Arma 3
Throwable Explosives
44 Comments
YRUSoPractised  [author] Jun 3 @ 8:12am 
@Overlord Zorn I see. I understand what you're talking about now. I tried to use that system, but I was too lazy to study the structure of the PBO files that CBA required.
I don't have a GitHub page. I am currently simply using the conditions and statements of the Ace's self-actions.
Overlord Zorn Jun 2 @ 8:05am 
tldr, thats the system ace uses for the default conversion.
Do you have a github of your approach?

Doubt it would be a problem to bring your changes into ace for most parts
YRUSoPractised  [author] Jun 1 @ 8:14am 
@Overlord Zorn I am not sure which context menu u are talking about.
Overlord Zorn May 31 @ 11:15am 
why not use the existing system that uses cba context menu?
SUSOVALORD May 15 @ 10:15pm 
感谢更新:luv:
SUSOVALORD May 1 @ 8:55pm 
谢谢!:griefer:
YRUSoPractised  [author] May 1 @ 2:27pm 
@SUSOVALORD 成,下次更新放上来
SUSOVALORD May 1 @ 8:23am 
您好朋友,可以加个是否需要ACE拆弹工具的CBA选项吗?我做的一些单位包里没有拆弹工具,但我想转换炸药
YRUSoPractised  [author] Mar 27 @ 1:31pm 
@Isaactheengineer, I am glad you had some fun with this mod. I see what you mean now. It is a really good suggestion. Thanks a lot. It will be included in the next update. But I currently don't have too much time for this mod, so it will probably take some time.
Isaactheengineer Mar 27 @ 9:57am 
Nono, 7s is fine, but I meant putting a medium or long fuse that gives you more time to run from the blast, like having more options than the 7s, it's more of a suggestion or an idea that came to mind, I absolutely love the mod, it has given us a few good moments.
YRUSoPractised  [author] Mar 23 @ 1:52am 
@Isaactheengineer The fuse's current time is 7 seconds. This comes from ACE's setting for their throwable explosives. I can adjust this, but I am not sure it is necessary since my unit is also using this mod, and I didn't get any feedback about the fuse time being short from my unit. If you really want to adjust that time, you can do it by yourself and re-upload your version to the workshop; I don't mind.
Isaactheengineer Mar 22 @ 2:06pm 
The mod is excellent, however, is there any way to increase the time of the fuse? It would come in handy for the Satchel Charges or the M183 Explosives to be thrown at a fortification or something.
CTPEJLOK Jan 28 @ 8:52am 
cool
YRUSoPractised  [author] Jan 28 @ 8:28am 
@CTPEJLOK Next update
CTPEJLOK Jan 28 @ 2:11am 
Can u make it that to make an explosive throwable u need specific item ( fuse/wick ) in order to make it throwable? Really need some restrictions to these stuff
YRUSoPractised  [author] Jan 23 @ 2:08pm 
@LED, OK, I will put it in the next update.
LED Jan 23 @ 1:10pm 
Hey, my group loves your mod but we find its a tad overpowered for our players, is there any way you could implement a whitelist/blacklist so that we could pick exactly what explosives we allow to be fused? We would like to only allow one or two of the explosives to be fused. Thanks
YRUSoPractised  [author] Jan 21 @ 1:23pm 
@VonScheer There might be one. I simply choose a simpler way (for me) to achieve the same thing.
VonScheer Jan 21 @ 7:09am 
Is there any way to implement the convert action as it done in ACE by clicking on the item in inventory?
YRUSoPractised  [author] Jan 19 @ 3:43pm 
@Blurg the ball crusher, u got the point
YRUSoPractised  [author] Jan 19 @ 3:42pm 
@Sugar Man, That is a good news to hear, thx!
Sugar Man ♠ Jan 19 @ 1:10pm 
@YRUSoPractised, I'm using Animated Grenade Throwing ACE version. It works like a charm I actually throw the explosives further away from the regular ACE grenade throwing with that method.
Blurg the ball crusher Jan 19 @ 10:36am 
so lemme get this straight you can yeet a mortar round waw style and kill yourself right
FisherΔ Jan 19 @ 8:47am 
Finally, i can blow myself and enemies with tm-62:NATO::47_thumb_up:
YRUSoPractised  [author] Jan 19 @ 4:44am 
@J-Money This mod is probably not compatible with the "Animated grenade throwing" mod for now.
Boutta throw mortars at germans like in saving private ryan
J-Money Jan 19 @ 3:22am 
@Ice throwing a claymore had me lol
J-Money Jan 19 @ 3:21am 
do you know, is this compatible with "Animated grenade throwing"?
Bear Jan 19 @ 1:55am 
82mm Mortar Shell... throwable :D

cursed ngl
YRUSoPractised  [author] Jan 18 @ 8:39pm 
@Nest I wish I could, but unfortunately, that is way beyond my ability.
Nest Jan 18 @ 11:46am 
Are you maybe planning on making the throwable charge being activated by a detonater instead of exploding on it's own?
YRUSoPractised  [author] Jan 17 @ 1:13pm 
@Fynimi I can try, but no promise, because I don't know how to do it.
Fynimi Jan 17 @ 8:51am 
The mod is definitely cool. But there is an unpleasant minus in the form of physics like ordinary grenades. Those. when you throw TM62 it bounces off the walls like a conventional M67. Can this be fixed somehow?
YRUSoPractised  [author] Jan 15 @ 5:41pm 
@Ice You are right, however, many of the explosives are quite dangerous too when you want to throw them with your hand XD
Ice Jan 15 @ 12:57pm 
Haha claymores was a joke, haha yeah the directional nature would make that EXTREMELY dangerous!
YRUSoPractised  [author] Jan 15 @ 2:56am 
@Skuijs It is easy to make a sticky bomb throwable, but it will be pretty challenging to make it function like a sticky bomb.
XOFGaming84 Jan 15 @ 12:50am 
The dreams of throwable cod waw and bo1 mortars have come
Skuijs Jan 15 @ 12:23am 
Would be cool if you could do a mod like this for ww2 for the sticky bomb like stuff :)
YRUSoPractised  [author] Jan 14 @ 6:16pm 
@Ice I tried to make Claymores throwable, but it seems like the directional explosion in Arma uses a special simulation that makes it unthrowable. Still trying to find a way to bypass it.
YRUSoPractised  [author] Jan 14 @ 6:10pm 
@HBAOplus SPE is in the plan, but others need to wait
Ice Jan 14 @ 6:04pm 
You won't make Claymores throwable ;D
HBAOplus Jan 14 @ 5:59pm 
Could you please adding support for WW2 mods like IFA3, FOW, CSA38, northern fronts, SPE?
YRUSoPractised  [author] Jan 14 @ 10:38am 
@Komodo Sure, they are in the plan.
Komodo Jan 14 @ 10:18am 
nice
can u add CUP and SOG PF throwables too

ty