Project Zomboid

Project Zomboid

[B42] Essential Recipes
35 Comments
Krizzy May 1 @ 8:17am 
Not only does it create a bug log line, it also prevents player from openning crafting menu
irrelevantredundancy Mar 15 @ 5:17pm 
Hey dude -- I'm seeing this debug log line related to Essential Recipes. It's probably some sort of formatting?

WARN : Script f:0, t:1742082626582> ScriptModule.CreateFromTokenPP > unknown script object "import" in 'media/scripts/items_essentialrecipes.txt'.

there were two other mods with the same sort of message.
Amroth Mar 13 @ 10:17am 
I'd recommend posting screenshots in english as most users will have no idea what's going on there except for the icons.
Beathoven Feb 22 @ 1:36pm 
recipe RipSLeatherItem is missing a "," at line 663, canwalk = ture does not work for it.
Make Byzantine Great Again Feb 7 @ 6:32pm 
I wonder why couldn't I make sugar here?
https://imgur.com/a/luCZJ3P
SDgamer Feb 7 @ 11:06am 
Are there plans to add a make Nails out of Scrap Metal recipe?
LumberingTroll Jan 17 @ 6:43am 
So, something I think we need is more recipes that use twigs, if you cut trees at all you end up with tons of them and once you have a generator, there is no need for them (fire fuel, or kindling) perhaps turn them into pulpwood for use in other crafting chains, like wood glue? pulpwood is also used for making paper, sheets of paper are used by several things. I would be totally ok with it needing quite a bit to make a single unit of pulpwood as well. say 12 twigs (the size of a bundle of twigs) could make a single pulpwood. making pulpwood could be made from 12 twigs, or a single bundle of twigs, giving more reasons to bundle them. Im sure there are many other uses we could come up with for twigs, I just hate seeing these resources go to waste and if using foraging you see them all over the place after cutting trees.
Tank5168 Jan 16 @ 6:11pm 
@ZL18k The translation has been revised, please update, thank you.
Gexi_TheHundredth Jan 16 @ 6:05pm 
I have some empty pop cans, but the crafting interface does not seem to be recognizing their existence

Screenshot:
https://steamcommunity.com/id/GexiTheHundredth/screenshot/%p1%/
RestoredStar8 Jan 16 @ 1:01am 
Good Mod
LumberingTroll Jan 15 @ 5:11pm 
@ZL18k Thanks, I appreciate it!
ZL18k  [author] Jan 15 @ 12:55pm 
@LumberingTroll, I will be working on it to try to implement this.
LumberingTroll Jan 15 @ 12:16pm 
Could you add support to cut up Leather jackets from the mod Spongie's Clothing?
Script name: Basic.JacketLong_RandomROLL
ZL18k  [author] Jan 15 @ 3:11am 
@Necrosedmind, Thanks for your help previously and I'm glad you like my mods. I'll make sure to keep a good consistency of updates and if you have any recipe suggestions or if I can make an item useful I'd be happy to help.
Necrosedmind Jan 15 @ 3:00am 
@ZL18k, thank you too for the prompt response. It seemed to do something with loading clothe data when starting up the game, I don't know if that could be due to other mods I subscribed... Anyway, now it works fine again. your mods are pretty solid in my mod list, so please keep up your awesome work!
Sillycide Jan 15 @ 2:44am 
I had to unsubscribe/resubscribe to get through startup. Maybe this is common with the workshop, idunno.
Necrosedmind Jan 15 @ 1:23am 
I meant deleting the DismantleBulletproofVest part of the recipe (not the recipe file entirely) fixed the problem for me.
Necrosedmind Jan 15 @ 1:18am 
I can confirm unsubscribing this mod fixes the game not starting up. There should be something went wrong between recent updates.
At least, I found this line in my log, and actually deleting the recipe from your mod fixed the problem. Any idea?

LOG : General f:0, t:1736932081765> [craftRecipe] removing script due to load error = DismatleBulletproofVest.
ZL18k  [author] Jan 15 @ 12:55am 
@Kingkenny - Could you create a topic to explain better, as the mod has been updated and I'm not having any problems?
Kingkenny Jan 15 @ 12:13am 
Hey, it still causes crash on startup of the game
ZL18k  [author] Jan 14 @ 8:26pm 
@Nexus DarkRaven - Fixed and updated, sorry
Nexus DarkRaven Jan 14 @ 7:39pm 
current update breaks my game
ZL18k  [author] Jan 14 @ 2:49pm 
@Welli's - O mod foi atualizado e hoje estarei adicionando mais receitas, obrigado.
Welli's Jan 14 @ 12:11pm 
@ZL18k, caso queira usar como referência, adicionei 2 novos grupos de itens, botei as carteiras faltando e aumentei o tempo de 0 para 15.
craftRecipe RipSLeatherItem
{
time = 15,
timedAction = Making,
tags = InHandCraft;CanBeDoneInDark,
category = Essential,
inputs
{
item 1 tags[Scissors;ButcherAnimal;SharpKnife] mode:keep,
item 1 [Base.Wallet;Base.Wallet_Male;Base.Wallet_Female],
}
outputs
{
item 2 Base.LeatherStrips,
}
}
Welli's Jan 14 @ 11:12am 
@ZL18k a receita de cortar as carteiras em tiras não ta puxando todas as carteiras
ele só puxa a carteira "base.wallet", mas não puxa as outras duas "base.wallet_male" e "base.wallet_female".
E se possível, teria como adicionar as facas como requisito para cortar as carteiras tbm, atualmente é só as tesouras.
Obrigado pelo mod. Abraço
Uke Jan 13 @ 9:25pm 
I like your recipes,because they are not that hard to make and generally in line with reality:47_thumb_up:
Alyfox Jan 13 @ 5:58pm 
Scrapping analogue watches, thank you!
ZL18k  [author] Jan 13 @ 11:26am 
@xKakeruu - Fico feliz que tenha gostado meu bom!
xKakeruu Jan 13 @ 10:42am 
um mod extremamente util, e saber que um br que fez, e gratificante :steamthis:
ZL18k  [author] Jan 12 @ 1:35pm 
@kArMaFPS agradeço muito meu amigo, fico feliz que tenha gostado.
kArMaFPS Jan 12 @ 1:18pm 
modder br, bom demais. Vou baixar pro aqui, o make fertilizer eu gostei demais mano !
ZL18k  [author] Jan 10 @ 4:59pm 
@Pepe_Legal vou ver se é possível criar um jeito de desmontar essas pilhas para dar feno, seria interessante mesmo.
Pepe_Legal Jan 10 @ 3:00pm 
pior foi eu que decidi montar uma base num lugar que tinha um monte daquelas pilhas de feno imaginando que havia uma maneira de usar elas
Kenpachi Jan 7 @ 9:16pm 
Very cool.