RimWorld

RimWorld

Playlist
109 Comments
Aleksey  [author] Jul 25 @ 10:13am 
No worries!
kyrambox Jul 25 @ 7:09am 
@Aleksey Thank you very much! It's very useful for sorting many music mods!
Aleksey  [author] Jul 24 @ 2:16pm 
@kyrambox I've added that functionality.
Aleksey  [author] Jul 24 @ 9:29am 
I agree, that would be useful. I'll consider it.
kyrambox Jul 24 @ 9:11am 
It would be nice to have an option to show mod name of the song....
Aleksey  [author] Jul 24 @ 7:13am 
Yeah, Music Manager doesn't have it disabled. It just doesn't work properly with all songs and it's been like that since I tried it in 1.4. (It's also still pretty broken since I tried it recently.) I had mine disabled due these issues, but at that time, I didn't know why. Now I know why and it just sucks. So, it'll stay disabled unless something comes down the line where it starts working with Decompress on Load songs. I'd rather have feature working 100%, than just there an partially working.

No worries about bothering me. I really wanted to have the feature in place too.
Guineatown20806 Jul 24 @ 12:31am 
@Aleksey, Ok, sorry for bothering then. I really didn't know music manager had the same issue and the feature was disabled just like Playlist. Though I experienced this feature working on 1.3 and maybe 1.4 wih music manager. I dunno about Playlist since I didn't have it at the time. I could be wrong though as I don't exacly remember. Maybe the feature was broken all the time and fluffy just keep it in music manager, despite it nor working and you remove it from playlist because it was an useless part of code as it didn't work.
Aleksey  [author] Jul 23 @ 4:47pm 
It's a no-go. I posted a discussion with details for people who see this later down the line.
Aleksey  [author] Jul 23 @ 2:23pm 
So, I've been doing a ton of testing and it turns out my logic is correct and works, but not music that is loaded into the game externally, which is most of it if you're using music mods. The in-game songs actually seek just fine. They're load types are "Streaming." External music is loaded as "Decompress on Load" and those are the ones that don't work properly, which is a shame. There's nothing I can really do about that, and that's pretty much why I had this feature disabled. I'll ask in the RimWorld modding Discord, but doubt I'll get anywhere there. People probably won't know.
Aleksey  [author] Jul 22 @ 6:03pm 
@Guineatown20806 I checked Music Manager to see if that mod got it right, and it did not. So what happens is that when you set time or timeSamples on the AudioSource, it seeks to the correct timestamp, but it doesn't actually play the correct position of the song. This is why it was disabled. It just doesn't work properly, and seeing how Music Manager also has this problem, it seems like a Unity/RimWorld thing. I've been pulling my hair out over this, trying to get it working, but I haven't found a solution yet.
Aleksey  [author] Jul 21 @ 8:11am 
Gotcha, I'll look into implementing it again. I'd also like that feature to be in place. Maybe 1.6 changed something since its version of Unity updated. I'll keep you posted here.
Guineatown20806 Jul 21 @ 7:51am 
@Aleksey I can't check right away as Music Manager doesn't have a picture of this on its workshop page. But as I remember, Music manager does have this feature and it works. I just don't use it, because I prefer the UI of Playlist.
Aleksey  [author] Jul 21 @ 6:48am 
That's because setting a song's time does not work in RimWorld/Unity. I actually have the feature there, but it's commented out because setting AudioSource.time just doesn't work properly. I've tried using samples instead and I get the same result. Basically, what happens is that you can seek the song and bar moves where it should, but the song's timestamp isn't updated correctly. It seeks to somewhere at the start of the song, regardless of where you chose to seek to. Very annoying and I've not figured out a fix for it.

Curious, does Music Manager let you do it? Does it work properly?
Guineatown20806 Jul 21 @ 2:51am 
I like this one a lot more than music manager by fluffy. The UI and song list looks way better. There is only one thing that bothers me, why can I not go to a specific part on the song, like song is 2:40 min long and I can't got to the 1 min mark or so. I can only start a song at 0:00 and then play it from there. Why can't I click on the white progress bar and jump to the respective section? If that feature is not going to get added. Can we at least get a speed up option? Like playing the song faster or jumping a configgurable time (10 sec default) forward or backwards on the track.
Aleksey  [author] Jul 19 @ 6:58am 
No worries! Happy to help. Sure, you can do that.
Rigeios Jul 18 @ 11:35pm 
thank you so much for your help, i was able to make all the music mods i wanted with the original ogg files i converted! i'd like to ask your permission to post them to the workshop with a link to here and or the mod generator if that's alright
Aleksey  [author] Jul 18 @ 3:47pm 
Important: I'm changing the way I accept bug reports now, in order to add more structure to them. Now, we'll be using the Issue Tracker on BitBucket for each of the repos. Check the mod description or Bug Reports thread for links.
Aleksey  [author] Jul 13 @ 2:17pm 
I've recompiled the mod for 1.6 now that it's official. There was a bug opening the mod settings window before that should be fixed now.
Aleksey  [author] Jun 28 @ 11:45am 
The mod has been updated for 1.6 now.
AzoorFox Jun 17 @ 8:19am 
UPDATE WHEN???????????
Aleksey  [author] Jun 6 @ 6:43pm 
No worries! Glad you're enjoying it.
Kasa Jun 6 @ 6:18pm 
Thanks for that!
The other music mods are not as easily customizable as this one so It's very much appreciated!
Aleksey  [author] Jun 6 @ 2:43pm 
It seems Bitbucket's free account doesn't allow downloads anymore. I've upgraded to a standard plan and now you'll be able to see the downloads again. Just go to "Downloads" on the side and you'll see either the .exe itself or .zip with the .exe inside for you to choose from.
Kasa Jun 6 @ 7:26am 
I'm not sure where to find the exe for your custom music generator as you're not using the standard github for project and there is no link to the released compiled folder that I can fine.
Aleksey  [author] May 25 @ 2:31pm 
Do any of your additional music mods use the Expanded Music Framework? I've not had this issue.
Claunine May 25 @ 2:34am 
I’ve noticed that after gaming for a while, the player‘s track title changes to "not playing". Unless I click next track, it stays like this, so I can’t tell which track is currently playing even though the music keeps playing normally. I’m not sure if this is an issue with the player itself or caused by the additional Mod music packs I’ve installed
Aleksey  [author] May 16 @ 2:50pm 
Hmm, odd. Let me know if you find out anything else.
Enrico May 16 @ 2:31pm 
Sometimes it works as expected, sometimes it doesn't. Not 100% replicable every time. Not sure what causes it.
Aleksey  [author] May 16 @ 2:23pm 
I'm unable to recreate that issue. It might be a mod conflict, but I'm not sure. I tested opening the game and it didn't show the playlist, and then quitting with the playlist open, which also did not show the playlist upon loading in.
Aleksey  [author] May 14 @ 2:44pm 
I'll see if I can recreate it.

