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I want to believe that I meet the requirements that you placed in the workshop
they have changed so much. some things may not work,
IF & When, i do port this mod.
each animation will be Fully Standalone.
So as to not repeat any compatibility issues of the past
new mod soon.
@Salvo - Interesting. I can use the little KI5 quad bikes (no doors) without issue. I think you may be onto something.
I'll keep my eye on the mod because its worth it for the basic idle stance alone and I just like the quality of the stuff Ethereal is giving us. Anyway, you know what these communities are like...if something can be fixed, patched or jiggled about with, it is only a matter of time!
My theory is that any animated vehicle will not mesh well, and that isn't a fault on either mod just a limitation at the moment.
And that being said, that does NOT mean this mod is in a broken state. KI5 vehicles, and this mod are two separate mods, by separate mod developers.
Honestly, this is a refreshing set of animations to play around with. Don't get me wrong, I do think it's worth looking into what's causing the KI5 entry delay that BDZ1972 is referring to, but it ain't worth crossing this mod off for (unless you use KI5, I suppose). Regular vehicles don't encounter this issue.
Not using the "military enviroment" mod that others talk of and I have tried with just the standard "tactical" mod and no extras.
I will shelve it for now, but I know that you don't just leave your mods in a broken state, so I will check back and try again in a few days and see how we are getting on...still enjoying AVA and noticing some clothing fixes being added recently. We know you care about these creations.
takes 10mins in game for the player character to mount any vehicle
that is because the animhook for that weapon / Mod isnt existing, Most gunmods fail at learning how to do that
i can likely fix that myself soon.
@GSG9
i...dont use brita's gun mod...
Kinda strange, i have a lot of mods so could be a incompatibility, but this may work for someone
Tested the libraries and have no issue, tested Tsar's bikes and have no issues and vanilla cars have no issues. not sure what the actual problem IS or could be as this is my first time doing testing for zomboid
Genuinely even before LVX existed i have ran into those timedaction failures, whatever those specific mods are doing, is stopping the chain of action, the animation system needs to complete itself,
if anyone does locate an exact mod trigger. Lmk.
maybe try testing sections of your mod list at a time, write down which ones you remove until it works, once it works go through that last group in smaller sections until you narrow it down to one mod, that's what I did for MEA, I also do the same when modding fallout
@salvo
something in that mod, it is a very odd conflict indeed.
@readyforthedevil
those are...difficult in an odd way.
i do work on doing those type of anims alot. when i succeed & like what i make
it will be added