Arma 3
FPV AI Drones
84 Comments
Redneck Wolf Jul 1 @ 4:00pm 
I am using VCOM AI
martin.4248  [author] Jul 1 @ 12:05pm 
Ok I am going to look at some stuff in the coments

however it would be good to lets me know what kind of AI mods are you using when you have a problems
Redneck Wolf Jun 26 @ 9:02pm 
These things fly for a little ways and then spiral into the ground...
ZombieSon Jun 9 @ 8:24am 
The drone AI in this mod is not a threat. As long as my tank escapes at full speed, I will 100% escape. Obviously, the AI ​​drone cannot effectively keep up with my real-time position
Youtipie Jun 3 @ 8:45am 
Hey, cool mod! But it doesn't seem to work with the Arma 3 Performance Extension {LINK REMOVED}. With it, the drones just hover over the units and do nothing. Disabling the extension helps.
Ma$kingunnar May 25 @ 4:57am 
how to get rid of the "debug" type text in left corner?
opolskipl May 15 @ 5:06am 
Even with zeus, it hovers above target, that even shoots at it,
opolskipl May 15 @ 4:58am 
it intializes, but other than that, nothing.
martin.4248  [author] May 13 @ 1:10pm 
@Massimo_3XTR3M0DUR0_

maybe write some logic so AI ignores drones much more , there are scripts and mods for that
also if you are using ai mods, I can't help with that, by default they should not be that precise
martin.4248  [author] May 13 @ 1:08pm 
@Ma$kingunnar in fact, you should just a\pply it to one drone , then it's applied to every new drone of the type
Ma$kingunnar May 11 @ 2:43am 
is there any way to make the module affect all drones in the scenario? i.e skip the part of syncing to singular drones? :)
grigorenko584 May 9 @ 1:02am 
It works now! I don't know! Sorry bro!
Massimo_3XTR3M0DUR0_ May 7 @ 10:23am 
si hay infanteria mis drones son abatidos nunca llegan al objetivo y si el vehiculo esta en movimiento lo sigue todo el rato
martin.4248  [author] May 5 @ 2:44pm 
Hey it's kind of pythagorean theorem

just check the logic here:

https://github.com/slavkovsky77/Arma3-AI-FPV-Drones/blob/main/functions/fn_fpvLogic.sqf#L199

what I recommend to try to play with is to increase this

https://github.com/slavkovsky77/Arma3-AI-FPV-Drones/blob/main/config.cpp#L137

MoveAdjustmentDelay

however!!

this is limitation of arma 3 engine, you really don't have control over the flight of the drone. If you set the position by code you really don't have control over the drone itself.


what you could do it to just scale all distances (AttackDistance2D*ScaleFactor, AttackDistance* ScaleFactor) and put even bigger explosive on the drone. Like try to use CustomAmmo asi:

"SatchelCharge_Remote_Ammo, SatchelCharge_Remote_Ammo, SatchelCharge_Remote_Ammo, SatchelCharge_Remote_Ammo, SatchelCharge_Remote_Ammo" or something like that, that will make explosive very big, drone will not be that precise but will do a lot of damage
what's the difference between attack distance, horizontal attack distance and final attack height? it seems like horizontal attack distance and final attack height change the distance of drone explosion but not what they supposed to change.
also in all my attemts I couldn't find a way to set the settings for drone to sucessfully attack the vehicle that moves at speed of 10 km/h, the drone just follows it infinitely, could you help me?
Regal Mar 26 @ 2:38am 
I take it back, it was called FPV drone not AI killer drone lol
Regal Mar 26 @ 2:37am 
Does this conflict with 3den enhanced or anything GUI related, or are there any more dependencies because I do not see the module in the editor nor zeus
martin.4248  [author] Mar 25 @ 12:55pm 
i even take in feature requests lol :D I wanna see this thing working and killing you in PvE
martin.4248  [author] Mar 24 @ 4:07pm 
I've even tried it with original Crocus drones and it works

@minecraft with gadget

I've send you friend request, please share minimal reproducible example mission with me and I will fix it ASAP
martin.4248  [author] Mar 24 @ 3:57pm 
just share a mission and mod list so I can test the issue

PLEASE PLEASE!! I WANT TO MAKE IT WORK!!
martin.4248  [author] Mar 24 @ 3:56pm 
ok once again I've tried to do absolutely clean mission without any mods and I can confirm it works

I must note
there are two types of drones:

anti-personel
anti-tank

there is a switch and one more setting which defines what kind of units drones will attack

can somebody of you write me on a steamchat or send me here some link so I can reproduce the issue?

