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If anything, I would also maybe encourage you to look into the side effects for the ones that delay zombification. If the idea is that they're supposed to give you a chance to try and find a cure, they probably shouldn't have such severe side effects that makes it difficult to find them.
Overall, I do enjoy this mod, I also think the settings could really use an explanation in game so that we can better understand how changing them affects things.
DO NOT OPEN BUNDLED ITEMS IN HARCORE MODE. THEY COULD INSTA KILL YOU.
As for side effects, I did notice all the medicines have some level of side effect as well, but I think that's probably intentional too. Like, the side effects of bad medicine are things like getting deathly ill and potentially dying from the injection. Compared to that, feeling a little woozy is basically nothing, and is also in line with what most people experience for a short time after getting a vaccination. So when you see that the high quality medicines have 'no side effect', I'd read that more as 'it won't kill you'.
You can also use some other means, such as I believe drinking a bit of alcohol before using the test to start drooling.
It's a bit confusing to figure out at first, but I think it puts this mod pretty well in line with the tone and complexity of the base game.
I was full health, full food, full water, full happiness, no stress, nothing. The perfect health but a little queasy. And poof.
Don't take medication, guys! The government lied! It will kill you! XD
Any way you could document what the sandbox settings do please?