Brotato

Brotato

BroCore v1.8.1
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Update: Jan 14 @ 4:38pm

Update: Dec 30, 2024 @ 11:47am



Version 1.8.0
  • ADDED: You can now retry the the current wave you are
    on ( below wave 20 ) may you die. You can set the minimum
    and maximum level for the retry to work. So if you only
    want to use the retry for the first 10 waves, simply
    drag the max slider to 10. If you want to have retries only
    between level 10 and 20, you drag the minimum slider to 10.
    You do not need to toggle the in game Retry Wave from the
    game options, once enabled in BroMenu it will work.
  • ADDED: Earning Profit past wave 20 so you can keep
    harvesting, this also includes the bank. This option
    can be toggled via the menu.
  • FIXED: I've accidently delete the turret file during
    development, its back again.
  • DELETED: Some left over files from development.


Update: Dec 30, 2024 @ 5:32am



Version 1.7.1
  • ADDED: Small update. You can now change the speed of the
    Tyler tower, this can be done within the menu.
  • CHANGED: Default turret values are now the game values.


Update: Dec 28, 2024 @ 7:30pm



Version 1.7.0
  • CHANGED: I've done a rewrite of the code to better
    the way the plugin stores the config data. Often data
    was not read correctly messing things up. The values
    need to be floats to how within the menu, but are
    converted to integers when used. I've now a better
    system for this, giving you now a more consistent
    experience.
  • CHANGED: When the mutator gold is set, it does not
    always apply directly as this value is set after
    a game ending. I've added a function in that will
    give you your mutator gold within wave 1. The moment
    you pickup some gold, the extra mutator gold is added.
    This will however only work with values above the
    game detault (30 gold)
  • ADDED: Lucky Pickups now also have a menu option for
    50 and 100 extra coins.
  • ADDED: Extra Lives, you can now take extra lives
    with you in game. The amount of extra lives will
    be set upon game start and can not be changed mid game.
    You can toggle this module.
  • ADDED: You can now also control the flame turret speed.
  • ADDED: You can now also control the laser turret speed.
  • ADDED: You can now also control the rocket turret speed.
  • ADDED: You can now also control the healing turret speed.
  • CHANGED: Some balancing out of the config settings for
    things like the lucky pickups and turrets.


Update: Dec 19, 2024 @ 1:38pm



Version 1.6.0
  • ADDED: BroCore creates a config file that stores the
    menu values. This so BroCore can retain this data
    upon the next time you start the game or round.
    When the config file got updated between plugin updates,
    it would not correctly display the new added values.
    This could create issues between modules that depend on
    each other. Now Brocore can adds version numbers to these
    config files, can detect old config files, delete them
    and create a new updated config file with the correct
    values. Location of this config file is
    C:\Users\YOURNAME\AppData\Roaming\Brotato
  • CHANGED: As more and more modules get inserted it
    can create confusion and unbalanced gameplay if all
    modules are active at the same time. Thus I have
    disabled all modules by default. You can modify
    your experience via the mod menu in options.
  • CHANGED: The Turret Shooting speed is now excluding
    the garden. Now you can increase the turret shooting
    speed without speeding up the garden.
  • ADDED: You can now individually set the graden harvesting
    speed. If you want a little more life boost? Now you can.


Update: Dec 19, 2024 @ 11:02am



Version 1.5.2
  • FIXED: When you die and consume a life, the system
    was suppose to restart the same wave. Instead it
    was continuing to the next wave, this is now fixed.
  • FIXED: Game reset toggle was swapped with the pickup
    range toggle, this is now fixed.
  • ADDED: New module Payout. This module will send all
    money not picked up that gets send to your bank,
    directly to the players gold amount. So if at the end
    of the round you have 100 count and 15 coins go to
    the bank, you will now have 115 gold coint to use
    within the shop. With this disabled, gold stays
    within your bank.
  • REMOVED: All menu option tool tips. Its a nice feature
    from ModOptions, but they often glitch and stay within
    the screen, even if you are out of the menu. We will
    add the tooltips back in once this works better.


Update: Dec 19, 2024 @ 9:05am



Version 1.5.1
  • Fixed: The lucky pickup disables the base income
    but this was coded just outside of the lucky
    pickup function itself. Due to this you where
    unable to earn any coins even if the lucky
    pickup module is disabled. Brought to my
    attention by @Bitch, many thanks.


Update: Dec 18, 2024 @ 8:04pm



Version 1.5.0
  • Changed: The lucky pickup system. Instead of splitting
    the good and bad luck and all its values, I am instead
    packing them together. Now the lucky pickup system
    completely dictates the users coin income. Coins
    picked up will not count anymore to the users coin
    amount, instead you are depending on the lucky pickup
    module for your income. The default values set by
    me gives a simular amount as the normal game, though
    now you can have more or less. Making the income
    now truely random for more fun.
  • Removed: Removed the x50 x100 x500 and x1000 from the
    lucky pickup system as these where making the module
    to over powered.
  • Added: Mutator starting gold. WIth this you can choose
    how much gold to start with. NOTE: this feature has
    a issue where you need to restart the game 2 times
    for the new value to apply.
  • Added: Mutator starting wave. With this you can set
    the wave you want to start at. NOTE: This feature
    may not apply in the first game coming from the
    main menu. Once in game, restart the game and
    the new values will apply.


Update: Dec 17, 2024 @ 5:08pm



Version 1.4.0
  • Fixed: The game speed has the wrong toggle attached
    to it. It was disabling completely upon disabling
    turret speed.
  • Fixed: I've now also added the game speed reset
    upon dying, as it was before only going back to
    default upon round win, not loss.
  • Added: Module Extra Lives. You can now take extra
    lives with you in game. Say you set 3 lives, can
    can die 3 times and your wave will be reset to the
    same wave while keeping all your weapons and items.
    Once you've used all lives, you lose the round.
    Lives can only be set at the beginning of the game.
    Note: Currently there is one bug that will display
    the current amount of lives instead of the text
    "wave completed", what will be addressed in a later
    update.


Update: Dec 16, 2024 @ 4:47pm



Version 1.3.1
  • Fixed: The game speed was not always resetting even
    if the option toggle was turned off, and is now fixed.