Total War: WARHAMMER III

Total War: WARHAMMER III

Industrial Bretonnia Units
61 Comments
Feb 20 @ 7:09am 
@BLAZEPK Most likely, yes.
Feb 16 @ 9:01am 
Ive tried several Campaigns so far but I can never recruit the Couronne Honor Guard. I get the Notification for them when I hit lvl 23 but they do not show up with the rest of the RORs. Does anyone else have that problem?
Feb 16 @ 8:23am 
Is the High Gothic Bretonnia Reskin mod required?
The helm models on most units, such as Duelist knights and Cleric knights, are missing and appear blank.
Feb 12 @ 10:59pm 
Can this be added mid campaign?
Jan 25 @ 11:49am 
Adding, beastmen only use hoof and tooth and no call us backward
Dec 26, 2025 @ 6:42am 
By the way, Elves also uses bows only and no one calls them backward civilization.
Master Confounder  [author]
Dec 5, 2025 @ 2:46pm 
@Everyone: Updated for 7.0! Also hold your requests or ideas guys because I am no longer working on this mod, only providing support updates.

@SFH: Thanks man I'll add it right now! :praisesun:
Nov 27, 2025 @ 10:46pm 
bretonnia not use this unorable arts of the empire and dwarves
Oct 30, 2025 @ 9:56pm 
Hello, i made 2X unit size submod,
(Industrial brettonia + Servants of the Land)
https://steamcommunity.com/sharedfiles/filedetails/?id=3596595528
Oct 12, 2025 @ 5:41pm 
Hi, can you make an artillery-only pack, pretty please?
Sep 21, 2025 @ 11:39am 
Could you work on a mod like this for Tilea or generally TEB?
Aug 28, 2025 @ 11:24am 
I DIDNT USE CONDOMS WHEN I ♥♥♥♥♥♥ THE GREENSKINS WITH THIS MOD
Aug 21, 2025 @ 5:22pm 
Has anyone run this mod along with Guns of Bretonnia? Wonder if one will break the other.
Master Confounder  [author]
Aug 14, 2025 @ 6:49pm 
Just move the load orders, I think if you put this mod near the end of your load order then it would work better. Most problems can be solved with some load order management.
Aug 14, 2025 @ 6:18pm 
Yes I just recently discovered Great Harmony Sentinel. Does that conflict? Damn both these mods are great :(
Master Confounder  [author]
Aug 14, 2025 @ 2:20pm 
Do you have Great Harmony Sentinel?
Aug 13, 2025 @ 7:51pm 
Strange, upon checking I don't see any other mods that affect bretonnia or armor, even when disabling other mods. Only seems to happen with this one and the Gothic Reskin
Master Confounder  [author]
Aug 13, 2025 @ 7:20pm 
You have a conflict with another mod.
Aug 13, 2025 @ 7:00pm 
The faces/helms of all the "duelist knight" type units is invisible. Is this happening to anyone else? They are the only units that are like this.
Master Confounder  [author]
Jul 18, 2025 @ 6:31am 
@Jademan Fiztro1: Yeah sure thing you can upload it, I'll even put it in the submods section on this page whenever you put it up.

Thanks for the love on the mod but I still think some things could he tweaked. Eventually whenever I get the motivation to mod again I will re-release this mod but with better balancing, some removed units, and some new ones.
Jul 18, 2025 @ 3:30am 
Hello, I made a simplified Chinese localisation to your mod. Would you please consider authorising me to upload it onto the Workshop? By the way, this mod is far more balanced than another gunpowder weaponry for Bretonnia mod. The latter one's unit design is far more overpowered than Imperial counterparts. Much obliged for bringing such a decent Bretonnian expansion mod focusing on gunnery.
Master Confounder  [author]
Jul 17, 2025 @ 9:08pm 
@skull in a toilet: The ability names are edited through the language .loc files, the descriptions are changed in one of the ability tables in the db. I don't remember specifically which ones.

Use Asset Editor for modeling.

I recommend that you download some mods from the workshop and access them yourself in RPFM to see how they were put together.

