The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Idemdall's Folly (Bafungram the talking sword)
57 Comments
jwolfguardian Apr 1, 2016 @ 4:10pm 
Played this mod through for (I think) the 3rd time. Love it! Dialogue is inspired!
The Zinger Jul 16, 2015 @ 8:22pm 
Ummmm,is there a map marker? If not,than why isn't it appearing on my map?
mikey8432 Jul 10, 2015 @ 7:28pm 
hey cowdy just wanted to say i love the mod idea cant wait to test it out . it's to bad you dont mod anymore since this mod looks EPIC! wish you all the best dude & thanks ( Thumbs up )
Mr. K Jan 30, 2015 @ 11:37am 
OK, need any VAing for a Pen and Papper Game?
Just joking, but if you ever get back into Modding, let me know, you made some good ones.
ndcowdy  [author] Jan 30, 2015 @ 10:06am 
Thanks Mr K, but no plans currently to pick up the CS back up. Content to play and create stuff for Pen and Paper games at the moment.
Mr. K Jan 29, 2015 @ 10:20am 
Hey Cowdy, maybe you could add another quest, that makes you use Bafungram, in his various forms, and with his various Powers.
Mr. K Jan 29, 2015 @ 10:16am 
I love this Mod. I just restarted Skyrim, and I made it to Harmin's Mine, did the Quest, and got Bafungram. I also did the follow on Quest, it's fun too. I had no problems with this Mod, Cowdy has made a fun, and no-falt Mod.
Mr. K Dec 15, 2014 @ 10:41am 
NOOOOOO!!!! Don't Read the Spoiler, just read the 3 jurnals you find in Harmin's Mine.
ndcowdy  [author] Dec 14, 2014 @ 7:20am 
Spoiler for those who need handholding on the pillars

The diary text which holds the clue is....
'the turnins are al cuz Nixie is a water thing to al same'

And if you are still having trouble working that out....
The whale is the pillar animal connected with water

Hopefully no one needs this far down...
Turn all the pillars to whales then push the big button
Bakleth.ps Dec 13, 2014 @ 12:25pm 
Yeah ive read through the journals 10 times and i cant find anything about the pillars, sorry to force you but could you just tell me what the order of the pillars should be, cuz ive been stuck for a about 3 hours trying to figure it out, please just tell me.
ndcowdy  [author] Aug 9, 2014 @ 10:47am 
I haven't played Skyrim for ages myself, wouldn't be surprised if a patch had stopped this working properly.
Mr. K Aug 7, 2014 @ 8:41am 
Hi Cowdy, I have not played Skyrim in a long time, and I am going to enjoy playing the new 2nd Quest, and 2nd location.
jmh1773 Mar 27, 2014 @ 6:36pm 
I am extremely dense and can't get past the pillars. I would like a little help if it doesn't trouble you.
dcitrigno Sep 17, 2013 @ 11:36am 
@ndcowdy Thanks , i activated back into my game and ran it, I figure it out by "Carefully reading the journals " only thing is and i'm not sure but what level should one be to survive Nixie (aka be able to get pass her to the door in the side of the area she is in.)
ndcowdy  [author] Sep 17, 2013 @ 11:12am 
The answer to both the pillars and defeating the Nixie is in the journals and dialogue. The Nixie can not be harmed (and loves to tell you so) as long as the item it is bound to survives, have a look for a big glowing destructable item nearby. It's actually a very easy creature to kill as long as you don't think everything can be defeated by hitting it hard enough or resorting to console cheats, never a good idea in quests by the way, far too likley to break the scripts and quest progression.
dcitrigno Sep 17, 2013 @ 6:27am 
@ndcowdy like your mod however i found that the Boss at the end of the first section is way too overpowered in fact there is no way short of disabling the boss (you can't make a boss that can't be defeated in a normal way ) and there is no mod or anything else that even puts a dent in it's health. (don't take this the wrong way i'm not complaining it's just i noticed that it extremely difficult boss = )