I CANT FIX IT IF I CANNOT REPRODUCE IT!! SO PLEASE I WOULD LIKE TO HELP YOU BUT YOU ALSO HAVE TO HELP ME!!
minecraft with gadget Mar 21 @ 11:15pm 
Looks like it's something to do with the default module settings.
minecraft with gadget Mar 21 @ 11:13pm 
Same as the others. Drones explode if you get close to them on the ground, but otherwise they just hover over the target.
grigorenko584 Mar 20 @ 12:22am 
Hello. I found the ArmA 3 Constructor mod that contains your module, but it's an old version. I tried to do it with it, but the drones still don't fly or fall. Maybe I'm doing something wrong. Could you make a short video on how to do it correctly? Thanks...
Rex Mar 18 @ 10:53am 
I tried again, the drone follows me and floats above, same as the comment below
grigorenko584 Mar 17 @ 1:15am 
I installed the module, synchronized it with the drone. It just hangs over the target, doesn't fly after the target, doesn't attack. When the height is right for an attack, it just falls down, not on the target...
martin.4248  [author] Mar 16 @ 4:18pm 
Rex
Maybe you need to set the opposing side, but will look into it, can you share mission?

grigorenko584
well they are not totally autonomous, you still have to control them somehow (zeus), they just have targeting ability
Rex Mar 16 @ 11:14am 
Drones don't attack, but just stay above the target. Maybe I set it up incorrectly?
grigorenko584 Mar 15 @ 8:29am 
Drones don't fly at all, they just fall when there is enough height for an attack...
martin.4248  [author] Mar 15 @ 8:22am 
well I've checlked and it still works for me, maybe there is something I am missing so if this does not work for somebody just write me or share a mission.
grigorenko584 Mar 15 @ 8:10am 
It doesn't work anymore! Please fix!
CF Raider Mar 11 @ 8:39pm 
Doesn't seem to work anymore :(
Nellan Mar 5 @ 4:17pm 
возможно это из-за того что я использую модифицированную версию fpv я попробую использовать твои fpv
Nellan Mar 5 @ 4:16pm 
бро твой мод почему то не работает модуль постоянно выдает инициализацию дрона в чат и все дрон не летит даже
ORKSIZDABEST Mar 2 @ 3:24pm 
It's an interesting idea but so far drone speed is to slow and they get shot down as a result (tested it on RHS bmp 2 with infantry).
pissman Mar 2 @ 4:11am 
Now we just need a Black Ops 2 Hunter Killer Drone mod so that I can create a Hunter Killer Swarm and make all my friends piss themselves hearing the words "Hunter Killer Swarm inbound"
martin.4248  [author] Feb 28 @ 1:46pm 
hmm I am going to check it? can you share a mission or something so I can check the issue?
Pó de suco Feb 20 @ 2:16pm 
As Oldmanmike said, they just dance around the enemy but they don't attack... It used to work, but now it doesn't
=_X_=™© Feb 19 @ 3:18pm 
WOW , now thats neat , thanks for sharing !
TBIE Feb 15 @ 10:08pm 
Friend, make the module spawn drones at the point of placement of the module at some height with the possibility of choosing the number and time. There is also a problem with the fact that after the fall of the 1st drone, the module stops checking for the presence of other enemies.
Rooivalk Feb 6 @ 5:06am 
is it zeus compatible?
Does it work in Zeus?
OldManMike Feb 2 @ 5:51am 
Hi, is this mod only working in arma commander mode? Becaus for me your mod is absolutely not working! I tried now for 2 days. Like written above they are approaching but tehn only dancing around the enemy (Blufor) but not attacking. I used RTS Zeus and Drongo Map Population Mod.
Mr.Jaaz Jan 30 @ 8:06am 
@martin.4248 Hey man awesome work. Could you be able to make a version without the chat messages.
dims123 Jan 29 @ 11:03am 
@martin.4248 can they take off on their own?
martin.4248  [author] Jan 28 @ 12:57pm 
@dims123 you actually have to control drones a bit, they only start to purse target when it's close to some target

@lazy brick they actually do conflict, what ai mods are you using? this happens sometimes with RTS mod

_mickey_ that's actually not that easy when you count limitations of the engine, although try to play with parameters
dims123 Jan 26 @ 12:32am 
I can't figure out this mod, I installed the modules and connected the fpv, but they don't fly.
apagao Jan 22 @ 4:25pm 
Can you help me? The enemy drone isn’t moving, even though I believe I’ve set everything up correctly. When I join the game, it shows that the drone didn’t initialize: “0 by alpha1:1.”
_mickey_ Jan 22 @ 1:43pm 
@martin.4248 good day! Try to improve the attack on moving targets, it does not work well yet. The attack drone does not have enough speed and speed for kamikaze attacks, it is too slow and does not keep up with moving targets.
lazy brick Jan 22 @ 8:39am 
do ai mods conflict with the mod? because the drone just flies around the target, but never goes to attack