This vid right here should help you to get started: https://youtu.be/460E6Ww0zto?si=gcljyT8KtmESKTVh
Jul 17, 2025 @ 4:12pm 
im a modder myself, very new, and i wanted to know what files you have to access in rpfm to edit abilities names and effects. also if you could tell me where i need to look for making custom models. thanks, cool mod!
Master Confounder  [author]
Jun 20, 2025 @ 12:41pm 
I probably should have made it more clear but yeah this mod is unbalanced af. I am not really working on this mod anymore besides giving it some support updates. My future mods shouldn't have a lot of the problems this one has though.
Jun 20, 2025 @ 10:40am 
Yeah the arquebus and blunderbuss units are trash. Sorry, but their base stats are SO BAD they're not worth using. They automatically lose in melee against everything, trash leadership, not very good DPS... meanwhile the cleric knights are hilariously overpowered.

I like this mod, but I think you need to rebalance it. Buff the missile infantry and nerf the cleric knight RoR because that unit seems practically unkillable when getting healed.
Jun 9, 2025 @ 7:09am 
Would be kinda okay if the arquebusiers didnt have such horrendous unit size and range, I get their reload is 3.3 seconds faster than empire handgunners, but that doesnt justify them being 90 units instead of proper 120.
Jun 2, 2025 @ 1:35am 
This looks amazing! It sucks your stopping the Renaissance inspired stuff though, we really need more mods to compliment gems like the "Guns of the Empire" mod, it just doesn't make sense that all of the other human factions would be so far behind technologically at that point. Would love something like this for Kislev if anyone ever finds the motivation! Again amazing work regardless!
Master Confounder  [author]
May 8, 2025 @ 7:11pm 
@丨荒野浪人丨: Thanks, man! Added it to the submods.
May 8, 2025 @ 1:30pm 
added traditional chinese translation submod
https://steamcommunity.com/sharedfiles/filedetails/?id=3478181782
Master Confounder  [author]
May 2, 2025 @ 1:56pm 
@DASSBEAR: Thanks man! I added it to the page!
May 2, 2025 @ 1:04pm 
gave your glorious Industrial units a mod spotlight on youtube! keep up the great work! https://youtu.be/YReDkj0Jb9o?si=amiUPSk4CcojiNfE
Master Confounder  [author]
Apr 28, 2025 @ 5:56pm 
@GhostDragonz2000: Hey, really appreciate your ideas! However, I don't think I will be implementing any of that since it is way too far outside of my modding skill and how I don't think I will be working on this mod any longer. I just have other projects I want to get to before I add anything to my old projects. I have since changed my opinion on this mod a bit and any future Bretonnian work I am going to do is going to be more Medieval in style. I really like these ideas though and if I do make a new Renaissance-themed Bretonnia mod I will keep them in mind!
Apr 26, 2025 @ 5:20pm 
Another idea I had was for the Bretonnian artillery to further complement the Calvary, that being like with TEB's Bronzino's Galloper Guns or TW Millennium, horses could pull the artillery pieces and deploy them/or switch to them. To either run and quickly set up a second artillery position, or preform dedicated hit and runs to bait the AI.
This would be in contrast to a new unit I was thinking of that is a large Bombard cannon in a catapult frame/no wheels that's so heavy it cannot move and maybe just adjust elevation after deployment. For sieges only really, with the smaller artillery pieces and your cavalry to distract while it fires.
Apr 26, 2025 @ 3:39pm 
Hi, I had suggestion/idea,

For all the Gunpowder units, maybe using them/buildings on the Bretonnian mainlands or Holy sites could cause a chivalry penalty/subfaction disapproval? I don't know a ton of Bretonnia lore, but I think their Naval ships use cannons because they're not on Bretonnian land (still "legal" to use there though).
So maybe their expedition factions could use more gunpowder units/ could become more reliant on them/buffed or something along those lines. For example I'm using Lily's Repanse the Peasant Queen mod which makes her unable to recruit Knights, so this mod could add an interesting dynamic there.

Just an idea I had to add some interesting choices you or the AI could make.
Master Confounder  [author]
Apr 18, 2025 @ 4:41pm 
@Inerael: No, they are balanced for current Bretonnian gameplay.

