Sea Power

Sea Power

Arleigh Burke Better Loadout Mod NTU Weapons +(ESSM/SM6) + Seahawk
50 Comments
Stinger913 Jul 9 @ 9:09am 
I would also add the Baseline 7 FltIIA has offensive ECM but the Baseline 9 with SM6 doesnt (and its the one with the fugly cheeks)
Stinger913 Jul 9 @ 7:55am 
Any chance we can getr a Burke Flight IIA variant with SM6 loadout same but not using the model with SEWIP block 3 - the chonky cheek sensors on the Burkes superstructure bow on? Its ugly and not all IIAs use it. Its also not even modeled in sensor package in game - it has same ESM suite as the other Burkes.
NotYourMama Jun 30 @ 4:34am 
Can you update the mod pls? Latest Burke update make the ship from this mod doesn't have Air Search, I just noticed it from the Flight III
ironghost68 Jun 16 @ 8:45am 
When I launch a missile from the VLS cells the ones at the bow open and the ones at the stern of the ship fire, fix please.
NotYourMama May 7 @ 5:26am 
Just saw the new update, Flight III Names are fixed now
Scythan May 6 @ 6:14pm 
@Tunguska Hey man loving your mod, wanted to let you know that the FLT3 doesnt show up in the ship lists because the VARIANTS file for the FLT3 is set to 11 and should be set to 21; changing that fixes it easy
ODY25 May 5 @ 8:02pm 
Seems to not only be isolated to NTU... Seems like texture issues but I am pretty green when it comes to those.

Exceptions point to a Material "Marmoset/Transparent/Cutout/Diffuse IBL with a variety of errors around different shaders... Hope that helps and maybe you could educate me on the reason for the error. Appreciate your hard work on this mod
ODY25 May 5 @ 7:49pm 
I am also seeing flight 3 variants missing names as well as some missing reference files. I think those might be tied to NTU
NotYourMama May 4 @ 6:11pm 
The Flight III Variants have Missing name or squadron reference, but the rest are fine
IceWalloh Apr 23 @ 11:47am 
Is anyone else experiencing issues with this mod reducing the range of all other missiles to about 15nm? SM6, ESSM, SM2ER, SM2MR are all firing at 15nm max.
redtangodown1 Apr 18 @ 11:18am 
When testing, RGM-109B works as expetcted, it can accurately target an entire fleet of tankers with no miss. When testing the RGM-109J, some fly right by the entire group. I should also note these are being fired automatically by the ai and not launched by hand.
redtangodown1 Apr 18 @ 11:02am 
Nevermind, it looks like the seeker is too small, so when passing through groups of ships only a few actually hit.
redtangodown1 Apr 18 @ 10:10am 
It looks like the RGM-109J acts like the land attack variants. It does not lock onto ships and will just fly in a straight line.
Mitchell600 Apr 15 @ 6:26am 
@tunguska your mod doesnt have the latest of the arleigh burkes. A lot of details are missing thanks to this for people to subs to your mod. Please update or help me combine your stuff with the AB mod and remove your mod. Thank you
moonjy1120 Mar 25 @ 10:40pm 
RGM-109J seems like dumb...
ineedcontent1_3 Mar 18 @ 11:53am 
Question: What do I do if the Arleigh Flight 1 just doesn't load? Whenever I put an Aliregh FLT 1 in the mission the game simply gets stuck on the loading screen. This doesn't happen for the FLT 2 and 2A which load normally.

If anyone has an answer to this it would be greatly appreciated. :)
miaomingju Mar 11 @ 1:37am 
40 ESSM (RIM-162A) 导弹飞行轨迹有问题,先生
KroNyxc Mar 8 @ 11:18am 
could you ad the sm 3
miaomingju Mar 6 @ 10:47pm 
Flight IIA Flight IIA (ASM) Flight IIA (SM-6),后面的VLS发射导弹都有问题,有点像Kirov Class
dodgediesel2001 Mar 1 @ 10:06pm 
all Flights are back to just having 1 ship like the base Mod if unaware
sgtklink Feb 27 @ 8:46pm 
Most of the Burke's textures are white (FLT2's and fa2's).
weidner.darrell Feb 25 @ 6:17pm 
These files need brought up to the present standard of textures. The Devs reworked things...
Tristand555 Feb 21 @ 8:27pm 
I downloaded the mod, but ithe arleigh burke is all white (has no texture) way to fix it?
Tunguska  [author] Feb 5 @ 6:14am 
@duckmartin I will update the mod once the SeaRam is actually working in the original mod.
As for the missing FWD CIWS that's by design as most FLT2A Burke's had theirs removed or was never installed as a cost saving measure.
duckmartin Feb 3 @ 4:28pm 
Will this be getting updated anytime soon because the SM6 one is missing a CIWS on the front of the ship like put a phalanx are a sea ram in its place ??
TPPONE Feb 1 @ 1:01pm 
Doesnt work, ships dont spawn
dxunuds Jan 13 @ 5:56pm 
Can you add hull numbers?
nuclearstonk Jan 11 @ 12:51am 
newest NTU version includes block 1 and 1A phalanx variants, and includes a more modern SQS-53, and includes SPY-1B (identical in performance to SPY-1D) and SPY-1B[V] (identical in performance to SPY-1D[V])
next update will include some later sensors too
KirbyMirror2 Jan 9 @ 8:53pm 
@Tunguska would love to see integration with recently-released SH-60B-2 Seahawk mod!
BBL Menace Jan 5 @ 11:42am 
Love the mod! I love watching the the ESSM launch like a bat-outta-hell! Seeing the MK41 cell doors open is mint! Question, why no MK38 guns? Do you plan on doing a FLT-III or even a fictional FLT-IV? Maybe incorporating SeaRAM? Lasers? Happy New Years!
Razgriz Jan 5 @ 11:29am 
the mod doesntt work at all
Snake Eater Jan 2 @ 3:37pm 
@lord.leniad
Hallo, Entschuldigung, mein Deutsch ist nicht sehr gut (ich lerne noch).

