RimWorld

RimWorld

Athena Framework
65 Comments
vladislemon Jul 25 @ 2:45am 
colnz Jul 23 @ 12:14pm 
Hiya, this seems to be incompatible with pi's ascendant weapons, whenever a glitter lance is fired it causes a tick exception, if your not up to patching i can move over to their mod and ask if need be
Lee  [author] Jul 19 @ 7:25am 
No Github for this. I keep everything local, but you are welcome to release your own fork
vladislemon Jul 19 @ 3:02am 
@Lee
Hi! Do you have GH repository for your fork? I made my own fork because I wanted to fix issue what annoyed me ( https://github.com/vladislemon/AthenaFramework/commit/9faac1394df6500d198684ce484a40ce7cf18841 ). I can make PR in your repo if you interested, or even we can join forces on fixing / updating to 1.6.
SaltyRocksPew Jul 14 @ 4:01am 
I'm also throwing in my hope for this update.
Lee  [author] Jul 13 @ 9:53am 
I am doing a playthrough of Odyssey first then i will finish my updating the other mods
gunns22 Jul 13 @ 6:44am 
@Lee

So... 1.6?
Lee  [author] Jul 12 @ 9:20am 
Ye. Ye. I'll take a look at it soon
RoyalFox Jul 12 @ 9:14am 
Athena Framework is actually one of the most diverse shieldbelt frameworks since it allows blocking EMP damage and other mods don't generally want that. The framework has so many different nice features.
tyranny12 Jul 11 @ 12:06pm 
Also a number of weaponry packs.
Xonnoroth Jul 11 @ 7:21am 
There's a good amount of additional content for Integrated Implants that only works with this framework, so I'd say yes.
Unofficial Status Jul 5 @ 2:45am 
yesh
Reestock Jul 4 @ 7:42pm 
well i want it...
Lee  [author] Jul 4 @ 7:41pm 
Depends on if anyone still needs it
Reestock Jul 4 @ 7:25pm 
This gettin' updated? Cus the original author still seems pretty gone.
Visible Disgust Jun 19 @ 11:30pm 
Missed opportunity to call it Athena FrameFork
Kaden Ha Apr 24 @ 6:24am 
Modular Equipments don't have eject module gizmo to eject modules, even when slotted with ejectable modules. Modular hediffs work fine tho
Aratfal Feb 17 @ 10:07pm 
Thanks , im not sure is this i needed but here i a log on smaller mod list when i was testing, https://gist.github.com/HugsLibRecordKeeper/6c9af61f60335e902d1b732f10f56f76
Lee  [author] Feb 17 @ 2:52pm 
Thanks for reporting. I'll look into it
Aratfal Feb 17 @ 6:24am 
Hello, i have a error when i play with Athena framework when when playing with some custom faction form xenotype mod. i tested with small mod list before and the error still apear here is the log =
https://gist.github.com/HugsLibRecordKeeper/f92ffa69823d721e1f1d52528eee6dd0
The Symposium :) Jan 20 @ 9:02pm 
I uploaded it on Discord
Lee  [author] Jan 20 @ 5:38am 
Try usings Hugslog and posting th elink here
The Symposium :) Jan 19 @ 9:37pm 
Hi. I'm currently experimenting with map creation on the Athena Framework, but when I try to create a map, the game crashes. I want to share the logs, but I can't get into Discord. If you tell me how to share the logs, I can send them to you.
Lee  [author] Jan 12 @ 10:43pm 
The whole log. Any bit helps
DroZzhat Jan 12 @ 7:07pm 
To be clear, the factions still exist, they just don't have settlements.
DroZzhat Jan 12 @ 7:05pm 
So, this may or may not be related to the map generation crashes, but when I have this mod activated, no factions populate the map. Deactivating it fixes the problem. I don't exactly have a short mod list, so it may very well be a conflict, but I figured I'd mention it all the same. Still, for me, it doesn't actually crash, so I don't know if a log would be helpful or not, or what section of the log you'd want.
Lee  [author] Jan 9 @ 12:36pm 
As I just said yesterday. I can not fix anything without a log. Please send a log via discord found in one of my other mod descriptions, or post a hugslib similar to Plutocron
Holy Nut Jan 9 @ 12:30pm 
So this mod causes my game to give map generation erros whenever i try to make settlements. as well as when loading saves from my colony.
Lee  [author] Jan 8 @ 5:41pm 
Throw a bug report so i can see whats causing it
The Symposium :) Jan 8 @ 5:10pm 
I am using this mod to play Star Wars mods. However, the game freezes during map generation. Is there any way to fix this? I am currently testing it by excluding other mods.
Lee  [author] Dec 25, 2024 @ 10:50am 
Looking into it. Think it's due to damage being applied to pawns inside cryptocaskets
Dyspeptic Icarus Dec 24, 2024 @ 9:15am 
https://gist.github.com/HugsLibRecordKeeper/22622c026cbbf6a153d9de084c4a6232