Thing is after i use the console to defeat it i have to do the same on the doors so i'm assuming the doors are triggered by it's death. btw you mention if I done some other quest or something in game it would be easier to kill the boss since you don't mention what quest or quests and we aren't exactly mind readers it's very frustrating to say the least .
Kumoa Apr 27, 2013 @ 4:45pm 
Great mod. Only problem I have is i'm stuck at the piller puzzle. sigh.
ndcowdy  [author] Nov 27, 2012 @ 10:49am 
@Executioner, feel free to adapt the scripts and stuff if it helps with your mod. Sound files are prob the easy bit, just save a wav file (Audacity is good and free software if you don't have something already) and then attach them to sound objects in the CK.
Executioner Nov 26, 2012 @ 1:47pm 
is it okay if i utilize Bafungram's enchantment and power for a weapon that i am working on? and if so, can you send me instructions on how to make my own voice files for it? (i'll post an email address on your profile you can send the instructions to if you agree)
mitty1 Sep 24, 2012 @ 9:41pm 
Much thanx for the mod. His inane chatter and moaning about NOT being a great sword anymore still amuses me after many hours in his company. Next, I will make him into a dagger....
Executioner Sep 22, 2012 @ 9:10am 
i know about the machine the transforms Bafungram to different weapons but i was looking to actually transfer him to a different weapon altogether so i can add additional enchantments to it.

don't worry about it. real life ALWAYS takes precident. just take your time.
ndcowdy  [author] Sep 22, 2012 @ 1:25am 
Bafungram can't be disenchanted in the normal manner (scrpted chatter wouldn't work that way), at the end of the 2nd dungeon is a machine (look for Dwemer head) that lets you transfer him between different weapon types, Baf will of course voice his thoughts on his new form.
I've not had or heard any reports of chatter related crashes.
The next major component is slowly underconstruction, but non game comitments taking up a lot of my time at the moment.
76561198060885006 Sep 21, 2012 @ 11:28am 
Gah sorry, forgot to say: SUPER FU**ING Work!, man salutations. I love the dungeon, and the reward ! ! !
haha, yes your voice rox. Your accent even more so. But... Question.. upon killing a simple sablecat in the wilderness.. the sword mumbled something, halv way through.. and crashed the game.. your thought on this? Never happened before, and im really hoping its not the sword. cuz i wholeheartedly love it ! (would'of wish'ed you made it "choose if its 1 or 2 handed" able.
76561198060885006 Sep 21, 2012 @ 11:24am 
and if its disenchanted... whats the "gimme_again_code" ?
(just incase it doesent work... like Ebony Mail.. Tried transferring it to Ancient Shrouded Armor. Didnt go well..
Executioner Sep 20, 2012 @ 2:43pm 
also, subtitles don't work with this quest. can't wait for the next in the series :)
Executioner Sep 20, 2012 @ 2:41pm 
love the talking sword. some of his comments just get laughing! quick question though. is it possible to transfer Bafungram to another weapon via disenchanting and enchanting? i ask this because i notice that you can disenchant him.
ndcowdy  [author] Aug 10, 2012 @ 12:02am 
Sorry no plans to include Nexus
rainydays137 Aug 8, 2012 @ 6:57pm 
OMG I love you man! I was just searching for something like lilacor for skyrim. The morrowind mod was my favorite all time mod. Can you release this on nexus though? I didn't get skyrim through steam so I can't get it. :-( Please?!?!?!
Elf_Girl13 Jul 30, 2012 @ 5:00pm 
I <3 the swords voice!!!!!!!
If it is your voice, then you have a very attractive sounding voice!
Blazer Jul 21, 2012 @ 2:30am 
Just checked it now, everything seems to be working; got the message and can speak with Bafungram. Also the next stage of the quest seems to have worked; and the voice files for when you ask him about Idemdall are in order. Thanks for the swift response, it's good to see. =)
ndcowdy  [author] Jul 21, 2012 @ 2:13am 
Sound files seem to be sorted, let me know if not. Currently looking into some odd issues I've started to get with missing creatures, not effecting all so don't think a navmesh issue. If people could let me know if they are getting no bandits in Mine, No Druagr or dropping spiders in second location please.
Blazer Jul 21, 2012 @ 1:31am 
Ah ok, thanks for answering.
I didn't get a message when i entered the room, i did the "thing" for the boss (trying to not spoil it for anyone), then the two doors unlocked (well, i only heard the merchants one unlock, but i assume both did) went into bafungrams first, walked in, grabbed the sword, equipped it and wandered around for a bit (thought there might be a book or something in there explaining what to do), but nothing showed up or happened. I'm gonna re-download it, see if that fixes anything as i know sometimes steam can be fiddly with updates (and i've had this one sitting there for a while =P) I'll let you know if the problem persists
ndcowdy  [author] Jul 21, 2012 @ 1:12am 
The July 16th update is somehow missing a handful of sound and voice files, trying to sort now. Also had the navmesh issue hit during last test, only with actors that start in place might need to put a work around in for that.
ndcowdy  [author] Jul 21, 2012 @ 12:11am 
@Blazer: When found, the first set of dialogue with Bafungram is triggered by the Quest script checking if you have him equipped, so he will need to be in your hands, should take n longer than 5 seconds. A message box should have popped up when you went into the room where he is to drop you a hint and tell the script to start looking. Once he's talked to you then you get the spell.
Merchant issue is odd, sounds like it hasn't updated properly as that was how it was left in the first version, version two added a final voice line and a bunch of script results to it. Will check the files and if anyone else had same issue.
Blazer Jul 20, 2012 @ 6:37pm 
Heya,
Great looking mod (from what i've seen), downloaded it, completed the mine (actually didn't mean to go there yet, Jarl sent me to kill the bandit leader as a bounty quest) got the sword and freed the dude, only I seem to have encountered a problem. When i picked up the sword, it didn't speak or anything and there is no spell or power added that lets me speak to it (it still speaks in combat), so i can't choose the enchantment on it or fiddle with chatter frequency. Also the merchant dude that I saved doesn't lead me on to the next stage of the quest, he just says a line about a mage friend of his (that has no voice file attached) and then nothing happens. Please help?
Nakia Jul 16, 2012 @ 5:23pm 
Great new, thank you.
ndcowdy  [author] Jul 16, 2012 @ 4:10am 
Version 2 up
Nakia Jul 6, 2012 @ 3:21am 
Any word on the next episode in this adventure?
Slugg Jun 3, 2012 @ 11:21pm 
I am SO happy you did this. Lilacor was by far the most entertaining mod I got in Morrowind, I am very excited to try Baufungram!
Dungeon Diva May 31, 2012 @ 6:14pm 
hugely entertaining, Bafungram is a lot of fun. i can't wait for the next installment - thanks for a well thought out adventure 10/10.
ndcowdy  [author] May 23, 2012 @ 10:01am 
Yep next location is under construction, and Urollo will send you there when it's done
DarkSpiral May 23, 2012 @ 2:13am 
Just finished the mine.