Suchen Sie Ihre Datei sealifter.ini und gehen Sie zum Abschnitt [Meshes]. Ändern Sie Debug Mode=True in Debug Mode=False und speichern Sie.
lord.leniad Jan 2 @ 1:59pm 
Ich habe diese und die dazugehörigen mods erfolgreich installiert. Sind wirklich unfassbar cool.

Habe aber bei allen das Problem das viele der Texturen von den Schiffen weiß am Flackern sind.

Ich bin nicht sehr gut in solchen Sachen,

Hat jemand eine Idee woran das liegen könnte.

Vielen Dank schon.
Turfy² Jan 1 @ 2:54pm 
the new FLT2A (TASM) variant looks and works great! good call on the block II harpoons, givin it still a bit of long range land attack capability, a great jack of all traits - master of none
sierabravo68 Jan 1 @ 12:52pm 
The ship is not visible, do it like a man
Tunguska  [author] Jan 1 @ 11:46am 
@kdogwilliams Its called Arleigh Burke FLT2A(TASM) in the game. If this does not show up either, try downloading the mod again as Steam only updates the mod automatically after a while.
kdogwilliams Jan 1 @ 10:41am 
Flt 2A ASM FIC not displaying in game
Turfy² Jan 1 @ 6:25am 
yea i was thinkin more for balancing then realism, lest till we get more modern ships for them to fight. i was just guessin vls like how it was, like maybe a fiction version that trades the TLAM for TASM or harpoons but if your goin the launcher route idk not much room without gettin in the way of somthin elce, maybe a version that replaces the mk46 launchers as they have helis & asroc, or maybe on the landing above it. not sure if they would fit but theres also little wing things on the sides of the ship just under the bridge you might be able to fit them on facing forward.
Tunguska  [author] Jan 1 @ 5:43am 
@Turfy² TASM is something I can do, but I cannot find a single photo of FLT2A with harpoon launchers installed. Everywhere I look it says DDG-79 to 84 were built with them, but I can't find anything to prove it. Even if I manage to copy them over from the FLT1, I have no idea where to put them.
Turfy² Jan 1 @ 5:11am 
any chance of a fictional flight 2 verison with harpoons or the anti ship tomahawk returned so they have a balanced way to fight back? i LOVE their look but they either have nothing or overpowered sm-6 now. i get irl they weren't worried about fighting soviet warships in the 2000's but we don't have much variety in this game at the moment
Tunguska  [author] Dec 31, 2024 @ 5:51pm 
@duckmartin Unfortunately I can't change the model as it uses Mitchell600's Arleigh Burke mod and I don't know how to model stuff.
I added the 84L to the FLT1(BL7). Not to the FLT2A as most of them never had harpoons installed (like the model).
Tunguska  [author] Dec 31, 2024 @ 5:43pm 
@bmergler If the original Arleigh Burke mod loads correctly, check the load order, it should be after all the required mods. If this still does not work, try disabling other mods to avoid conflicts.
duckmartin Dec 31, 2024 @ 1:13pm 
The Arleigh Burke flight 2s are missing there 2x25mm auto cannons and there Harpoons and the more modern flight 2 should get atleast AGM-84H are AGM-84L !!
bmergler Dec 30, 2024 @ 6:12pm 
yea still not working what needs to happen here ?????
nuclearstonk Dec 30, 2024 @ 4:43pm 
TASM was retired from service sometime in the early 90's, and to my knowledge perhaps was never used in any VLS ships other than potentially spruances
MattS Dec 30, 2024 @ 3:09pm 
So glad you gave the AB a BBL that's very cool
Lord Lard Arse Dec 30, 2024 @ 1:48pm 
I'm having a similar problem with bmergler, I'm subscribed to all the required mods, everything downloaded but the ships are missing when I add them to a mission. Maybe a conflict with other mods I have installed? Will keep investigating.
Turfy² Dec 30, 2024 @ 1:42pm 
can confim this mod is working GREAT! bmergler most likely set up anchor chain wrong (or most likely just sub'd & didnt set it up) and desided to comment that its not workin instead of doing the most basic amount of testing, gotta love it : )
Tunguska  [author] Dec 30, 2024 @ 9:58am 
@bmergler Does the standard Burke Mod work? Its needed for this mod to work.
bmergler Dec 30, 2024 @ 9:47am 
loaded the mod activated in mods then went in to mission editor loaded all four ships and hit play and nothing showed up at all