Brotato

Brotato

BroCore v1.8.1
31 Comments
Crow Pepega Feb 9 @ 8:43pm 
I would love to use this mod, but it makes it so I can not retry waves, well I guess that's unfair to say, it's the dependable, mod options that makes it not work. If you can update the mod to fix this, or help me fix it I'd be very grateful
1422351061 Jan 25 @ 6:14am 
无限的取币范围。
调整炮塔的射击速度。
更改火焰喷射速度。
调整火箭的发射速度。
更改激光拍摄速度。
更改泰勒塔的拍摄速度。
调整花园的收割速度。
所有炮塔居中。
不再因注意力丧失而暂停比赛。
随机自由重投机会。
地图放大和缩小。
轻松调整游戏速度。
为每场比赛设置额外的生命。
设定起始金金额。
设置起始波数。
死后重试波浪的选项。
在浪20之后继续赚取硬币
DevDokus  [author] Jan 3 @ 12:03pm 
@a little less gun - what game build are you on, are you not in beta and on version 1.1.8.1? I just tested the game pausing and it is working on my end, can not replicate it.
dirkobot Jan 2 @ 4:43pm 
"No more game pause on focus loss."
The in-game settings:
DevDokus  [author] Dec 22, 2024 @ 9:07pm 
@DRAC At this current time it only works for the engineer character.
DRAC Dec 22, 2024 @ 11:40am 
My turrets wont center, they spawn randomized, as ussual
DevDokus  [author] Dec 19, 2024 @ 2:00pm 
About the luck itself, dang you got extremely lucky then haha. Ill check here on my end to see how many I get again for a few games, I thought I had it somewhat similar to base income. But again you could have been very lucky. Though if you increase the values within the menu, you decrease the luck factor. So higher number within the menu means less luck. The code take a random number from 1 to what ever you set in the menu.
DevDokus  [author] Dec 19, 2024 @ 1:58pm 
@_xTSGx_ It is normal that you can not go lower than the value 2, this because within the script I take halve of the menu set value as the lucky number. So if you set a luck factor of 10 in the menu the lucky number is 5. The script does floor the number to its lowest if it results in a float like 1.3, it will go to 1. But halving 1 will give me 0, then there will be never a lucky number. If the number was static, you would not be able to change its value below a certain point. So its normal :)
_xTSGx_ Dec 19, 2024 @ 1:49pm 
ok problem got solved but a new one is in, I can't lower good luck pick ups lower than 2, and it seems I get A LOT of luck, almost every other material gives me reward, I went up 7 levels on the first run :D
DevDokus  [author] Dec 19, 2024 @ 1:43pm 
Also I found a issue with the config file Brotato creates for the plugin. When new features are added, it adds them, but does not set the base values. So the new update deletes the old config file and creates a new one if I update the config version number. You do now have to go to the mod menu and enable all modules you want to unable and configure them. This should fix that issue and set all values correctly in the config,
DevDokus  [author] Dec 19, 2024 @ 1:42pm 
@_xTSGx_ and @TheDarkRuler Ill create a topic to report bugs. Could you guys be able to send me a video uploaded somewhere, where you can show me how it looks for you guys? I need to get a overview on how the settings are, and how the game acts.
TheDarkRuler Dec 19, 2024 @ 11:23am 
Ever since the update this evening I am starting in wave zero and cannot proceed at all.
Your mod is the only one that has updated during the past weeks.
_xTSGx_ Dec 19, 2024 @ 11:13am 
am still not getting any materials :(
DevDokus  [author] Dec 19, 2024 @ 8:59am 
@Bitch - Thanks for your report, you are absolutely right. One line of code that disables the base income was outside of the lucky pickup toggle, making it always work instead of only when the module is enabled. I am going to push a patch.
Bitch Dec 18, 2024 @ 10:21pm 
cannot collect material
DevDokus  [author] Dec 16, 2024 @ 4:19pm 
@Playing One-Hand Left-Hand, Sry! True, Brotato had a update. I just pushed out the new version. Have it tested, should work again.
Alligator that cya later Dec 16, 2024 @ 1:01pm 
Seems like the SpeedUp/SpeedDown has stopped working
DevDokus  [author] Dec 15, 2024 @ 4:29pm 
Also reworking the menu so its nicer and easier to work with
https://i.imgur.com/aUbrOmT.png
DevDokus  [author] Dec 15, 2024 @ 4:26pm 
@Joly0 The reason not everything is yet configurable is because I started to work on this project just a couple of days ago, and things are not build in a day haha. When I develop I first build a shell / tryout and build things simple first. Then once I understand how I want the structure, I recode it as I want it in the end. So things will become more configurable soon, as I am working on that already
DevDokus  [author] Dec 15, 2024 @ 4:23pm 
@Joly0 Hmm weird, it should turn off if the toggle is disabled. Anyhow I am recoding the entire plugin as we speak, adding in more options to configure it incl the pickup range.

