Darkest Dungeon®

Darkest Dungeon®

The Bonewheel (2.0 update)
66 Comments
Snoop Duck  [author] Jun 4 @ 5:19pm 
@Just Luck Alright, just made the change and updated, hopefully it works
Just Luck Jun 3 @ 11:00pm 
The unedited version I think is just ../ rather than ./../. Sorry if that was confusing haha
Just Luck Jun 3 @ 10:59pm 
Changing one of the files in the win32 folder. Its called 'project_paths.txt'. The new update changed the path to the workshop upload by adding the folders win32 and win64 to the _windows folder.
Snoop Duck  [author] Jun 3 @ 10:07pm 
@Just Luck I'm not sure I understand, do you mean changing the Mod Data path in the project file or changing one of the files in the win32 folder?
Just Luck Jun 3 @ 5:20pm 
When I had to upload one of my mods on the workshop coloured tags would break and become pink. I had to chnage the project paths in the folder win32 to ../../ to fix the coloured tags due to the darkest dungeon 64 bit update. It could be something similar here too
Snoop Duck  [author] Jun 3 @ 4:56pm 
@Tovio That's strange, Pink is the default color the game uses when you try to manually insert a color on a string, but the game doesn't recognize the id, but both of those both of those use base game color ids.
Tovio Jun 3 @ 4:35pm 
"Bone" rarity on Bonewheel Shield is pink too.
Just Luck May 20 @ 12:53am 
Funny smol ting but the alluring skull mark is now pink
logic May 6 @ 5:48pm 
Randomly got 4 of them in a new campaign, killed my entire party. Simply unbalanced, they do 10 things at once while you can maybe get off a 2 hp heal.
Just Luck Mar 31 @ 8:48pm 
Awesome mod.Lost a few heroes to it in the past. Although some deaths may feel unfair due to bad rng I personally cant help but laugh at the pure ridiculousness of it happening. Its fun to let them get in a an attack and see what they do. They have low stun and riposte exists so there is a fair amount of counter play. It makes the enemy very unique and fun to encounter. Thanks for the mod :steamhappy:
Snoop Duck  [author] Mar 31 @ 2:08pm 
The rework is now live, there should now no longer be any softlocks or infinite loops, however, the pace of their gameplay is now very different as they now use a different method of resetting their actions that does not let them immediately act again. While much more functionally, they will likely need balance patches is the future as they are now much easier to deal with.
What's up Mar 31 @ 5:13am 
Just one monster with only 3 health left, I lost 4 max-level heroes and 32 trinkets, which forced me to abandon this save, and this monster kept attacking so that I didn't even have a turn to quit the battle and could only watch the heroes die. If you don't add a cap to its action, you might as well design it to have a speed of 9999 points!
就剩一个只剩3点生命的怪,令我失去了4个满级英雄和32个饰品,使我不得不放弃这个存档,这个怪一直在行动使我甚至没有回合退出战斗,只能眼睁睁看着英雄们死去。你如果不给它添加一个行动上限,那还不如就设计成遇见它重回老路算了!
What's up Mar 31 @ 4:52am 
Fuck you, it killed 4 of my heroes in 18 consecutive turns in the Champions Dungeon, didn't you give this thing a fucking action cap?
我草饲你的马,它在冠军本连续行动18个回合杀死了我4个英雄,你他妈没有给这个玩意设计一个行动上限吗?
Snoop Duck  [author] Mar 22 @ 5:44pm 
The update to remove the softlock is now up. While functional, this will greatly impact the balance and flow of the mod, expect further updates soon to iron out the new system.
Snoop Duck  [author] Mar 22 @ 10:40am 
I'd like to announce I'll soon be reworking this mod once again as a softlock has been discovered and I want to avoid that ever happening again. My deepest apologies if that happened to you. Expect my quick fix to be drastic and be worked back closer to the original design over time. This current version will remain on the MEGA for those willing to take the rusk
WeedLord420 Mar 14 @ 12:41pm 
This might be the best mod ever made for this game so far.
핏발선눈알 Mar 5 @ 11:25pm 
:steamthumbsup:
花曇り 夢の街 Mar 3 @ 9:36pm 
我勒个车轮滚滚啊
small retarded cat Mar 3 @ 3:11pm 
@Snoop Duck Honestly, I don't remember, maybe it was on the punch. If it has an ACC of 1, I must be unlucky that it hit, lol.
Snoop Duck  [author] Mar 3 @ 2:09pm 
@small retarded cat Wait, is it happening on every crit or just the punch? Cause it's only meant to happen on the punch as an Easter egg (the punch has an acc of 1)
small retarded cat Mar 3 @ 2:29am 
Honestly, I like the design of these enemies and don't even mind the way they attack. But they are way too loud. And that metal riff that plays on their crit is just unfit to the world of DD. Until that's changed I'm going to unsubscribe.
Des92 Mar 3 @ 12:27am 
Great idea, sick enemy, and made me snort when it dealt a crit - well played, didn't expect that (I really should have, tbh)

But damn it, it's so buggy
Deathblows and ripostes in particular are all over the place. Sometimes riposte works, sometimes it straight up doesn't. Deathblow glitches and keeps showing up on every attack after the deathblow, and sometimes shows the sprite of an already dead adventurer.
acv55555 Mar 2 @ 1:34am 
At last, proof that the Darkest Dungeon is in fact peaceful. Its inhabitants kind.
ZatroolMG Feb 15 @ 5:30am 
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protein packer Feb 7 @ 11:15pm 
yes they are definitely loud. personally i just heard it make a noise from what i think is a car commercial and i commend the mod author for that easter egg
Always Neutral Feb 4 @ 12:09pm 
Anyone else having issues with these guys being obscenely loud? I play at 20% master volume, and they're way too loud. I can only imagine the ear piercing sounds at 60% or higher.

