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Just joking, but if you ever get back into Modding, let me know, you made some good ones.
The diary text which holds the clue is....
'the turnins are al cuz Nixie is a water thing to al same'
And if you are still having trouble working that out....
The whale is the pillar animal connected with water
Hopefully no one needs this far down...
Turn all the pillars to whales then push the big button
Thing is after i use the console to defeat it i have to do the same on the doors so i'm assuming the doors are triggered by it's death. btw you mention if I done some other quest or something in game it would be easier to kill the boss since you don't mention what quest or quests and we aren't exactly mind readers it's very frustrating to say the least .
don't worry about it. real life ALWAYS takes precident. just take your time.
I've not had or heard any reports of chatter related crashes.
The next major component is slowly underconstruction, but non game comitments taking up a lot of my time at the moment.
haha, yes your voice rox. Your accent even more so. But... Question.. upon killing a simple sablecat in the wilderness.. the sword mumbled something, halv way through.. and crashed the game.. your thought on this? Never happened before, and im really hoping its not the sword. cuz i wholeheartedly love it ! (would'of wish'ed you made it "choose if its 1 or 2 handed" able.
(just incase it doesent work... like Ebony Mail.. Tried transferring it to Ancient Shrouded Armor. Didnt go well..
If it is your voice, then you have a very attractive sounding voice!
I didn't get a message when i entered the room, i did the "thing" for the boss (trying to not spoil it for anyone), then the two doors unlocked (well, i only heard the merchants one unlock, but i assume both did) went into bafungrams first, walked in, grabbed the sword, equipped it and wandered around for a bit (thought there might be a book or something in there explaining what to do), but nothing showed up or happened. I'm gonna re-download it, see if that fixes anything as i know sometimes steam can be fiddly with updates (and i've had this one sitting there for a while =P) I'll let you know if the problem persists
Merchant issue is odd, sounds like it hasn't updated properly as that was how it was left in the first version, version two added a final voice line and a bunch of script results to it. Will check the files and if anyone else had same issue.
Great looking mod (from what i've seen), downloaded it, completed the mine (actually didn't mean to go there yet, Jarl sent me to kill the bandit leader as a bounty quest) got the sword and freed the dude, only I seem to have encountered a problem. When i picked up the sword, it didn't speak or anything and there is no spell or power added that lets me speak to it (it still speaks in combat), so i can't choose the enchantment on it or fiddle with chatter frequency. Also the merchant dude that I saved doesn't lead me on to the next stage of the quest, he just says a line about a mage friend of his (that has no voice file attached) and then nothing happens. Please help?
I actually died once. Been so long since anything short of a dragon was a match for me, I wasn't paying attention to my health bar. Silly me. Nice work on the dungeon!
Am I correct in believing that the Old Nord ruins aren't available yet? I get a quick line of subtitles, suggesting Urollo is going to tell me where this place is, but no map marker gets placed, and there isn't actually any voice attached to the line.