Starbound

Starbound

Colorful Critters
29 Comments
myewphi  [author] Apr 27 @ 11:40am 
OOPS lmao thank you for letting me know it woulda been ages before i figured that out on my own @God's Drunkest Driver
Paradigm Syndrome Apr 26 @ 7:51pm 
erm the random critter walk distance link leads to Menagerie mod
忆无心(Yiwuxin) Apr 22 @ 10:24am 
Beautiful:steamhappy:
Machimbre Apr 18 @ 1:38pm 
very cool
myewphi  [author] Apr 14 @ 7:58pm 
they do but white pops better so i guess starbound alien ants have white eyes now!
bidiguilo Apr 13 @ 5:37am 
cool mod, don't ants have black eyes though?
myewphi  [author] Mar 19 @ 11:00pm 
no clue
kirito solo Mar 19 @ 1:39pm 
fracking universe compatible??
myewphi  [author] Feb 21 @ 11:48am 
Since this mod adds new creatures it means that you cannot visit anywhere those new creatures are after uninstalling. So for the most part no it cant be safely uninstalled HOWEVER as long as you avoid planets you visited with this mod installed you can keep playing normally, just make sure you dont revisit those planets.
Wespy Feb 21 @ 11:24am 
Hi, can this mod be freely uninstalled?
myewphi  [author] Feb 18 @ 9:52am 
next update is taking a bit longer than originally planned as i went a liiiiiittle bit crazy giving rabbits way to many unnecessary color swap variants lol, as well as adding another new critter type and some variants for a vanilla critter type. As usual irl work is also busy so please be patient as i work on the next update!
myewphi  [author] Feb 11 @ 10:33am 
the cars are randomized so its just /spawnmonster toycarcritter for all of them, no way to spawn a specific one
spacer_nate Feb 10 @ 8:48am 
Any spawn codes for the cars?.. I can't seem to find a few and its driving me crazy :O
myewphi  [author] Feb 9 @ 8:28pm 
lmao sure
scripper2002 Feb 6 @ 1:13pm 
@myewphi yea sure but dont forget to mansion me has a good idea
myewphi  [author] Feb 6 @ 10:28am 
police cars and tanks sound fun ill add them to my personal to do list! no guarantee when itll be added but its pretty easy to add so it shouldnt take too long for me to push a minor update for it!
scripper2002 Feb 6 @ 8:17am 
@myewphi can you make police car or thank variant pleas.(if you hav time or if its not complicated for you of cours)
znp4nemmcrmccbrsndpn Jan 26 @ 1:51am 
Thanks! I'll use it if I can't find anything else.
myewphi  [author] Jan 24 @ 11:06pm 
for example /spawnmonster pharaohqueen would spawn the pharaoh ant queen critter
myewphi  [author] Jan 24 @ 11:06pm 
/spawnmonster [ant type]
ant names follow a pattern of carpenterdrone carpenterscout carpentersoldier carpenterqueen etc.
the ant species are carpenter, pharaoh, leafcutter, alien, hive, sahara and fire
znp4nemmcrmccbrsndpn Jan 24 @ 8:20am 
This is a fun mod for me to collect various critters. Thanks. By the way, about the ants, is there a spawn command? I have a lot of other mods installed, so it's hard to find their nests.
myewphi  [author] Jan 7 @ 10:04am 
:D
FUNGALFUNHOUSE ! Jan 7 @ 3:49am 
critter mods make me so happy an full of joy thank you bro
Armok Jan 4 @ 11:28am 
@myewphi ah! alright then good to know!
myewphi  [author] Jan 4 @ 9:02am 
@Armok so the variants arent actually new critters, instead they are new monsterpart files for the original critters.This means this mod is inherently compatible with Fixed Critters which you are probably familiar with but in case you arent here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=1119973779&searchtext=critter
Armok Jan 4 @ 1:24am 
@myewphi just a quick question/suggestion, do these critters have proper hitboxes that let them get over blocks, and if not, would you be willing to make sure they do?
ErickD Jan 4 @ 12:11am 
@myewphi work with critters from other mod like FU or not ?
myewphi  [author] Jan 2 @ 10:11pm 
most likely they touch different parts of the critter code as far as i know
Nofe Jan 2 @ 9:55pm 
Does it work with "Critter Capture Revamped" mod?