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when i destroyed the old pipes, it kept throwing an error.
I have the barrels connected with them towards the pipe so they "connect" and i also tried with it next to the pipe but not visually "connected"
\SteamLibrary\steamapps\workshop\content\108600\3405984718\mods\WaterPipes\42\media\lua\server\BuildingObjects -> zpipe.lua
2. Find and change code: ↓
local specialObjectsAllowed = 0; -> local specialObjectsAllowed = 1;
3. It can now be built on farmland!
This is a temporary solution.
\SteamLibrary\steamapps\workshop\content\108600\3405984718\mods\WaterPipes\42\media\lua\server -> WaterPipe.lua
2. Find and change code: ↓
local waterToRemove = waterNeeded * 1.5; -> local waterToRemove = waterNeeded * 0.02;
3. Water consumption returns to normal!
function: loadPipe -- file: WaterPipe.lua line # 101 | MOD: [B42] Drip Irrigation
function: LoadGridsquare -- file: WaterPipe.lua line # 127 | MOD: [B42] Drip Irrigation
java.lang.RuntimeException: attempted index: pipes of non-table: null
`
`attempted index: pipes of non-table: null
function: loadPipe -- file: WaterPipe.lua line # 101 | MOD: [B42] Drip Irrigation
function: LoadGridsquare -- file: WaterPipe.lua line # 127 | MOD: [B42] Drip Irrigation
java.lang.RuntimeException: attempted index: pipes of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
The localization is actually broken (with '???' instead of words in the files), and simply changing from ANSI to UTF-8 won’t help.
"Fenrir Vor 17 Stunden It seems to always drain all barrels to 0? But it still waters the plants Oo" the "logic" how it will water is not changed or let me say overthinked, i only fixed some issues and (for me) cleaned up the code a bit.
Cool mod
Find one error : Placing irrigation pipes in some places, after a period of time, will cause an error and will be automatically deleted...
If u can do it, the whole PZ community will appreciate. thx