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Patch notes read:
> - Fixed an error with the farming code where a plant's bad month would be offset forwards by one month, resulting in crops being incorrectly cursed in some circumstances.
I was already pissed off playing whack-a-mole with the new combat sound lingering zeds that LOVE hopping the fence to stomp the same 2 turnip plants... only to find out the bastards were already dead for days... along with the rest of their turnip family.
I've been staring with great pride... at nothing but false hope.
SPlantGlobalObject:isBestMonth()
SPlantGlobalObject:isRiskMonth()
SPlantGlobalObject:isBadMonthHardy()
Problem looks to be in lua\server\Farming\SPlantGlobalObject.lua:174, function called SPlantGlobalObject:isSowMonth()
if not self or self.typeOfSeed then return end
should be
if not self or not self.typeOfSeed then return end
self.typeOfSeed is e.g. "Broccoli", it returns nothing always --> always out of sow month --> always cursed
Any idea if i need to replant, or is the code change retroacive?