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nugget - The consequences are that you can't, at least that's the design intent.
LazerKjell - Thanks, will take a look.
Gecko Esti - Since the frontend battles use a completely different setup than campaign, it's unlikely I'll ever develop a battle-caps system
you can close top caps
Check there's not a copy of the mod in Data
The TTC effect may become ineffective during the game, for some unknown reason
@illenvillen23 - Should work regardless of campaign, though things like new campaign-specific lords or factions will need to be enabled via submods
I have fixed the most prominent ones that have reared their heads. I have to go through the rest of the code and clean up many more, but I hope that improves y'all's playtime.
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [CampaignTimeTrigger] but the script failed with this error message:
[string "script\_lib\mod\tabletopcaps.lua"]:2828: attempt to index local 'category_list' (a boolean value)
Sure, they shouldn`t make clanrats obsolete, but in TT they are core too and are just more elite mass products for some clans in lore...
keep getting ths following error on startup (before menu screen)
2h3_dlc23_skill_innate_chd_drazhoath1df_core_infernal_guard in table character_skill_level_to_effects_junctions_tables and pack groovy_ttc.pack
anyone knows how to fix this?