Project Zomboid

Project Zomboid

[B42] Brandenburg, Ekron and Irvington Spawn Locations
84 Comments
Aug 9 @ 12:34am 
Hello, I would like to ask-
Is this mod able for a possible repack if proper credits are expressed/linked within the repack? Thanks.
Aug 2 @ 11:30am 
@The Professor these got removed from Apocalipse gamemode and are now sandbox only
Aug 1 @ 11:31pm 
cant add this mod on my server
Jul 31 @ 10:25pm 
genteee loucura nééé
Jul 31 @ 8:15pm 
How do we add those to MP? 42.20
@The Professor?
Jul 24 @ 10:07am 
MP ?
Jul 21 @ 9:59am 
Obsolete? I see in-game spawns for these towns without this mod.
Jul 7 @ 2:40pm 
Trying this again as the Irvington vanilla sandbox spawn seems static similar to Echo Creek dumping you in the Gas Station hub.
Jun 10 @ 3:24pm 
@Medic 1-37

Did you add it to the spawnregions folder? Works just fine for me in MP server.
May 16 @ 4:56pm 
I dont see it in MP and its enabled
May 8 @ 8:31am 
o7
Apr 26 @ 8:30pm 
I subbed to the mod but its not showing up?
Apr 20 @ 10:44pm 
@Janzen They aren't, the new "spawn regions" aren't new spawn regions, they are a single spawn point you can select in SP only saves, MP still only has the 4 default regions.
Apr 20 @ 3:10pm 
o7
Apr 17 @ 3:22pm 
it looks like this mod will be obsolete now cause I think they're adding these as spawn locations.
Apr 9 @ 12:15pm 
does this mod work with the current build?
Apr 2 @ 7:23am 
love the mod is it possible to, add back the echo creek spawn that's where I usually spawn nowadays
Mar 20 @ 8:36am 
Are you able to add in the description how exactly to add it to the spawn locations options? It doesn't default show up in spawn options in MP
Mar 9 @ 7:48pm 
Seems to be working in 42.15 (singleplayer), I tested it on Brandenburg
However, texts are broken when selecting a map
Jan 31 @ 1:45pm 
Playing on 42.13.2 MP and we also cant claim safe house. The spawn locations work though!

[31-01-26 13:31:55.690] ERROR: General f:3483, t:1769895115690, st:157,418,881> GameServer.mainLoopDealWithNetData > Error with packet of type: SafehouseClaim for 698058098863178023.
[31-01-26 13:31:55.691] ERROR: General f:3483, t:1769895115691, st:157,418,881> GameServer.mainLoopDealWithNetData> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.gameStates.ChooseGameInfo$Map.getZoomX()" because "map" is null at SafeHouse.setLocation(SafeHouse.java:827).
Jan 20 @ 11:58am 
This mod seems to break claiming safehouses in 42.13.2

Not sure why or how but safehouse claiming is completely broken. You click claim safehouse and the server spits out an error and nothing happens.
Jan 1 @ 5:52pm 
is there a way to make this work on a dedicated server?
Dec 27, 2025 @ 5:26pm 
nvm, it's probably caused by mod "Destroyable World Fences"
Dec 27, 2025 @ 5:19pm 
getting kicked from the server when spawning at Brandenburg and moving around it, almost instantly. All four default starting towns are ok at the same time.
Dec 19, 2025 @ 10:09pm 
works fine when hosting multiplayer just have to make sure to add the maps when setting up server settings, crashes in solo though if chosing one of the new locations
Dec 19, 2025 @ 2:53pm 
formating below seems f*cked it might not work, but thats how steam comments do it, proper formatting:

{LINK REMOVED}
Dec 19, 2025 @ 2:50pm 
works fine in multiplayer as well for a dedicated server.

in pzserver.ini:
Mods=\BrandenburgEkronIrvingtonSpawnLocations;\
WorkshopItems=3391877435
Map=Brandenburg, KY;Ekron, KY;Irvington, KY;Muldraugh, KY

in pzserver_spawnregions.lua

function SpawnRegions()
return {
{ name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
{ name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
{ name = "Rosewood, KY", file = "media/maps/Rosewood, KY/spawnpoints.lua" },
{ name = "West Point, KY", file = "media/maps/West Point, KY/spawnpoints.lua" },
{ name = "Brandenburg", file = "media/maps/Brandenburg, KY/spawnpoints.lua" },
{ name = "Ekron", file = "media/maps/Ekron, KY/spawnpoints.lua" },
{ name = "Irvington", file = "media/maps/Irvington, KY/spawnpoints.lua" },
}
end
Dec 18, 2025 @ 7:09pm 
I tried adding this to my server but it just kept crashing, anyone know if it's working for the new B42 MP?
Dec 15, 2025 @ 11:59am 
Hello,
Does the mod work on an existing save file, or do you have to start a new game for it to be detected?
Can it be used in multiplayer mode?
Ty
Dec 13, 2025 @ 4:24pm 
does this work for multiplayer or nah :trolol:
Dec 12, 2025 @ 10:41pm 
Can't get them to show up in multiplayer
Dec 12, 2025 @ 9:01pm 
@Loxley must have been another mod interfering, thanks for the info
Dec 12, 2025 @ 3:25pm 
Works great ty!
Dec 12, 2025 @ 3:08pm 
Work's absolutely fine in 42.13
Dec 12, 2025 @ 1:46am 
doesnt seem to work on new version, the spawns are not displayed
Sep 10, 2025 @ 4:01am 
Working fine for me too.
Jul 23, 2025 @ 3:52am 
Works fine.
Jul 13, 2025 @ 9:47pm 
doesnt work?
Jul 5, 2025 @ 12:45pm 
Doesn't even let me spawn in bruh.
May 19, 2025 @ 5:16am 
doesnt work
May 4, 2025 @ 8:54am 
Ekron not showing up after recent update? broken my file, shame
Apr 24, 2025 @ 6:41pm 
Is there a trick to getting this to work? I'm having trouble as of April.
Mar 24, 2025 @ 3:46pm 
Невероятно, что разработчики не включают это. Никто не знает, почему. Большое спасибо.
Mar 20, 2025 @ 7:31am 
+rep:cherrypie:
Feb 22, 2025 @ 7:45am 
G.O.A.T:steamthumbsup::steamthumbsup:
Feb 21, 2025 @ 8:42am 
Works perfectly. Thank you :spiffo:
Feb 20, 2025 @ 7:34am 
:steamthumbsup:
Feb 13, 2025 @ 8:28am 
@Rocketrobbo it still works for me, and i have a lot of other mods loaded too. Maybe check for mod conflict maybe?
Feb 13, 2025 @ 4:24am 
Nope, doesn't show in a continue save for me, just and FYI
FishLord  [author]
Jan 27, 2025 @ 12:14pm 
Alright! Talk to me tomorrow and I'll see if I can get it in