If it's just me, feel free to ignore, I was going to manually change the sound volumes myself for personal use.

Otherwise, love the mod. Difficulty fits with how annoying these were in DS1.
Snoop Duck  [author] Feb 1 @ 9:32pm 
Found a quick and janky fix to the riposte bug, it's not perfect but will work 95% of the time and shouldn't break anything even if it doesn't
Cheesy Gordita Crunch Feb 1 @ 7:35pm 
fighting these guys on a new save is brutal lmfao, Incredible mod though!
Cyber Artemida Feb 1 @ 7:30pm 
by the way yes, for some reason I forgot to say this, it looks pretty creepy and weird
Snoop Duck  [author] Feb 1 @ 7:21pm 
Turns out there as also a pretty serious glitch that I wasn't aware of, they can come back from the dead to keep attacking if killed by a riposte. This very much was not intended and I'm the process of fixing it.
Snoop Duck  [author] Feb 1 @ 2:50pm 
The nerfs are up, look at how I massacred my boy. I did technically buff the Level 1 version by giving them a stun, but it's only a 30% chance, which is highly unlikely to ever proc against most heroes, and is really only there so the higher levels having them is less of a jumpscare.

@Cyber Artemida I wasn't able to get them drop only one of their rewards, they always dropped them in batches when it happened during testing. Outside of that, the improved loot tables now have much better variation and yield, so if you're feeling more trusting later, you can give them another try.
Snoop Duck  [author] Feb 1 @ 1:46pm 
@Cyber Artemida Oh, if they're not dropping any reward except the skulls, that's a massive problem. Those are just supposed to be an extra bonus on top of the normal reward. I'm putting out the nerf update soon, so I'll look into what the issue might be there.
Cyber Artemida Feb 1 @ 1:28pm 
@Snoop Duck the description said that skulls and gold drop for winning, I never got any amount of gold, and the skulls are essentially useless, even harmful since they don't give any buffs and you can't sell them either, so I also deleted the mod after some time after my tank of level 6 determination was killed by a herd of these skeletons
Snoop Duck  [author] Feb 1 @ 1:12pm 
@Notorius Cait Sith VII It's to emulate how they never stop attacking in Dark Souls, I'll admit that I overtuned their damage and spd, but they are intended to be a broken strong enemy and I don't intend to change their 6 hit combo mechanic.
@Cyber Artemida I was thinking that I made the reward part of the risk-reward trade off too low, so I'll be changing their loot tables to something more generous.

Update is coming today, don't believe what that last sentence of the description says
Notorius Cait Sith VII Feb 1 @ 8:43am 
Why the fuck can this asshole attack 50 times in a row? Lost 2 great heroes to this bitch.
MiraGandaldore Jan 31 @ 9:27pm 
呱!吃我雷多大锤(狂乱:stress:
Snoop Duck  [author] Jan 31 @ 9:59am 
@andykychan88 I mean, 6 Spd at level 1 was probably overdoing it, if there's anything I'd change it'd be that. I did originally have their combo reduce their acc every hit until they missed, but they ended up being too weak that way, same for when I made the follow up hits have -10 acc instead of -5. I am open to balance suggestions, so long as they keep in mind that they're meant to do insane amounts of damage.
唯枫 Jan 31 @ 6:30am 
是车轮滚滚,我们没救了
andykychan88 Jan 31 @ 12:25am 
I really want to respect your design.

But in the end, I couldn't help weakening him a little.
Kit_Prime Jan 29 @ 1:41pm 
amazing and anyone complaining should go do a blind run through catacombs and tomb of giants just to learn how balanced it is
Alcoholic Beezlebub Jan 28 @ 9:16pm 
lol :stress::stress:
Snoop Duck  [author] Jan 28 @ 5:11pm 
@FictionBird Thanks, that's what I was aiming for, figured it would be better to overdo the bs than underdo it
Rubber Duckie Jan 28 @ 11:18am 
Oh boy, he can join the little Ghoul in the ranks of the guys with wheels.
FictionBird Jan 28 @ 6:14am 
Love the way the enemy looks and animates, but horrible balance, no way im using this mod ever again. :D
Alcoholic Beezlebub Jan 28 @ 3:52am 
this enemy such an pain in the ass lol :stress:
Snepai Jan 28 @ 3:43am 
Thanks, I absolutely despise this enemy even more than in souls games. :stress:
Tyrannical T.C Jan 27 @ 6:37am 
this gave me Flashbacks of the times they messed me up in Dark souls. besides the PTSD i got from them. this mod is amazing.
Yogozin Jan 27 @ 12:51am 
Woah! You're on a roll!
Tremor806 Jan 27 @ 12:49am 
This is amazing! Well done!
Onza Jan 26 @ 8:30pm 
Here we go again