I actually died once. Been so long since anything short of a dragon was a match for me, I wasn't paying attention to my health bar. Silly me. Nice work on the dungeon!

Am I correct in believing that the Old Nord ruins aren't available yet? I get a quick line of subtitles, suggesting Urollo is going to tell me where this place is, but no map marker gets placed, and there isn't actually any voice attached to the line.
Pirate.Or. May 18, 2012 @ 4:32pm 
Thumps up fun mod.
HappyMonday101 May 13, 2012 @ 3:39pm 
Top stuff!
anvil2011 May 10, 2012 @ 1:31pm 
INSTADL!
albone May 9, 2012 @ 11:48pm 
Well done.....High marks!!!
Nakia May 5, 2012 @ 5:12pm 
Thanks, ND. A very good mod and very challenging.
Talmyst May 5, 2012 @ 8:44am 
Just subed ND and wll try it out soon. glad to see it is finaly out ;)
NanoByteGhost May 5, 2012 @ 2:33am 
Cool, missed the release with everything thats been going on this week. But got it now. Thanks ND :)
ndcowdy  [author] May 5, 2012 @ 12:01am 
Thanks all for the comments. @Killy, that sounds fine, I'm happy for you to translate for the Russian site. Next location is in production and will include the means to transform Baf into other weapon types, just dependent on available time.