Total War: WARHAMMER III

Total War: WARHAMMER III

High Gothic Empire Reskin
177 Comments
TheDevilsBandit Nov 1 @ 4:59am 
The conflict with missing torsos/heads was with the "dual swords of Ulric" mod!
Pamparampampamparam Oct 31 @ 2:30am 
The basic units looks a bit too elaborate/armored for my tastes, tho the rest of the pack is great! Think if you made their poofy undershirt less fancy and got rid of the armored chaps and gold trim it'd go a long way to make them fit in better. The Officer and Sergent should keep their gear tho.
Darius Oct 27 @ 5:23pm 
Love these remodels along with Bretonnia's.

In the Pack file, how did you identify/define the sword/spear and shield models by chance? (I.E. emp_state_troops_sword_and_shieldmen.variantmeshdefinition). Was playing with SFO and saw these models were overwritten, but everything else was fine. Was trying to make a submod to correct this, but wasn't able to determine how you created them. Appreciate any time to this question.
Velt Oct 21 @ 2:47am 
this mod is great, everything is beautiful, but there was one thing i hope son of sigmar wear helmet to protect their head if it posible :Pitter5: :steamthumbsup:
Vesapod Oct 20 @ 12:12pm 
This mod fits so well with deithland i could cry.
DiViNe NeKO Oct 16 @ 9:47pm 
This needs a update, when I activate the mod it makes all the uniforms of units rainbow patterns and the artillery crews so none of them match faction flag colours

Not sure what causes this but by disabling the mod it removes the issue so it is related somehow
PapaBlitz™®© Oct 8 @ 11:50pm 
any chance of getting a submod to revert the repeaters back to normal muskets? Kinda pointless to have em as such if they do the damage of a normal musket.
AM Sep 28 @ 1:05pm 
slight incompat with Secrets of the Amythest more specifically the repeater amythest units. Normal Reapeaters look fine, Amythest Outriders (blunderbuss) look fine, repeater amythest units helmet and heads have broken textures or missing heads. good work, though i admit i would have liked to see the ironside units with their rifles with regallia akin to their hand gunner counterparts
Lord Sack Sep 24 @ 5:46pm 
Weird, idk what could be doing it. Doesn't matter though, I only recruit them with Elspeth usually anyway and the rest of the units look sick as hell so I'm still happy.
Master Confounder  [author] Sep 18 @ 8:12am 
@fiat85763 & TheDevilsBandit: You both have mod conflicts of some kind so I really can't help y'all. I just checked and everything works on my end. Most compatibility issues caused by this mod however should be fixed when I finish the update.

@BioVolck: The update coming soon should take care of some of those problems.
fiat85763 Sep 15 @ 3:00pm 
I'm having issues with some of the units not having torsos. Did the update cause this or did something break on my end?
TheDevilsBandit Sep 14 @ 3:37am 
Some elector count units are missing torsos/heads :(
BioVolck Sep 13 @ 10:40am 
I tried swapping, but it didn't help.
Master Confounder  [author] Sep 13 @ 10:18am 
@BioVolck: Been slowly working on new reskins and some compatibility fixes for this. Try to swap load orders for now, that may help.

@Lord Sack: I think thats a compatibility issue on ur end.

@>Helvater<: Subscribe?

@♠vorzan♠: Maybe.

@HolyMolyOllyPolly: Try moving your load order around.
BioVolck Sep 12 @ 4:01am 
Your mod is very high-quality, my favorite, but there was a problem with the compatibility of 1 mod, I installed Cataph's Southern Realms (TEB), but their models broke (either the heads were missing, or the torsos, etc.), after disabling everything was fixed, most likely they depend on the vanilla textures of the imperial troops, is it possible Is there any way to ruin this?
Lord Sack Sep 11 @ 11:00am 
Amethyst Ironsides do not have heads
>Helvater< Aug 24 @ 4:54pm 
How the ♥♥♥♥ can i install it?
Communist1917 Aug 11 @ 6:11pm 
can we make an empire knihjts only version pleaseee
Fulgrim6524 Aug 8 @ 2:11pm 
@Jeremy Lin I think the reason SFO breaks this mod is cause SFO also has unit meshes which conflict with this mod's
♠vorzan♠ Aug 4 @ 11:52am 
can you make not reskin but a unit mod by using these?for example armoured imperial units from 3rd of 5th screenshot?
WarBlackstone Aug 2 @ 9:59pm 
i lied this mod has a conflict with great harmony sentinel that causes the bottom top and sides of the skin on the face to be invisible.
WarBlackstone Aug 1 @ 11:04pm 
this mod makes some Generals of the empire skins only have eyeballs and a nose the rest of their face is missing?
HolyMolyOllyPolly Jul 12 @ 2:17pm 
I've found a compatibility issue with Sturmageddon's "Disciplined State Troops" mod that messes up Carroburg Greatswords' textures, which is a shame because it otherwise pairs really well with the professional and more uniform soldiers this mod provides.
Jeremy Lin Jul 6 @ 3:12am 
@Ambus yeah happen to me too. i wonder why SFO cause it.
Zerobravo Jun 27 @ 2:40am 
Just wanted to say thank you for all the work you did for this mod. Always loved Gothic armour.
Master Confounder  [author] Jun 23 @ 12:43pm 
@Ambus: Try swapping load orders, most of the "mod doesn't work" reports come from people having mod conflicts so I stopped responding.
Ambus Jun 21 @ 4:34am 
I tried enabling 1 mod at a time, and it seems like SFO mod is causing the bug sadly
Ambus Jun 21 @ 3:45am 
Any1 else have Amethyst Ironsides bugging or is it just me?
Master Confounder  [author] Jun 19 @ 9:36am 
@Stoney: Life is kicking my ass right now so unfortunately not. I couldn't even give you a timeline. Whenever the Slaanesh dlc comes out I may return to modding.
Stoney Jun 19 @ 9:08am 
Looks awesome!

