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Added Government, Environment, Oppression, Build Space Defenses, and Build Orbital Fighter to "Fostering National Growth".
I tested it and it worked fine in an English environment.
Is the game language English?
I verified by adding an effect to the TICM(NG)Old project effect that adds support from all states to the faction, and found that the first project achievement is shared by all nations, which causes the AI to use cheats.
Changing TIProjectTemplate.json→Project_CheatEnabler→“oneTimeGlobally”: true, to “oneTimeGlobally”: false, will stop AI from using it, but I am not going to make a fixed version of TICM(NG) I do not intend to make a fixed version of TICM(NG).
However, I updated the Cheat Project with reference to TICM(NG)Old and added various cheats and by using the events, AI no longer uses cheats.
Added in an update.
I don't know, but I made it to mimic CheatMenu - DEPRECATED, so if a player completes a project on day one, the other factions should not be able to use the cheat, maybe...
The research cheat brings a 35.5 monthly buff, so if you check the other factions' monthly research from Resources on the Intel tab, and within a year of the game starting, if that number is significantly above 35.5, I think the AI is using it too.
Or, if the player has not completed the project and there is no “CP 0: Enable Cheats” in the Council Engineering Project candidates, then I think the AI has enabled the cheats.
exactly