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@Dreamwell In theory yes, but that would mean I'd have to write backstories for every PawnKind variety. It would probably be much easier to just have someone write a harmony patch for baby generation code that fixes it (which I'll add to my to-do list).
of course that's all just my speculation though, let me know if you manage to find any consistent workarounds for it
The FCP - Tools overwritre a lot of things and offers exactly zero options ... I hope you get your specific code seperated to your own soon, so we can drop this.
Research still has all the fallout stuff - but thats something I can simply ignore. Great mod!
I should also point out that half of the factions (including hutts) are intentionally set to use silver instead of credits, so don't be alarmed if not all of them use credits
@Flockerkill oh, didn't think about that. hard incompatibility has been lifted, but someone should let the integrated implants dev know that the modular hediff code is now a part of EBSG
Athena has been listed as an incompatibility to get people to stop using it, since the world generation crashes it was causing have been a consistent and unfixable issue for KotOR Factions users
@Flockerkill your save *should* still work if you've switched to EBSG, unless you were using some other mod that used AthenaFramework more heavily than mine did
As I cannot remove the framework or this mod from my save
@phatkok the Sith and Jedi enclave factions are from the Force Psycasts mod, which *should* have a compatibility patch that adds the Star Wars Xenotypes in. if it's still broken for you then look around for any error logs related to it and let Lee know
@Holy Nut currently AthenaFramework is required, HOWEVER I've just learned today that all of the important code from it has been ported over to a new framework mod that is under more active management. I'll be removing the AthenaFramework requirement in favor of this new one sometime in the near future, so stay tuned!
not getting any values to tweak for this faction.
@Turoknick I'd like to do something like that, but quest-related stuff like that is fairly complex and we're not quite at the stage where we're ready to dive into it (our top priority for next year is vehicles)
@DocHolliday it is planned. I think once we get the FCP/Star Wars Collab. Project code stuff set up I'll add the Sith titles in, since I'd wanted there to be some self-assignable title function for it, and Ranger Rick has code for that which could be integrated into the new SWCP toolkit
@Evan do they just sell normal vanilla loot right now? I'll look into fixing that tomorrow
@maelstrom I set the requirements for the noble and corrupt Republic titles to be much lower at the high ranks compared to vanilla empire, the Exchange and Hutt titles should be about the same
Beskar appears very rarely as an ore named "Mandalorian Iron" which has to be smelted in the Plasma Furnace. it's pretty difficult to find veins of it on normal maps, but if you play with Rimnauts 2 it can appear as an asteroid which should give way more of it