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Curious, does Music Manager let you do it? Does it work properly?
The other music mods are not as easily customizable as this one so It's very much appreciated!
I believe relaxed is 85-105 and tension is 2-5.
Can you tell me what the default intervals are so I can put it back to those settings?
It does, but there are options you can set in the Mod Settings section for the mod.
also, does this mod reduce the time in between songs? not a fan of the constant song spam tbh.
https://steamcommunity.com/sharedfiles/filedetails/?id=3437756649
https://steamcommunity.com/sharedfiles/filedetails/?id=3290953707
I've continued looking into how Anomaly music plays and it's going to be a pain. Anomaly music plays in sequences, which is different from how all the other music in the game is played. I think I'd have to add something that either lets you manage which songs can play in which sequence or add something that lets you insert songs into sequences, allowing them to play during the different Anomaly events. Either way, that's a huge thing and something that the mod was never designed to do, so I'm not sure how I'm going to address that just yet.
so far, for timer between songs set to 0 - 0, the following tests were a success:
- start and pause for a time stamp farther in the track than the current paused time stamp
- start and pause for a time stamp before the current paused time stamp
with the timer set to 60 - 60:
- start and pause for a duration lower than the setting
- start and pause for a duration higher or equal to the setting
both tests resulted in the timer firing only at the end of the track, which managed to play uninterrupted, so everything seems to be working nicely now. thank you for taking the time to look into this with me, and for making the best in game track manager in the workshop, of course!
- start track
- pause at 0:10
- wait 30s
- unpause, and the song won't skip!
- 1:30 after unpausing the track the next song will play
so it seems that, if the time stamp exceeds the length of the song (by way of the time between songs settings), it will just subtract the settings value by the time paused. if the time stamp goes before you actually are in the song (by way of waiting longer than <length> - <time at which we paused>), it'll just skip to the next song when unpausing, but, i'll guess since i haven't tested it, if you have settings >0 it'll probably add up to the time stamp calculated from the basic formula of length against wait time.
say we do the same test as the previous one, but set the random timer to 10 - 10 :
- start track
- pause at 0:10
- wait 30s
- time stamp should be 0:47 - 0:30 = 0:17, but since we have a time to wait between songs it'll actually be 0:47 - 0:30 + 0:10 (in this case) = 0:27
- start track
- pause at 0:10
- wait MORE than 0:47 - 0:10 = 0:37 (pause for >= 37)
- the song will skip immeaditely after unpausing
because, following the first comment's logic 0:47 - 0:38 = song will skip at time stamp 0:09, but we are already past that point, so it skips instantenously.
also, we should take note that, if the random timer is still set to 0 - 0 seconds, if we were to wait any time LONGER THAN the duration of the track minus the time stamp at which we paused , the music will skip immediately after unpausing
say for example, the track "Gathering In" which has a duration of 3:42, and in this case, the mod settings have the random timer between peace songs set at 0 - 0 :
- you start the track by either cycling through the playlist until you get to it, or by selecting play in the list menu
- let it play until 0:30 time stamp
- pause it and wait 2 minutes
- unpause it right after said time
- the time stamp at which the song will skip is exactly equal to the total duration of the song minus the time you have paused it for, in my case it resulted in a time stamp of 1:42 (simplifying, 3:42 - 2:00 = 1:42)
i can do some testing later and report back if i have any ideas to brainstorm the cause.