Total War: WARHAMMER III

Total War: WARHAMMER III

Crys Leaders Updated
28 Comments
WitcherHammer Apr 3 @ 9:04am 
Yeah follow advice of @maploogy_starco.
Also, IMMORTALITY, MENTOR, extra RoR skills may overlap with base game skills. In order to fix it - follow my guide below and change in RPFM character_skill_nodes_tables TIER to 39 of all unique skills like unique_souls unique_influence EXCEPT unique_ror put it different like 38 or 40.

If two skills have the same INDENT and TIER only one will work and that's why on some lord these skills may be missing - because they compete for one place.
ImABigNubb Apr 2 @ 4:37pm 
@maploogy_starco your amazing for figuring that out
NickCarl Mar 27 @ 6:58am 
With the new patch this mod now works. However at least some of the LLs don't have the Immortality Skill
NickCarl Mar 26 @ 1:44am 
It crashes the game with the new patch
NickCarl Mar 11 @ 2:11pm 
I've noticed that the active area abilities from the red skills bug the spell wheel. The take away space from spells and the arrows to select other lores isn't present like it used to be
Tormound Feb 26 @ 5:40pm 
Can this be updated to fix the problems with unnecessary tables?
mikelangelo70 Feb 25 @ 10:20am 
update please
maploogy_starco Feb 18 @ 4:07pm 
On a hunch, I deleted tempAll_charGet in RPFM rather than rename everything and it seems to be working: my guess would be they imported it as a template to rework crys_leaders and forgot to remove it.
WitcherHammer Feb 10 @ 6:26pm 
btw what was the point of tempAll_charGet ? Seems it's the same as crys_leaders
WitcherHammer Feb 10 @ 5:37am 
Guys if you want to quickly fix problems with "beastmen first skill for other races" (DON'T BE AFRAID it's not that hard even such noob like me can do it):
Before updating mod I recomend to RESPEC YOUR CHARACTER OTHERWISE YOU WILL LOSE SKILL POINT (maybe)

1. Download RPFM (Rusted pack file manager (modder tool) and follow installation instructions
https://github.com/Frodo45127/rpfm

2. You proabably already have WH3MM
https://steamcommunity.com/sharedfiles/filedetails/?id=2845454582
in it right mouse click on "updated_crys_leaders" then " Open in RPFM "

3. character_skill_node_set_items_tables
then tempAll_charGet this is where "lords" are connected with specific "skills"
WitcherHammer Feb 10 @ 5:34am 
4. Now find lords which you want to change for example: wh_main_skill_node_set_emp_karl_franz
Ctrl + C on it then find below search line and Ctrl+V and pick "Set" (a little bit to the right from search line). Now you only see Karl Franz's skills.

5. In " Item " column you can find army_beastmen you need to replace if with apropriate "army line" you can find it in:
character_skill_nodes_tables
and then
crys_leaders
In our example it's army_empire

Welcome to the moddding babies :steammocking:
Gleen Cross Feb 3 @ 7:47am 
As _charname said, the beastmen skills are overriding other factions such as the wood elves (which is extra ironic, lol). Must be a pain in the ass to organize these skill mods, every month CA breaks them
ultimatwarmachin Jan 31 @ 7:41pm 
do you gotta have both mods activated or just this one for it to work?
MRyas Jan 26 @ 5:40am 
goated individual
character_skill_node_set_items_tables/tempAll_charGet makes all become Beastmen lol
Bwuce Bwayne Jan 10 @ 3:50pm 
Karl Franz now has the Beastmen red and blue tree.
NickCarl Jan 10 @ 7:00am 
You gave the yellow skills that buff melee stats to lords that didn't have them, like Master Engineers, Markus and Balthasar Gelt. They also lost all assigned points to the red skills that buff units. But it shouldn't be a problem with a new campaign
Rustic "Kalessin" Citrus Jan 9 @ 8:22pm 
Thank you for keeping up a lovely mod and any consideration ofr lil' ol' me! <3:WH3_clasp:
Rustic "Kalessin" Citrus Jan 9 @ 8:20pm 
Ermm... if i may ask or ponder... Something in the latest update removed the minus corruption skill for Orion... and now he has access to Chaos Undivided in its place :WH3_greasus_rofl:

https://i.imgur.com/iUm837g.jpeg
盗む悪魔  [author] Jan 9 @ 6:41pm 
Updated to add the lords that did not have the skill trees.
jikelove Jan 9 @ 6:25pm 
亲测,使用老汉化依然有用,但部分不全.Thank you for your updated:steamthumbsup:
Carolus Rex Jan 9 @ 3:05pm 
Thank you so much for updating this, could you fix the Chaos Lord of Tzeentch as they don't get any traits?
TheMilkMan Jan 8 @ 6:36pm 
Keep us in the loop if you update FLC aswell . Here take my Points!
盗む悪魔  [author] Jan 7 @ 10:58pm 
+Kasus I have never used that mod and I looked at it and it is not personally that interesting to me
盗む悪魔  [author] Jan 7 @ 10:58pm 
No problem like I said I really made it for me, and no it does not require anything.
Rustic "Kalessin" Citrus Jan 7 @ 10:48pm 
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSS! Aside from screaming at my monitor when i saw your lovely mod, Does this mod have any requirements, such as the base Cryswars'?

Thank you for your work, and any consideration in advance! <3 :WH3_clasp:
Dragamm Jan 7 @ 1:23pm 
Ty for your service
Kasus Jan 6 @ 10:47pm 
could you by any chance update foreign legions?