Total War: ROME REMASTERED

Total War: ROME REMASTERED

Hammer & Sickle: Total War Before It Was Cool
34 Comments
Dagovax  [author] Sep 15 @ 12:23am 
@Remnant of Chang'an This seems to be a system error. Probably due to faulty hardware. Check if you even have minimal requirements to run the game.
Remnant of Chang'an Sep 14 @ 5:41pm 
I get error 11 segmentation error whenever I first assault a town as the Soviets, with or without adding a siege ram. I would like to try the mod more, but I can't seem to get it to function when I first start a war on a town.
Dagovax  [author] Jun 1 @ 1:24pm 
@Mongolian_Man3000, no its only for Vanilla
Muchacho_Man3000 May 31 @ 10:40pm 
Is this mod playable with Barbarian Invasion?
T.M. Sattler May 25 @ 12:04pm 
absolute cinemah
kabillion Apr 19 @ 4:02am 
the ussr is underpowerd this mod overated
kabillion Apr 18 @ 9:06am 
buff the damage please
Texian45 Apr 15 @ 4:49pm 
the snipers are good but they should have less units in the real 1942 mod due to them being far more powerful
Blörkojambl Apr 12 @ 12:53pm 
can somebody explain what planes are good for and how to use them?
The Grinch Mar 11 @ 8:29am 
Awesome mod! Thank you!
Dagovax  [author] Mar 7 @ 12:21am 
1. Game has a limit in range.
2. I could increase bomb radius a bit. Ground units will always be able to hit them. That is how the game works
3. This mod is not balanced, the core idea was to make them overpowered in the first place
andrewjbell69 Mar 6 @ 7:35am 
For arty range, accuracy and damage need tweaked upward, WW2 arty was more accurate than a catapult and much longer range.

For planes bomber attack radius needs increased somewhat and ground units shouldn't be able to attack them.

Scout snipers may need a nerf though, 1 squad is probably the most ridiculously overpowered unit on the battlefield so that's probably going to effect 1942.
Dagovax  [author] Feb 27 @ 12:26am 
@andrewjbell69 what do you mean with that? In what way?
andrewjbell69 Feb 26 @ 1:11pm 
Artillery and plane mechanics need some tweaking.
nateyolo98 Jan 31 @ 5:49pm 
germany usa uk france japan be nice to add
niccodigge Jan 4 @ 4:40pm 
glorious, we could even have a WW2 mod
Bars ♌ Jan 2 @ 2:49pm 
Great mod, we are waiting for the addition of factions that participated in the Second World War.
kabillion Jan 1 @ 10:12am 
buff the damage please
milly1 Dec 28, 2024 @ 7:45am 
star man
Dagovax  [author] Dec 28, 2024 @ 1:42am 
You can now build ships
Dagovax  [author] Dec 28, 2024 @ 1:35am 
@Willbis @milly1 because I am a fool. I will patch that :)
milly1 Dec 27, 2024 @ 10:37am 
why cant we build more ships?
Texian45 Dec 26, 2024 @ 6:46pm 
@dagovax both
Texian45 Dec 26, 2024 @ 6:45pm 
11/10 fr bro
milly1 Dec 26, 2024 @ 2:25pm 
10 out 10 the mod
Willbis Dec 26, 2024 @ 1:54pm 
why cant we build more ships?
Dagovax  [author] Dec 26, 2024 @ 1:17pm 
@Texian45 are you commenting on this mod or on Melkor's vid?
Dagovax  [author] Dec 26, 2024 @ 1:16pm 
@The4thCamerA I solved that issue in today's patch :)
deshonbrown02 Dec 25, 2024 @ 10:01pm 
We got Soviet Union in Rome Total War?
Airstrike Commando Dec 25, 2024 @ 4:52pm 
Not the Total War: 1942 port to remaster we wanted, but the one we needed.
Texian45 Dec 25, 2024 @ 12:38pm 
pls make this a full on campaign!!!!!!!!
Dagovax  [author] Dec 25, 2024 @ 6:25am 
@The4thCameeA good point, I will check it probably this weekend. Thanks for the feedback
The4thCamerA Dec 25, 2024 @ 1:27am 
Hello, I can't seem to build watchtowers, and forts cost like 3 million denarii. I honestly won't use the forts anyways, but is there some way to make it so I can build the watchtowers?
fortebraccio1956 Dec 24, 2024 @ 10:29am 
But now there is the Italian Republic and "Patavium" is Padova in the Veneto, while "Mediolanum" is Milano in Lombardia.:steamhappy: