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I can confirm that the two mods overlap and half of the careers are unavailable. Hopefully someone will make a patch
I've got Drunkard and Broadsider available as normal, then Bodyguard locked behind a different skill. None of the others are showing up. Guessing it's because you're both using the same row.
Everything seems to work fine for both mods, just looks like they're overlapping.
Drunkard: lowered armour piercing, gains anti infantry damage, combined with whisky breath specializes in clearing chaff
Smeltergut. Gains armour sundering attacks and higher splash damage max targets
Pit fighter and ironhide gain anti large damage
sellsword, gains magical attacks, anti infantry damage and higher splash damage max targets, making him very good at killing elite demon infantry
Kurobuta, ironhide, pitfighter, and broadsider all get lower splash damage max targets, as they either specialize in taking down large targets, duelling other agents, or ranged attacks
Drunkard - Whiskey Breath Magic Missle attack
Smeltergut - Weaponsmith Ability, Armorer Passive
Bodyguard - Take a Breather Boss active regen ability and Guardian passive
Merc Captain - Missile attack, with Restock and Lead Pepperer Passive
Pit Fighter - Are you not entertained passive, Charge defense against Large, Immune to psychology
Sellsword - Swift Step active and Whirling Dirvish active
Fomorian - Gold shield, Bulwark active and Charge reflection
Kurobuta - Slippery, devastating flanker, Backstab active, Loner passive, vanguard deployment
Broadsider - Missile attack (1.1k strength, with armor piercing and speed debuff)
Ironhide - Loner and Strider (and presumably a rhinox mount)
Really enjoying the mod!! :D
As it is I'm just reloading saves to see what each one does. Thanks!
At any rate, amazing mod; thanks for all the awesome ogrework!
you mean they're on foot in battle?
Is it intended that Ironhides be infantry instead of Crushers, now?
Last i checked anyways
Wanted to ask, does ur mod work with the "Expanded Hero Skill Trees Compilation"?
Thank you for the asnwer beforehead.
Youre using an sfo patch for my older and now abandoned mod that adds bruisers.
Since CA has now added bruisers, this mod just adds parts of the original.
This is likely the cause off the crash