Sea Power

Sea Power

Typhoon-Class SSBN
14 Comments
Pretty good but R-39 missiles are missing from the loadout.
ManeuverWarfare  [author] Apr 3 @ 6:29am 
@Paddy Try it now. It reverted to an old version for some reason so I changed it back. Thanks for the heads up.
Paddy_Prickly_Dickly Apr 2 @ 11:58pm 
Nah the hatch is just the exact same as the Oscar i, don't have any other mods. game updates have probably changed it. its fine tho
ManeuverWarfare  [author] Mar 27 @ 2:29pm 
@Paddy I haven't made any changes. Do you perhaps have a conflicting Typhoon mod? Try moving it higher in the order of mods. It could be another mod that has a Typhoon and the game is using that version instead.
Paddy_Prickly_Dickly Mar 26 @ 2:37am 
Where the hatches from the images removed, in game for me they are just the exact same as the Oscar I
ManeuverWarfare  [author] Feb 24 @ 9:30am 
@kalkocz It should by under Soviet Union, Typhoon
kalkocz Feb 20 @ 11:00am 
where can i find the unit when i try to add it to my scenarios
ManeuverWarfare  [author] Feb 1 @ 7:22pm 
@CMD yeah it’s part of the hull model (not the sail) unfortunately so cannot remove it
have two artefact front the ship
ManeuverWarfare  [author] Jan 13 @ 12:16pm 
Happy to help in any way and looking forward to seeing what you build.
ltjgbeam Jan 12 @ 10:40am 
@ManueverWarfare Thanks for doing this Mod. I'd been converting the Oscar to the Typhoon using kit-bashing to build the lower portion of the sail using mk26 mounts and the "rotation=" function. Your method is genius. Thanks for teaching me that the "scale=" function exists.

Using your technique has allowed me to get the Typhoon up and running in a much simpler and cleaner fashion. I'm continuing to work on the missile tube launch doors, and converting the missiles to the SSN-N-20/RSM-52 "Sturgeon" SLBM. I'm adding the SLBM's for show only. I'm not sure the blast effects will translate properly. Thanks again for teaching me something new. I can already see a ton of uses for the "scale=" function. Salvo regards!
ManeuverWarfare  [author] Jan 12 @ 5:11am 
@axisslyr No, you don’t need 3rd party software. It uses submodels that already exist in-game.

@soundingexpert the more the merrier. Would say we can all learn from each other but this is really a super simple mod lol
axisslyr Jan 11 @ 11:51pm 
do we need the 3rd party software to use the mod in game?
Sounding Expert Jan 9 @ 9:23am 
Welp you beat me too it. I was planning on using my Oscar 2 mod and doind this same thing lol