Noita
Conjurer Reborn
132 Comments
Sub to coolmen4302 Jun 17 @ 4:43pm 
Please read dms :)
Sub to coolmen4302 Jun 17 @ 4:43pm 
Yippe
KagiyamaHina  [author] Jun 17 @ 4:42pm 
I'll consider it
Sub to coolmen4302 Jun 17 @ 3:48pm 
Idea, add the ability to enable fullbright by right clicking on Conjure Eye.
KagiyamaHina  [author] Jun 13 @ 11:57pm 
I'm not sure what the issue is. Could you send me a picture on Discord so I can take a look?
Sub to coolmen4302 Jun 13 @ 11:54pm 
Okay, Encountering another problem, now when I type in followed by a space, everything disappears.. :(
Sub to coolmen4302 Jun 13 @ 11:52pm 
Ohhh, I'm..Dumb Thank you mate :)
KagiyamaHina  [author] Jun 13 @ 11:51pm 
Just turn off "Space Split Multi-Item Search" in the settings.
Sub to coolmen4302 Jun 13 @ 11:25pm 
Please improve the search function :) For whatever when using the infinity mod, whenever I type the word infinite, and then any word afterwards such as..Fungal.. I recieve a list of every single infinite spell. Not infinite fungal spells..
Sub to coolmen4302 Jun 7 @ 7:12pm 
BRUH IT'S BECAUSE I DID THE SUNSEED QUEST I'M A DUMBASS
Sub to coolmen4302 Jun 7 @ 7:09pm 
For whatever reason the moons I do encounter without the mod on all have the SUN in them!?!??!?! I'll continue testing my mods and let you know what happens :)
Sub to coolmen4302 Jun 7 @ 7:09pm 
Looks like apotheosis prevents the moon from spawning? Weird..
KagiyamaHina  [author] Jun 6 @ 10:09pm 
dc: @tsumugiwenders
Sub to coolmen4302 Jun 6 @ 10:08pm 
Or maybe I can send it if you were my friend on steam?.. Why is the log so long ;~;
Sub to coolmen4302 Jun 6 @ 10:07pm 
It has over 500K HOLY SHIT
Sub to coolmen4302 Jun 6 @ 10:07pm 
Hey, the log file is really really long, can I get your discord or something to send the file over? Or.. Steam only lets me send 1k characters
Sub to coolmen4302 Jun 6 @ 10:05pm 
Such a shame you don't dev with the drip
KagiyamaHina  [author] Jun 6 @ 10:03pm 
The screenshot is from the noita_dev build, and that one doesn't have the drip. My main save file does. I'll be debugging across both versions to sort it out.
KagiyamaHina  [author] Jun 6 @ 10:01pm 
In the same directory as noita.exe
Sub to coolmen4302 Jun 6 @ 10:00pm 
Can you send the file location?
Sub to coolmen4302 Jun 6 @ 9:59pm 
Brother, I don't see no drip in the screenshots for the mod, you dripless noita
KagiyamaHina  [author] Jun 6 @ 9:58pm 
You may need to turn on the full log with this: https://steamcommunity.com/workshop/filedetails/?id=2124936579
KagiyamaHina  [author] Jun 6 @ 9:58pm 
logger.txt
Sub to coolmen4302 Jun 6 @ 9:57pm 
Where can error logs be found? Is it in the files orr..? Is it in the in game chat thingy..
Sub to coolmen4302 Jun 6 @ 9:56pm 
Yes sir.
KagiyamaHina  [author] Jun 6 @ 9:55pm 
My test save have always had Noita drip, so you'd better provide me with an error log or something similar. I can't reproduce this issue
Sub to coolmen4302 Jun 6 @ 9:52pm 
How dare you make this mod incompatible with the drip
Sub to coolmen4302 Jun 6 @ 9:42pm 
Hey, I'm expierencing an extremely weird bug, ever since I unlocked the noita drip (crown and amulet) I recieve a bug that prevents me from using conjure whenever removable perks is off????!?!??!?!?!?? HOW
Sub to coolmen4302 Jun 6 @ 9:17pm 
Wait, no.. I think one of the mods was causing it..? Sorry :( I'm not quite sure which one..
Sub to coolmen4302 Jun 6 @ 9:11pm 
Why do the moons not appear when using this mod? :p
Sub to coolmen4302 Jun 6 @ 8:03pm 
WAT, I got trolled ;~;
KagiyamaHina  [author] Jun 6 @ 8:02pm 
Actually, what you found belongs to another mod. I don't want to reveal the one in Conjurer Reborn so easily :)
Sub to coolmen4302 Jun 6 @ 8:01pm 
Can you give out hints as to what they might do or where they might be? ;3
Sub to coolmen4302 Jun 6 @ 8:00pm 
:o I found one!!!!!
KagiyamaHina  [author] Jun 6 @ 7:59pm 
However, Conjurer Reborn does have some secrets :), but they might not be very easy to find.
Sub to coolmen4302 Jun 6 @ 7:58pm 
Yeah, I'm aware, which is why I'm confused why this mod has the bug.. :(
KagiyamaHina  [author] Jun 6 @ 7:57pm 
The disappearance of the perk is a mechanism of the game itself. I did not write such a secret. The Apotheosis might be using its own speed modification logic; I can guarantee that the original version does not have this bug.
Sub to coolmen4302 Jun 6 @ 7:42pm 
Also!!! I found a secret of yours! "Impart your wisdom into the spell" (It looks like a rotating ball of wands, kinda like a biblically accurate angel :p

Does this actually do anything?
Sub to coolmen4302 Jun 6 @ 7:40pm 
Also, a bit of an off topic problem, but whenever I place down multiple perks at once, and try to pick them all up, I only pick up one and the rest disappear.
Sub to coolmen4302 Jun 6 @ 7:39pm 
If you're curious, I am using apotheosis, can you test the game yourself? Give yourself some faster movement perks and then right click, It will reset your speed completely, ignoring perks.
Sub to coolmen4302 Jun 6 @ 7:38pm 
I'm modifying the component directly, so it won't cause any conflicts

This part is inaccurate, as far as I can tell it resets horizontal movement completely to what it was when you first began, but it doesn't reset the speed at which you can hover? Which for some reason gives you horizontal speed too?
Sub to coolmen4302 Jun 6 @ 7:29pm 
Yay!!! :3 I'll test it :)
KagiyamaHina  [author] Jun 6 @ 5:09pm 
The speed-modifying Perk is implemented in C++. I'm modifying the component directly, so it won't cause any conflicts
Sub to coolmen4302 Jun 6 @ 5:06pm 
Wait so it will ignore the perks? Or did you respond to the right clicking function? :p
KagiyamaHina  [author] Jun 6 @ 5:05pm 
Yep, that's it :)
Sub to coolmen4302 Jun 6 @ 5:05pm 
Although I immedeatly notice a problem with that uh.. What happens if you have a speed perk..? Won't it just reset it and ignore that perk? Setting it to the very base stats?
Sub to coolmen4302 Jun 6 @ 5:04pm 
YAY! Can you make it so right clicking on it does that? :3
Sub to coolmen4302 Jun 6 @ 5:04pm 
I'll figure it out soon and get back to ya :)
KagiyamaHina  [author] Jun 6 @ 5:04pm 
I have an idea for a workaround: I can add a function to reset the player's speed to default :)
Sub to coolmen4302 Jun 6 @ 5:03pm 
You're a cool dev :)