Project Zomboid

Project Zomboid

Reduced sickness inside the vehicle
49 Comments
N0wh3re  [author] Jul 29 @ 7:09pm 
@Big_Bluntz anyway thanks for reporting and let me know. if i have some free time in this weekend, I will look into my self. :)
Big_Bluntz Jul 29 @ 2:04pm 
I believe so, I'm not tech savvy with mods so i wouldn't know where to begin with troubleshooting. I do know i don't have any conflicting mods
N0wh3re  [author] Jul 28 @ 6:10pm 
@Bug_Bluntz is that because of new PZ update? Sorry I have no time to play since 42.7 -42.8, I can't test new version of PZ. but I can quick compatibility patch without opening PZ, please let me know.
Big_Bluntz Jul 13 @ 7:22am 
mod not working
John Dulanius Jun 16 @ 9:21pm 
Air recirculation has been standard in many cars since the 1970s, I don't think using the heater/AC should increase sickness level
Astraeus Apr 27 @ 3:05am 
Is the issue already fix for this mod?
N0wh3re  [author] Mar 28 @ 12:39am 
@Smurf∞¸.•'¯)
Understood, I will investigate and fix it. :)
Smurf∞¸.•'¯) Mar 28 @ 12:23am 
when wearing mask inside the car still got smell , suppose mask delete all smell but with this mod inside a car still have bad smell , while exit the car the smel gone with mask on , maybe setting is conflicting the mask setting
Garcello Mar 19 @ 11:40am 
sent ya almost 10k points for this mod lol
McFeddle Feb 4 @ 12:59am 
I wish this worked in real life when I'm passing through farmlands. Sometimes that manure stench can be so overwhelming.
Wesch Jan 19 @ 7:19am 
Thanks!
N0wh3re  [author] Jan 19 @ 7:16am 
@Wesch Has been updated :)
Wesch Jan 19 @ 7:03am 
Probs, thanks for the quick reply
N0wh3re  [author] Jan 19 @ 7:02am 
I guess its maybe motorcycle? be ause motorcycle mostly doesn't have heater.
N0wh3re  [author] Jan 19 @ 7:01am 
@Wesch Because I don't have much time now I can't fix/test right now.
However you shared your log to me and that made I can upload for the fix within an hour or less.
that's why I asked for console.txt.
to upload hotfix.
otherwise I won't be able to upload fix until next 24 or 48 hours.
Anyway it's because of Heater, I have no idea how heater working with autostar vehicles, I'm gonna disable checking. thanks.
Wesch Jan 19 @ 6:53am 
@N0wh3re are you sure? since im talking about the Motor Cycles and not cars and its a constant error for me everytime i enter a motor vehicle

https://pastebin.com/4jS5GzL2
N0wh3re  [author] Jan 19 @ 6:23am 
@Wesch I knew what mod you were talking about. I didn't ask for mod name.
Wesch Jan 19 @ 5:10am 
@N0wh3re i meant Autotsar Motor Club B42
N0wh3re  [author] Jan 18 @ 8:21pm 
@Wesch I will investigate but in case I can't reproduce the issue, can you add some detail or add your console.txt by posing a new discussion thread?
Wesch Jan 18 @ 7:22pm 
Causes errors with AutoTsar Vehicles
N0wh3re  [author] Jan 18 @ 8:11am 
@Everyone
Mod has been updated and now has sandbox option. For player who is using this mod with existing world, all new features are disabled by default. To use new features, you have to uncheck "Beta Disable" option.

There are 3 new features have been updated.
1. Filter Power: currently, there's no filter system so this value will determine overall sickness. if you set this to 0, sickness will not be reduced by any chance.

2. Effect of Low-Condition parts: If doors/windows are worn, virus can pass more than usual. especially windows are critical than doors.

3. Heater Bypass Multiplier: if you are using heater or A/C then vehicle have to take air from outside. Currently, heater and A/C effects are same. but it will be adjusted later.
Mr. Sinister Jan 18 @ 4:38am 
Add air filters to cars and make us have to change them for this to work lol
Ictiv Jan 17 @ 4:36am 
While not neccessarily "realistic", it is very much in line with the vanilla game.
If wearing nothing more than a bandana heavily reduces corpse sickness exposure (which it does), then being inside a car absolutely should reduce it as well.

I do think it probably shouldn't reduce it to 0 like a full gasmask with oxygen tank, and should probably reduce it even less if the AC is on (which necessarily sucks in outside air), but a car should absolutely at least partially reduce corpse sickness.

