Project Zomboid

Project Zomboid

[B42] Sandbox Options
197 Comments
MilaYanska Aug 16 @ 2:29pm 
Someone told me that that the mod does not work if you used advanced values when creating the world. Is this the case? Thanks
Zky  [author] Aug 12 @ 5:38am 
If one or more of the changes you made do not work, try another sandbox options mod. If it does not work there either, I recommend you to wait for future updates.
Bot Aug 12 @ 3:20am 
@Wain XP multiplier is vanilla in b42
V Aug 9 @ 11:36pm 
норм:hatchetTLD:
Wain Aug 8 @ 4:41pm 
xp multiplier doesn't work? (tried welding, PZ version 42.11.0)
Rossell Aug 7 @ 11:13am 
Anyone else having an issue making changes? It seems to work for some options but not others. I forgot to change max media skill from 3 to 10 used this mod and reloaded my game but still unable to gain any skill xp from the tapes. Any tips or suggestions?
Zky  [author] Aug 6 @ 3:08am 
@S3LVA_ This mod is only compatible with B42 and won’t work in B41.
S3LVA_ Aug 6 @ 1:29am 
Is it still working on Build 41?
Kham Aug 5 @ 9:33am 
Is there a way to save a preset from this? The window is really small on 4K resolution and can't be scaled so I don't know if I'm just not seeing the button but I'd love to be able to save updated presets instead of having to remember what settings I've changed when I go to start a new game.
Pete Jul 31 @ 10:00am 
@alv, same!
alv Jul 24 @ 4:14pm 
Anyone else noticed the time category just straight up missing?
TahaCanYuksek Jul 21 @ 6:33pm 
I'm very lazy so I'll just assume it happened and play
Zky  [author] Jul 21 @ 1:44pm 
@TahaCanYuksek If you're not sure you did it right, just open a new save and test it real quick. You'll see how the respawn settings behave. Also, if you made any changes in the sandbox settings, I recommend exiting and reloading your save.
TahaCanYuksek Jul 21 @ 10:23am 
ı handle it ı think, how can ı sure ı did it right, ı change the respawn settings, three options of respawning
Zky  [author] Jul 21 @ 7:37am 
@schizophrenia Yes, with this mod, you can change the sandbox settings of other mods as well.
Zky  [author] Jul 21 @ 7:35am 
@TahaCanYuksek Yes, but make sure you're on the B42 version. You can activate the mod on your existing save by following the instructions in the “If the mod did not work on your pre-existing save” section in the description.
TahaCanYuksek Jul 20 @ 4:32pm 
Will the mod work if I install it after starting the game?
schizophrenia Jul 20 @ 11:40am 
Can you change the sandbox settings for mods using this?
pbnj Jul 16 @ 4:16am 
Ok
Zky  [author] Jul 16 @ 3:19am 
@pbnj Could you add me as a friend and send me the error you got while using the mod by finding it in the log file?
pbnj Jul 15 @ 4:53pm 
In the first two posts i was b42 but in the third post i deleted all my mods and went on b41 and it still didint work untill i reinstalled
pbnj Jul 15 @ 4:51pm 
Nah i was b42
Zky  [author] Jul 15 @ 12:38pm 
@pbnj I'm sorry that your game and saves were affected, but this mod only works with version B42. I didn't add any restriction to prevent it from being enabled on B41, and I apologize for that. From now on, the mod will no longer be usable on B41.
Battlemints Jul 14 @ 8:44pm 
@pbnj are you trying to use this on Build 41? Because this is a Build 42 mod and it sounds like you're using on B41 with the mention of joining a friend's game.
Zky  [author] Jul 13 @ 5:37am 
@Andy Hat Yes, all the options and values you changed will remain even if you disable the mod.
Andy Hat Jul 12 @ 3:41am 
Can I safely disable this mod after making a change to my save? Will the changes be kept?
Zky  [author] Jul 7 @ 4:20pm 
@Kris0209 The zombie population multiplier doesn’t work as expected. Even if you set it to 0, the Zombie Count option will override the multiplier value. And if you change the Zombie Count and then set the multiplier back to 0, zombies will still continue to spawn inside buildings. So, I recommend using the Zombie Count option instead of the population multiplier.
Zky  [author] Jul 7 @ 4:00pm 
@Flatrateliner You can try searching online for ways to change the day length of your current save.
Zky  [author] Jul 7 @ 4:00pm 
@Lenux07 No, there is no option to change the day length. You can try searching online for ways to change the day length of your current save. Keep in mind that version B42 is still in development.
Zky  [author] Jul 7 @ 3:28pm 
@8BitTrash If you want to use the mod on an existing save, read and follow the instructions under the "If the mod did not work on your pre-existing save" section in the mod description. Then, load your save and make sure the mod is working properly. The mod's default hotkey is Right Ctrl.
Flatrateliner Jul 7 @ 1:23am 
can you change day length? I want to enable the new 90min day.
8BitTrash Jul 6 @ 8:52pm 
What do you mean, "You can change the keybind from the Options → Mods section."? I cannot find the option to change the keybind in any location on an already started game. I was able to access the mod earlier, but I'm not sure about it now, I pressed every key on my keyboard, and nothing. Please let me know how to access sandbox options mid-game if I can't hotkey it! Thank you.
Lenux07 Jul 5 @ 8:10am 
Is it possible to change the length of the day? I can't find that option.
Kris0209 Jul 5 @ 1:09am 
Hi does this work for zombie population multiplier ?
Kherbyne Jun 22 @ 8:53am 
@joe if you cant fix this go into the save file location and prepare the save you are on. Then go make a new game with all the same sandbox setting and fire off and just copy paste over the file. Easy sandbox setting change
Zky  [author] Jun 11 @ 7:56am 
@SP4RTAN Sorry, I can't.
SP4RTAN Jun 8 @ 2:49pm 
Would it be possible to add the option to save a new or overwrite a preset like you can in the normal sandbox menu?
[mongo] joe Jun 5 @ 11:46am 
Nvm, tried another sandbox mod and also -debug. Still cant turn off fire spread. Mybe my save is bricked or it has to do with b42 unstable.
[mongo] joe Jun 5 @ 11:05am 
Im having trouble turning off fire spread. I can disable it in the menu but when i go back into the menu its enabled again. Tried restartingthe game but still no change. Ty for a great mod btw!
Zky  [author] May 28 @ 2:08pm 
@十叁 Thanks for checking and confirming!
十叁 May 28 @ 1:28pm 
@Zky Fixed.
Zky  [author] May 28 @ 12:48pm 
@十叁 I updated the mod. Can you check if the error persists?
十叁 May 28 @ 10:48am 
@Zky Bro what did you update, every time I launch the game it errors, binding hotkeys errors.
p6kocka May 28 @ 10:47am 
I´ve got the same errors as you
Flexible Games May 28 @ 10:36am 
Getting LUA errors after the latest update. Anyone else get them too?
ERROR: General f:0, t:1748453543140> ExceptionLogger.logException> Exception thrown
java.lang.IllegalArgumentException at GeneratedMethodAccessor151.invoke(null:-1).
Stack trace:
Zky  [author] May 28 @ 8:44am 
@eliasmiguelsanchez504 Are you sure you entered the game in the B42 version?
eliasmiguelsanchez504 May 27 @ 5:03pm 
This might be a stupid question but how do i open the menu while playing i thought it was right click anywhere but its not showing up
Zky  [author] May 25 @ 8:06am 
@Dubmaster If there's another mod that allows you to change the day length, I recommend using that instead, because this mod only lets you open the game's built-in sandbox menu without being in debug mode.
Zky  [author] May 25 @ 7:58am 
@Jin Park mod runs fine for me.
Dubmaster May 24 @ 11:31am 
Unfortunately it doesnt let you change day length