@Ocelot: The Dragoons Harquebusiers are mounted snipers... that's why they have 200 range.
Apr 18, 2025 @ 4:01pm 
none of the industrial units here should have better industrial capabilities at all more than the empire does and should only ever excel in melee single handedly over a unit they are specialized to fight against
Apr 18, 2025 @ 3:57pm 
@inerael currently the range of mounted arq is 200 and imperial outriders range is 115
Apr 13, 2025 @ 4:43am 
Hello, looks amazing, I was wondering is this "op" orr pretty balanced please ?
Anyway, thanks you !
Mar 13, 2025 @ 10:16am 
Now I want to see a fully napoleonic era bretonnia with bayonet line infantry
Master Confounder  [author]
Mar 11, 2025 @ 1:01pm 
TSFWoosie4L: I said in the description that the mod was designed to work with my High Gothic Bretonnia Reskin, plus of course this is an Industrial mod, not late medieval obviously.
Feb 23, 2025 @ 2:45am 
Love this mod but I wish the gunners and cannons where separate from the knights. The Knights are the only problem I have especially the look of their armor. Maybe if the armor on the knights were changed to reflect a more early or high medieval period that would make this mod perfect asl.
Feb 23, 2025 @ 12:25am 
Bretonnia if it wasnt ruled over by morons
Feb 22, 2025 @ 11:11am 
Basically the Napoleonic era Brettonia
Feb 5, 2025 @ 2:04am 
The models are cool but this is not Bretonnia...
Master Confounder  [author]
Jan 20, 2025 @ 10:38pm 
@Dektarey: Say what you want, but Bretonnia in gameplay is probably the easiest faction to walk over.
Jan 20, 2025 @ 11:49am 
Bretonnia survives because it has the fantasy equivalent of Space Marines.

Grail Knights are so far beyond ordinary humans in every aspect they prop up the backwards thinking rest of fantasy france with ease.

Also, if you have more knights on horses than the enemy has bullets, i'd wager you've got good chances of winning that battle.
Jan 18, 2025 @ 6:17pm 
I can understand your point of view. Before I learned of Bretonnia I had a similar thought like you. This is not the place for me to go off topic about lore but I want to at least add an answer to your thoughts. Bretonnia is not led by a human king. It is led by an Elven god, whom the kings answers to. One of the most unique out of all gods. It is through her protection and blessings that has kept the faction on par with everyone else. She is the ONLY god capable of appearing physically in the world at will.

Most human factions went to gunpowder & technology. Bretonnia led by Lady of the Lake went towards magic. Again, they were supposed to be fully merged with the Fey. Imagine Green Knight but spread to all their knights, accompanied by Fey creatures from the Fey, all protected by Lady of the Lake. Bullets would do no harm against them. But Bretonnia went unfinished so it only looks weird now. I highly recommend watching The Lady of the Lake video by Loremaster of Sotek & Lawhammer.
Master Confounder  [author]
Jan 17, 2025 @ 8:47pm 
That's actually sad, I like the whole french style but it just made no sense to me how the Bretonnians can hold their ground for so long when the Empire and Kislev have the same challenges but they have 10x the industrial output and gunpowder. I think it was just a mistake from thr start for Bretonnia to be the "crusader" faction when literally all other humans, Empire, Kislev, Southern Realms, and Cathay all are in the Renaissance period and early industrial revolution. I wonder what Bretonnia was supposed to get, I don't know if that would have changed most people's perception of Bretonnia anyways though.
Jan 17, 2025 @ 4:11am 
Very cool mod! Thank you for sharing.

A sidenote in response to your comment about Bretonnia being way behind the times. You are correct. Apparently 20+ years ago (real life) Bretonnia was supposed to be expanded but it never happened. They went 3 editions + endtimes without getting what they were supposed to get. Bretonnia's edge to put them on par and above the others was that they were supposed to be combined with Fantasy Medieval Knights + Fey and the magic of the fey.

The only reason as to how I found out about this was because of Loremaster of Sotek and Lawhammer last year. According to both of them Bretonnia is supposed to be one of the most terrifying faction to ever go up against no matter who you are because of the Fey. But in the end they got nothing. Bretonnia is actually unfinished and it saddens me greatly. While I continue to hope for a fat DLC for Bretonnia, it will never be what they need because of Games Workshop.
Jan 16, 2025 @ 10:18am 
What limit Kislev is there horrendous economy not their units