Arma 3
EF Crimson Cyclone
9 Comments
z4driver Jun 10 @ 11:56am 
Really enjoyed this. Thanks for taking the time.
Liberty_Valance Jan 25 @ 10:37am 
Good one; thanks
[9RT]V®M®F® Dec 24, 2024 @ 3:50am 
,:steamthumbsup:
Beaver13_Fr Dec 10, 2024 @ 10:06am 
Good job! The script at the start of the mission is really cool and help to the immersion. I didn't found that the distance was too long during the stealth part. And it forces the player to consider his path carrefully.
So it's a great mission! Liked it!
stburr91  [author] Dec 10, 2024 @ 8:36am 
@Chris P. Bacon

Thanks, I'm glad you enjoyed it.

I agree with you on the distance to the target. If I had it to do again, I would of had the distance to target be no more than 1.5 km. When I started making this mission, I wasn't planning on releasing it on the workshop, so I wasn't worried about a it being a little over 2km to the target.
Chris P. Bacon Dec 9, 2024 @ 11:20pm 
My only critique is the distance of the objectives you need to travel on foot while mandatory stealth.

Stealth part is no issue, just the objective is really far to run on foot to.
Chris P. Bacon Dec 9, 2024 @ 11:18pm 
Pretty sick mission. From unpacking the box to the boat, to actually lasing the targets for a missile strike. Man, you cooked.

Awesome work. :)
stburr91  [author] Dec 8, 2024 @ 4:56pm 
@Nacjo_Farmer

Thanks, I wasn't sure if people would like a mission that requires some stealth gameplay like I have in the first part of this mission.

I do like to add little immersive things to my missions like in the beginning of this one with the boat.
Nacjo_Farmer Dec 8, 2024 @ 3:17pm 
Next great mission! Script with boat on start is very immersive :) Good work :steamthumbsup: