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either go on the beta, remove large mods (ToE or RSA are infamous culprits in terms of size) or wait until the beta update goes to the main branch
so unless you have sources of your own i'm going to assume everything that i think is correct in my mod, is actually correct to the most reasonable degree, until proven otherwise
much of the data collected for the mod is from online sources that are readily available, very little is from western books on the topic, and a significant portion of the research comes from russian books and manuals, alongside first/secondhand accounts and reasonable extrapolation in the absence of data
furthermore, I'm not the only person who's done research on this, so the mods data (especially subsurface) is carried on the back of valoda's exceptional work
this doesn't actually deter people from using gathered information to contest my data, i appreciate it when someone corrects me, but usually it ends up being someone doubtful soviet equipment actually worked and the USSR apparently lied about everything on documents they never released
it's random chance, so perhaps you are simply getting lucky/unlucky
there's even official USN documents to congress to show ammunition expenditure and drone usage, and gun performance in the cold war in exercises can be extrapolates based on expenditure, and hit rates overall are above 5%
there are also papers highlighting some of the advantages and limitations of main guns in air defense, they aren't completely hopeless in the role and are generally underestimated in most representations
AK-176 is rated to kill a missile target in 25 shots, and AK-130 is of a significantly larger caliber, iirc armat only requires 10 rounds to kill a missile on average
also, this is only a 10x increase from stock because it clamps to the nearest percent, meaning all base game guns have a 1% chance to hit
fixed, will be in the next patch, thank you!
Found one small bug:
Kara_89 Kerch-loadout aft SA-N-3 launcher is not functional.
Delete "Default" from "WeaponSystem2Default".
Steregushchiy-class
Gremyashchiy-class
Admiral Gorshkov class
are the ships that have Redut
if you want a 60s version of the ship it would be easy to make, but there is literally zero difference between them other than the inclusion of 4 crappy ASuW torpedoes