Sea Power

Sea Power

Basilone-class Guided-Missile Destroyer
13 Comments
Stinger913 Jun 21 @ 2:01am 
i do like the ASROC box vibes but maybe in an update make a second modified iteration with more VLS?
cent  [author] Jan 17 @ 5:19pm 
The Basilone-class is called "usn_ddg_kiddsuper" in debug
Fox81 Jan 17 @ 5:08pm 
When in debug mode, I cannot seem to find the Basilone class of ships to spawn in to the map. I do see them in the unit reference list though under Surface Ships -> Destroyers -> Basilone-class
Tristand555 Jan 9 @ 7:15pm 
Supersonic Missiles have a tendency to fly over the target and do its Top down attack after the target, resulting in the missile impacting behind the target in the water.
cent  [author] Jan 7 @ 10:27pm 
@jasoriab Yes
cent  [author] Jan 7 @ 9:24pm 
i have added VLS? If you are talking about adding VLS to the rear, i wont do that because i want that space to be taken up by the RUR-5 ASROC :steamthumbsup:
kalkocz Jan 7 @ 8:16pm 
please add VLS i though we left box launchers behind
jasoriab Jan 7 @ 10:53am 
When adding the new SPG-55X, the value of NumberOfSensorSystem should be changed to 10, right?
cent  [author] Jan 6 @ 4:26pm 
I wanted to have hull numbers so i used names and numbers from the Gearings
marlarayne2249 Jan 6 @ 4:19pm 
Follow-on to the Kidd-class, but hull numbers 824, 850, 765, and 859? I wasn't aware thet the USN recycled hull numbers, even with up-graded hulls? They COULD have built THREE, with 998-1000, and kept continuity.
jasoriab Jan 6 @ 5:56am 
Thanks!! :steamthumbsup::steamthumbsup:
jasoriab Jan 5 @ 11:00pm 
Hi @cent

Could you please tweak the parameters of the last phase of the RGM-110B flight a bit? I have had a couple of scenarios where if it were to hit a ship head on, flying at such high speed it would not have time to descend, and would fly over the ship, falling into the sea behind the target.
Decadence Jan 4 @ 10:14pm 
It's awesome that you got hull numbers and names, I thought that wasn't possible.