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Further tests show that the lacking of command line "-skipvalidation" is the reason why online darkest.exe will crash on loading when launching the game not by using steam library but by directly clicking the darkest.exe, when this mod is enabled.
Thus, if players insist launching the game by directly clicking "_windows\win64\darkest.exe", they must firstly create a shortcut for the exe, then right click this shortcut's property, type "-skipvalidation" on the end of the target section, and use this shortcut to launch the game. By doing so, the crash will not happen.
I have confirmed a savefile-loading crash does exist when playing "bonewheel" by directly clicking the "Darkest.exe" under the path "_windows\win64\", but that crash will NOT happen if launching the game formally from the steam library.
This crash is neither concerned with the exe itself, nor concerned with "bonewheel", as even the official "Darkest.exe" will trigger this crash too, if launched by directly clicked.
I shall keep searching the true reason of this weird crash. As for now, players and modders, please pay attention that the game should always be launched from steam library, but never be launched from directly clicking the "Darkest.exe", to avoid such a crash.
* i fix it by play it on normal launcher (stream launcher)
I got crash bc i used to play in unofficial exe dd , because before we got new 64 bit update (old got 32bit) this file make game become 54 bit.
Here i the link : https://steamcommunity.com/sharedfiles/filedetails/?id=2218956201
You can search it by name “ Mod Limit CTD : Four Types of Overflow”
I don’t know you know this link or not but i try to give you more information.
I still not test your mod in dungeon yet because i start new dungeon but i’ll get you feedback soon. I’m oldie i play with mod for long time.
fromsoftware didn't make this mod. And I said I like it. Just like the port was drawn and adjusted to fit the style of DD1, this could have been another detail to address. Authors probably didn't think of it. It's something I would've brought up in a Beta had I been around.
It's something I could also patch if I wish it so. I'll think about it.
it's based on a dark souls enemy, if you dislike the lack of historical realism in a game about eldritch horror take it up with fromsoftwhere
What I find underwhelming however are skulls he drops. I'm using only vanilla unreworked classes and still I find skulls useless and not worthy space in equipment or using in further quests.
What do you think about adding a minor bonus to protection or dodge, so there will be more reasons to use them in specific situations - not only against bonewheels.
My best regards!
就剩一个只剩3点生命的怪,令我失去了4个满级英雄和32个饰品,使我不得不放弃这个存档,这个怪一直在行动使我甚至没有回合退出战斗,只能眼睁睁看着英雄们死去。你如果不给它添加一个行动上限,那还不如就设计成遇见它重回老路算了!
我草饲你的马,它在冠军本连续行动18个回合杀死了我4个英雄,你他妈没有给这个玩意设计一个行动上限吗?
But damn it, it's so buggy
Deathblows and ripostes in particular are all over the place. Sometimes riposte works, sometimes it straight up doesn't. Deathblow glitches and keeps showing up on every attack after the deathblow, and sometimes shows the sprite of an already dead adventurer.
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If it's just me, feel free to ignore, I was going to manually change the sound volumes myself for personal use.
Otherwise, love the mod. Difficulty fits with how annoying these were in DS1.
@Cyber Artemida I wasn't able to get them drop only one of their rewards, they always dropped them in batches when it happened during testing. Outside of that, the improved loot tables now have much better variation and yield, so if you're feeling more trusting later, you can give them another try.
@Cyber Artemida I was thinking that I made the reward part of the risk-reward trade off too low, so I'll be changing their loot tables to something more generous.
Update is coming today, don't believe what that last sentence of the description says
But in the end, I couldn't help weakening him a little.