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GoldLeader108, Is it possible to commission something like this? What is used to create the ship mods both artistically and specification wise?
The Raytheon(I think) proposal removed turret 3 and rebuilt the fantail to include 244+ VLS around the perimeter of the hangar/flight deck complex, a hangar with 1 elevator and two ski ramps--images of the phase II refit are plentiful--wirh and airwing of 12xAV-8B and 6 heavy lift helos.
On all variants, the 5"/54 is the single 5"/45 Mk 45 fitted to the Spruance and Ticonderoga classes, normally depicted as mounts 51 and 52, 55 and 56 (the 2 fwd main deck, and 2 aft main deck) as Mk 45, with mounts 53 and 54 (01 level under the bridge) as original twin 5"/38s.
Just wanted to clarify, but this is an amazing mod
I've tried a clean install of the game, with only the three mods listed in the scenario I've tested enabled, and I still get those error messages in the SeaPower logs
Could you please see what's going on? Thanks a lot ;)
Thanks!!
Please check the latest version of the mod you have uploaded to Steam. When you uploaded the original/game folder, it now takes up more than 4.5 GBs.
As to the weight issues of removing Turret 3, I'm sure they could find a way to add equivalent tonnage. You need to replace about 3500 tons from the turret (2700 tons) and the barbette (~800 tons I think). Easy enough to add hangars for helicopters, and looooots of missiles (and their associated hardware) until you tally up to the necessary tonnage to keep the ship balanced.