RimWorld

RimWorld

Ratkin Anomaly+ CE Patch
28 Comments
XII_L  [author] Nov 7 @ 7:19am 
@Saber啊 修了
XII_L  [author] Nov 6 @ 5:14pm 
@Saber啊 晚上我检查修一下
Saber啊 Nov 6 @ 3:12am 
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run()
[System, mscorlib.dll] System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0(System.Object state)
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke()
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.Exec()
[System, UnityEngine.CoreModule.dll] UnityEngine.UnitySynchronizationContext.ExecuteTasks()
Saber啊 Nov 6 @ 3:11am 
[System, mscorlib.dll] System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext(System.Object stateMachine)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
Saber啊 Nov 6 @ 3:10am 
大佬,爆红啦
Error in Ratkin Anomaly+ CE Patch, assembly name: RatkinAnomalyCE, method: CompAbilityEffect_CircularCut_CE:Apply, exception: System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool)
[Ref F71B84BC] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Mod Error Checker, ModErrorChecker.dll] ModErrorChecker.ModErrorChecker+<StartChecks>d__1.MoveNext()
XII_L  [author] Sep 21 @ 4:25am 
已正式更新1.6,但是经过测试没有发现问题,所以没有进行改动
XII_L  [author] Sep 12 @ 5:41pm 
@GL璃光 一般可以正常使用,但我会等CE正式版更新再维护
GL璃光 Sep 12 @ 8:48am 
1.6鼠族异象CE还没更新吗)
Anta'el Feir May 14 @ 11:03pm 
dark knights are not just strong but just cheater in hand-to-hand combat they dry ♥♥♥♥♥♥ my legendary hand-to-hand combatants in infantry armor for a couple of seconds, armor from their blows as if does not protect at all, and the number of blows just off the scale.
Dlitz Apr 30 @ 11:22pm 
好的,感谢回复
XII_L  [author] Apr 30 @ 11:20pm 
@Dlitz 近期没有时间,过段时间如果没人做我会考虑
Dlitz Apr 30 @ 6:52am 
大佬,可以给Anomalies Expected做补丁吗?
一只威严的蕾米 Feb 16 @ 5:06am 
好,感谢=^・ω・^=
XII_L  [author] Feb 16 @ 5:00am 
@一只威严的蕾米 勤用射击墙。武器选择带多段的,圣骑士连弩的效果其实也比较一般,种族灭绝的离子弹效果就不错,并且建议佩戴邪恶预言咒焰
一只威严的蕾米 Feb 16 @ 2:54am 
骑士团顶着几个大机枪把我阵地扬了一半,是不是要用圣骑士连弩打-`д´-
未知用户 Feb 8 @ 12:49am 
好mod,就是黑暗骑士团和骑士长给的强度有点高
XII_L  [author] Feb 7 @ 4:27pm 
@Mostima 只是显示没补丁,但实际上是有的,CE自己检测的问题
Mostima Feb 6 @ 10:35pm 
不对,说错了,应该是刷出来的扑克兵除了黑桃霰弹枪以外商人和主教的武器没有兼容补丁,如果是自己造出来的就有
Mostima Feb 6 @ 10:21pm 
佬,扑克兵的武器显示没有兼容补丁
PDGH3C Jan 25 @ 2:37am 
o7
蜘蛛云 Jan 9 @ 6:03am 
感谢您的创作:steamthumbsup::steamthumbsup::steamthumbsup:
长弓不拉墙 Jan 7 @ 7:06am 
好耶,想啥来啥,作者你是我的神
炭烤柠檬片 Jan 6 @ 5:29pm 
感谢您的付出
XII_L  [author] Dec 30, 2024 @ 6:38am 
修正了语法问题,现在应该没有红字了
CapitanoPiccione Dec 28, 2024 @ 3:56am 
感谢您的工作
sinspark Dec 27, 2024 @ 9:00pm 
感谢,等好久了:steamthumbsup:
XII_L  [author] Dec 27, 2024 @ 7:11pm 
@Birdinmotion Nope. Only version 15.6.2.0 on steam
Birdinmotion Dec 27, 2024 @ 6:53pm 
Have you tested this patch with the latest github release of ce?