Any ETA for the Unit and 2D portraits?
Master Confounder  [author] Jun 18 @ 11:38am 
The mod is working just fine on my end, no need for an update right now. Please let me know if anything specifically is off.
Commander Jun 18 @ 2:03am 
pls up 6.2🙏
wasp Jun 18 @ 1:50am 
please update it causes a odd crash after the patch
zsmasher Jun 5 @ 6:35pm 
I was facing that weird mesh glitch issue with several of the re-skinned units and after going through my other mods 1 by 1 I now say that you can add this mod to the list of mods that conflict with this. So sad but I need your cool re-skins more than I need quivers https://steamcommunity.com/sharedfiles/filedetails/?id=2855250680
Saikyoku Jun 3 @ 3:30pm 
And I'll add that after checking, I have no problems with this mod and 200 on my active mods. Try what I said, even if I didn't recheck, desactivate "Repeater Rifle Animation & Icon Recovery" + "Trajann Iron Corps" (just who need the one before), because I remember that with all three mods in same time (with this mod), the heads had disappeared and there were completely bugged textures. it maybe still be the case.

But this mod is also compatible with the ZC Empire reskin mod which doesn't reskin Amethyst units and Elector comte units
KoiGemz Jun 3 @ 9:12am 
This Reskin is so cool, I hope you make one for kislev and cathay
Saikyoku Jun 3 @ 9:01am 
So I had disabled the mod "Repeater Rifle Animation & Icon Recovery" and "Trajann Iron corps" because I wanted to keep the reskin of the Amethyst units from this mod
Saikyoku Jun 3 @ 9:00am 
Try disabling the "Repeater Rifle Animation & Icon Recovery" and "Trajann Iron corps" mods, I seem to have disabled them because the 3 mods together (if I count this mod) were not fully compatible, since Trajann's mod also needs the "Repeater Rifle Animation & Icon Recovery" mod which is not compatible with this mod and makes amethyst shooters bug
Solo Extremo Jun 3 @ 8:17am 
broken
DocHolliday Jun 2 @ 2:09am 
You'd be a god among mortals if you would consider making a reskin for the "Guns of the Empire" units. These look amazing and it would go perfectly with your "Industrial Bretonnia Units" mod and the gothic reskin for them as it would keep the empire more technologically advanced but fit the cosmetic theme!
The Lawdaddy Jun 1 @ 11:20pm 
Soldiers heads glitching for amethyst ironsides
GenuinelyEric May 27 @ 12:23am 
The torsos and heads on many of my men disappear, any idea why? I've turned off other reskins, I'm not using any special unit mods, it's on Swordsmen, Spearmen, Handgunners, Halberdiers, etc. I have the unit detail turned up on Ultra, I've just verified the game files, there's no reason it should be happening.

Oddly enough, isn't happening to any of my mounted units at all.
Khazukan Kazakit-ha! May 26 @ 9:04pm 
can you do a reskin for festus the chinlord?
he looks like a cartoon character, for me atleast.
Azckill May 18 @ 5:41pm 
Your reskin looks super cool! I don't have Total Warhammer 1 so I can't play as empire, but it still looks cool. The only issue I have is the Pikemen, Archers, and Artillery Crewmen only having the classic imperial helmets.
maverick91141 May 17 @ 1:35pm 
This goes hard as hell
< blank > May 13 @ 12:29pm 
This mod isn’t compatible with Sigmar's Heirs, right? I mean, it will just overwrite it the reskin part?Or the gothic one only for reikland?
Hieronymus May 6 @ 8:02am 
I also need this with Benris's SFO.
doubloon time May 4 @ 9:57pm 
how much to make a sfo compatible submod
Master Confounder  [author] Apr 29 @ 7:13am 
@ThrobbingforMorbius: I got requests for reskins for other mods before but I am partial to it, as I don't want to overwrite someone's vision for their own units, but maybe later on I will, no promises.