't figured out a good design for the lack of pixel assets, but the whole visual can now be toggled off.
Axeraph Jul 12 @ 8:17pm 
also, it would be cool if the sprite was a little more subtle (maybe electricity effect only on the targeted enemy instead of chaining from the player). Sorry for all the spam, but I really love this addon so far!
Axeraph Jul 12 @ 8:11pm 
yeah just played around with it a bit more and it looks like magnet sigil just targets whatever enemy it wants, not the one you've most recently hit with your magic projectile.
Axeraph Jul 12 @ 8:07pm 
Could you make it so that magnet sigil is silent? It's a bit annoying since it goes off every 5 seconds (or add a toggle for it). it seems like it also doesn't require projectiles to target nearby enemies. Is that intended behavior? Love the addon so far btw!
std::vector<double>  [author] Jul 12 @ 4:00am 
修改可以在配置里开关了,但是可能有bug(尤其是多人)
可能情况:1. 改了配置但是tooltip没变/效果没变/武器数值没变
2. 房主改了之后不是所有人都变
如果发现问题,请详细描述bug是怎么触发的
std::vector<double>  [author] Jul 12 @ 3:57am 
Configs ready. Note that there might be some bugs, esp. in multiplayer. Please let me know asap in you find one.
It is possible 1. you change some configs but the tooltip / effects / weapon stats unchanged
2. Server owner change some configs but results not present on every client
If you found these happening, please describe how you triggered them, detail is power.