I believe relaxed is 85-105 and tension is 2-5.
Enrico May 14 @ 1:39pm 
I always quit the game with playlist closed.

Can you tell me what the default intervals are so I can put it back to those settings?
Aleksey  [author] May 13 @ 5:40pm 
I've never had that issue. How are you creating it? More details would help. Are you quitting the game with the playlist window open or something? Even so, it shouldn't just show up without you clicking the button in the widget.

It does, but there are options you can set in the Mod Settings section for the mod.
Enrico May 13 @ 4:56pm 
every time i start the game, the playlist opens, despite having it toggled off previously! please save the state.

also, does this mod reduce the time in between songs? not a fan of the constant song spam tbh.
Aleksey  [author] May 4 @ 12:07pm 
Thanks, glad you're enjoying it! I've added that feature for you.
Claunine May 1 @ 5:17am 
Nice mod!Would you consider adding a button to lock the player interface? I usually position the player interface in the top-right corner of the screen, but when there are too many colonists, some of their avatars become covered by it and can't be interacted with
Aleksey  [author] Mar 19 @ 10:46am 
Nice! Yeah, they're going to be pushing an update soon, so hopefully you won't have to wait long before you can use it again.
猫雷Kiss Mar 19 @ 2:59am 
I used the custom music tool you provided to add their music files as local music mods and it worked great! Looks like there should be something wrong in their mod.
Aleksey  [author] Mar 18 @ 5:04pm 
I did some testing and can confirm that Songs of Syx is broken. There's an error in the SongDefs XML. I reported the bug to the developer. Hope they can fix it soon. In the mean time, if you're using Songs of Syx, disable it until they fix the mod.
Aleksey  [author] Mar 18 @ 1:19pm 
I'll test them out, but can you provide more details? Are the songs not showing in the playlist? Are they just not playing at all? I tested a bunch of other music packs that another user provided and they all worked fine, so these should too.
Nishe Mar 8 @ 12:11am 
Super useful mod. Now I can turn music back on without wanting to rip my ears off when certain base game tracks play.
Aleksey  [author] Mar 6 @ 2:02pm 
I've made a small update that ignores songs with a commonality of 0. As of now, that seems to be songs in sequences, which is Anomaly music. That will ensure that Anomaly music doesn't play randomly in the list and you shouldn't have to manually disable them either.

I've continued looking into how Anomaly music plays and it's going to be a pain. Anomaly music plays in sequences, which is different from how all the other music in the game is played. I think I'd have to add something that either lets you manage which songs can play in which sequence or add something that lets you insert songs into sequences, allowing them to play during the different Anomaly events. Either way, that's a huge thing and something that the mod was never designed to do, so I'm not sure how I'm going to address that just yet.
Aleksey  [author] Mar 3 @ 11:44am 
No worries!
[RTB] Sarianos Mar 2 @ 8:38pm 
Well that explains it, seems all the out of place music is from Anomaly, thanks Aleksey.
Aleksey  [author] Mar 2 @ 9:50am 
It should. It pulls those values from the SongDefs themselves, and then you can optionally change which condition a song plays in from the playlist window. That's with all music except for Anomaly's. That music plays differently from the rest of the game's, and I'm still trying to figure that one out.
[RTB] Sarianos Mar 1 @ 11:30pm 
@Aleksey this mod doesn't seem to respect/inherit the conditional triggers for the vanilla music, is this a bug or a limitation?
Aleksey  [author] Feb 27 @ 11:11am 
No worries! Thanks for you help with it.
YeOl'Choppa Feb 27 @ 11:02am 
testing with the track "Noodle Planetfall a" 0:47 long
so far, for timer between songs set to 0 - 0, the following tests were a success:

- start and pause for a time stamp farther in the track than the current paused time stamp
- start and pause for a time stamp before the current paused time stamp

with the timer set to 60 - 60:

- start and pause for a duration lower than the setting
- start and pause for a duration higher or equal to the setting

both tests resulted in the timer firing only at the end of the track, which managed to play uninterrupted, so everything seems to be working nicely now. thank you for taking the time to look into this with me, and for making the best in game track manager in the workshop, of course!
Aleksey  [author] Feb 26 @ 4:59pm 
That should be fixed now. Let me know how it works for you.
Aleksey  [author] Feb 26 @ 2:17pm 
Funny how they both have the same issue. Must be the game intervening while it's paused. Thanks for your detailed testing and results. This will really help in fixing it.