The objects it picks up are all the items the game associates with this line of code below. Not sure if there is a way to rework it, not looked at that yet. But I do not control with BroCore what items you pickup, just the range.
"_item_attract_area.apply_pickup_range_effect(Opt.Mod_PickupRange_Range);"
Joly0 Dec 15, 2024 @ 2:33pm 
@DevDokus But i have all settings and multipliers turned off and they are still firing/planting fast.
Also why is the pick range not configurable? I also thought the pickup range change would only apply to coins, as the description says, but it applies to everything.
DevDokus  [author] Dec 15, 2024 @ 11:39am 
@Joly0: The pickup range is as intended, as well as the turrets and the fruit garden. All these objects ( turrets, gardens healer turrets ect ), all use the same timeout function to determine the length of the cooldown between each shot. So it is not a bug, but when you increase the multiplier, you increase this for all these objects in the scene. Ill have a look later if its possible to exclude certain object within this timeout function so that only the normal shooting turrets themselves gets the edited cooldown, and not the others. But that is something for the future. If you do not want this module at this right moment in its current state, you can simply disable the module within your mods menu.

Once I get more situated with the game code and logic of Brotato, I would be able to address it a bit more. Right now I am just tinkering around and see what is all possible, ill extend on it all in the future.
DevDokus  [author] Dec 15, 2024 @ 11:38am 
@Enano P u t * for your question: The pickup range is set to 999 in the index, meaning the pickup range is instant and over the entire map yes. Maybe later ill have something nicer that scales the pickup range depending on your level. Ill know more once I get to it, but yes the pickup range is pretty much unlimited for these maps.
Joly0 Dec 15, 2024 @ 8:26am 
I think there might be a few bugs. First, the pickup range is increased to cover the whole map and also gardens drop a fruit every second. Also normal turrets also fire really fast, this migth be related to the fruit dropping speed. This doesnt happen without the mod installed
Enano P u t * Dec 15, 2024 @ 6:22am 
i have a question, why using this mod me and mates get collect range to much increased? if we have 0%, ty.
DevDokus  [author] Dec 14, 2024 @ 2:35pm 
@Little Nemo - Ya sure should be possible. Ill put it on my list to do for the coming updates.
slr35 Dec 14, 2024 @ 11:40am 
Офигенный:peglinyay: мод.:peglinyay:
Little Nemo Dec 14, 2024 @ 11:39am 
Nice mod!

However, could there be a setting that would allow the zoom level to persist between waves? Right now each wave the zoom level resets to the default, and each wave I must press the Alt button.
InSoulGlobal Dec 14, 2024 @ 8:29am 
looks good!
DevDokus  [author] Dec 14, 2024 @ 6:51am 
Many thanks, hope you all enjoy it! :)
_xTSGx_ Dec 14, 2024 @ 4:07am 
Absolutely magnificent work

100/10