@N0wh3re Glad to hear you're working on tuning this mod! If I might make a recommendation, I think it would be a good idea if the level of reduction was set as a mod or sandbox option so people can tune it to what they're comfortable with.
N0wh3re  [author] Jan 17 @ 12:30am 
@gerald Actually you are right. but also taking all of noxious things is a nonsense too. so next update will be about this. I'm balancing now :)
philly frycook Jan 16 @ 11:01pm 
everyone arguing that this is realism must somehow think that cars from 1993 are airtight.
Куртка Бейн Jan 15 @ 10:35am 
@Govvie If you use the air recirculation button in your car it might help, I sometimes drive past a cow farm and there is no smell.
Ace_Proto Jan 14 @ 9:13pm 
Literally died in a 6 month run because of not knowing you can sick from bodies while sleeping in a car
Govvie Jan 14 @ 1:46pm 
@Love <3 Guess you've never driven past a roadkill skunk. You can definitely smell it in the car, regardless of the windows all being closed.
N0wh3re  [author] Jan 14 @ 1:09pm 
@Chen yes. adding or removing is free in mid-save.
бубас Jan 14 @ 9:26am 
Does the mod support existing saves? Thanks!
N0wh3re  [author] Jan 13 @ 7:59pm 
@Everyone Planned next update
Two features: "Air filter power" & "Low condition parts can be passed viruses"

Both will be adjustable via sandbox option.
ETA is maybe 2-3 days. also you can share your opinions and new ideas by leaving a comment.
Love <3 Jan 13 @ 7:32pm 
Again... something that SHOULD BE IN VANILLA... but it's not... like why ? The game want logic and realism... and IN THE GAME it's not logical... so please devs add this in Vanilla...
Disparu Jan 13 @ 7:35am 
Love this, it would be cool if when you turn the ac or heat on it caused sickness smell to get in heavier
bald baby gaming 🍉🤍 Jan 13 @ 4:38am 
VVV at least not for now; keep up the great work and responsiveness!
bald baby gaming 🍉🤍 Jan 13 @ 4:36am 
maybe a sandbox setting that you can adjust for yourself but other than that i don't have anything other to add :P
Jan 12 @ 8:14pm 
FINALLY
[ Rizno . 雨 ] Jan 12 @ 4:55pm 
Great mod, thank you :papyruswacky:
N0wh3re  [author] Jan 12 @ 4:10pm 
@S7 @Арбузничка
So I'm about to add those feature maybe tomorrow, any detail ideas more than comment you've written do you have? otherwise I'm just going to add simply "how strong the filter(not changeable atm)".
I'm asking because other people always have different experience so they would have another great ideas :)
S7 Jan 12 @ 10:08am 
I agree with Арбузничка that making it have the defense of a low level face mask would be cool.
Otherwise cool mod and hope to see a version of it applied to base game
N0wh3re  [author] Jan 12 @ 3:12am 
local currentLevel = bodyDamage:getFoodSicknessLevel() -- current your sickness level
local currentForce = bodyDamage:GetBaseCorpseSickness() -- incoming sickness from corpse
setCorpseSicknessRate(0) -- To make moodle disable (Noxious smell)
bodyDamage:setFoodSicknessLevel(currentLevel - currentForce) -- To ignore sickness rate incoming from corpses
N0wh3re  [author] Jan 12 @ 3:09am 
@Macbuk
local currentLevel = bodyDamage:getFoodSicknessLevel()
local currentForce = bodyDamage:GetBaseCorpseSickness()
player:setCorpseSicknessRate(0)
bodyDamage:setFoodSicknessLevel(currentLevel - currentForce)
This is what this mod does basically. This mod reduces the sickness level by the amount of sickness gained from the current corpse (i.e. offsets the value to zero).
so this mod ignores sickness rate from corpse but no effects to any other method (food, infection, etc..)
Macbuk Jan 12 @ 2:48am 
Doesn't it mess with sickness you get from infections and other sources?
bald baby gaming 🍉🤍 Jan 11 @ 12:48pm 
amazing to hear!
N0wh3re  [author] Jan 11 @ 12:21pm 
@Lithographer
were you drunken?
N0wh3re  [author] Jan 11 @ 12:18pm 
@Арбузничка 🍉
That's what I exactly planned for future update and will be included in sandbox option. second one is interesting and could be implemented but let me think some more.
also I'm thinking to add a new moodle which tells how much air is clean so maybe I can connect them?
Lithographer Jan 11 @ 9:20am 
oh no i left the car running with garage closed and cant turn off the car, i am now trapped inside the totally realistic & reasonable car's safe clean air and totally not dead because thats not at all how cars work. oh no.
WoodyDaOcas Jan 11 @ 5:10am 
great job, thanks
bald baby gaming 🍉🤍 Jan 11 @ 1:33am 
you still should get sick since a car isn't fully isolated, but it should slow down corpse sickness to a point where it's just a marginally weaker gas mask; another idea i have (which idk how possible it is to implement) is once that bad air is inside the car it would be cool if you have to move the car elsewhere and open the windows to ventilate so you don't get sick
Blessed Mother Jan 10 @ 11:20pm 
This should be in vanilla. Good job!