Got this log with the DevMode Quick Test. Happens on 2 other saves.

Perhaps some issue with Damage? I get a random yellow error mid game sometimes:

"No Sane Damage Found"
Guineatown20806 Dec 21, 2024 @ 10:19am 
I have tried without LTS Implants. Still crashes.
Lee  [author] Dec 21, 2024 @ 10:12am 
Hmm seems several patches are failing in the HugsLog, however i'm not seeing that main error. However the main error does mention LTS Implants. so ill take a look to see whats happening
Guineatown20806 Dec 21, 2024 @ 9:33am 
https://pastebin.com/qe1UEiRQ
This is the main error I am always getting. Just so you know.
Guineatown20806 Dec 21, 2024 @ 9:30am 
https://gist.github.com/HugsLibRecordKeeper/7976c318af9e75af8319af7e2a2a9475
I generated this hugslog yesterday. I am starting to believe the issue comes from Altered carbon and some other gene related mods that also updated in the last 4 days or so. If it's not that I am seriously questioning my existence on the rim. I have been trying to find the source of this issue for the last 3 days or so. I am running out of ideas at this point...
Lee  [author] Dec 21, 2024 @ 9:25am 
Either one works
Guineatown20806 Dec 21, 2024 @ 9:10am 
Ok sorry, which log do you need? Hugslog or playerlog? I also just realized that it still crashes, even without athena. So I am guessing some mod updated and is now causing issues. I dunno which one though...
Lee  [author] Dec 21, 2024 @ 8:57am 
Please include a log. Just saying this mod causes a crash doesn't help anyone
Guineatown20806 Dec 21, 2024 @ 7:55am 
Been trying to figure out what is causing the crash when I load my colony. Even when I load the exact same modlist it still crashes. After asking for help everywhere and looking up everything I could, it seems that this is causing it. I dunno for sure though, so I will try to load up my colony without this mod. If it then works this mod is the cause.
Flash Dec 21, 2024 @ 6:22am 
And also, now im using the original mod with star wars overall, and the game doenst crash anymore in the world map.
Flash Dec 21, 2024 @ 6:19am 
This mod crash the game on start, i used the original mod and the game starts. Some fixes in this mod, cause the game crash on launch.
Lee  [author] Dec 20, 2024 @ 12:16pm 
That's fine
DOCTOR CROW Dec 20, 2024 @ 10:22am 
shall i send it too u on discord? it wont fit in the comment section.
Lee  [author] Dec 19, 2024 @ 5:56am 
Dr Crow. I need a log
DOCTOR CROW Dec 19, 2024 @ 3:47am 
crashing for me too
SashaDeminova Dec 18, 2024 @ 5:27pm 
It stops happening when I disable this mod, so there's at least some sort of interaction causing it
DICK NUTS Dec 18, 2024 @ 12:30pm 
no issues so far for me
Lee  [author] Dec 18, 2024 @ 5:15am 
Are you sure this mod is causing it? None of the errors in the log mention Athena
SashaDeminova Dec 18, 2024 @ 3:45am 
I'm still having the map generation issues with this mod enabled. Here's a log for ya https://drive.google.com/file/d/1OGuY_jFC7tPdUvnrgIlhzw4Xu_FefPMn/view?usp=sharing