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All mods will be updated as soon as the multiplayer mode for B42 is released.
Thank you for your understanding.🤟
The identifier for Simplified Chinese should be "CN" instead of "ZH_CN", and the identifier for Traditional Chinese should be "CH" instead of "ZH_TW".
I hope the mod author can correct these identifiers.
I was wondering if you could make the recipes a bit more immersive and realistic by adding a bucket of sand as required items when producing concrete.
In real life, concrete always needs water and sand mixed with cement and gravel. Adding those resources to the recipe would make the crafting feel more authentic and challenging, while keeping the balance of survival gameplay.
It would be amazing to see this extra layer of realism in your mod! 🙏
Thanks for considering and for your great work!
I will update all my mods as soon as there will be a stable version.
THANK YOU A LOT FOR YOUR SUPPORT AND PATIENCE
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.GameWindow.initShared(GameWindow.java:161)
zombie.GameWindow.init(GameWindow.java:1400)
zombie.GameWindow.mainThreadInit(GameWindow.java:713)
zombie.GameWindow.mainThread(GameWindow.java:608)
java.base/java.lang.Thread.run(Unknown Source)
WARN : General f:0, t:1744344962470> TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: keyduplicator.
WARN : General f:0, t:1744344962475> TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: recipes_stone_anvil.
WARN : General f:0, t:1744344962477> TaggedObjectManager.createTagBits > manager-> new tag discovered that was not preprocessed, tag: choppingblock.
ERROR: General f:0, t:1744344962486> ExceptionLogger.logException> Exception thrown
java.io.IOException: Duplicate Prop2 in recipe CrushStone at CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675).
Ah, so its not just me and it was this mod specifically then? It was working fine for me prior even after the update but last night, I started getting the same crashes. It only stopped crashing when I disabled the 3 craft mods this is associated with that the game could load. If its the concrete mod specifically that's the issue I'll try re-enabling the clay one since that is more of a priority for me.
An unexpected error occurred, Push Escape. And more informations in console.txt.
Thank you for the suggestion, I added the missing items 😇👌
I didn't realize there are more than 3 mortars in the game until you updated.
1. clay mortar(unfired)-----icon is brown
2. clay mortar(fired in the furnace)-----icon is brown
3. glazed mortar(unfired)-----icon is white
4. glazed mortar(fired in the furnace)-----icon is white
no.4 is the default one you put in recipe,and no.2 is what i wanted
its not a urgent problem so please take your time.
thx for the mod and update again
I added the unglazed mortart into the recipe 😇
glaze tool is even more rare than Concrete
Also I found, that there is no way to create Quicklime until now.
Either way I see your mod as much needed. Good work.
I have absolutely no Idea, if this is possible, I know there are gravel floors.. but there is already a recipe for making a bucket of gravel... whith wich you can make floors I guess... Since I rarely play the game I have no idea if there are concrete floors..
Let me check it these days.. maybe I find a solution for lettiing you create concrete floors... first of all I will update my other mods, there are patches and new features I need to implement, but I wont forget your request 😇