The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Idemdall's Folly (Bafungram the talking sword)
   
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40.112 MB
Apr 28, 2012 @ 9:00am
Jun 12, 2020 @ 6:15am
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Idemdall's Folly (Bafungram the talking sword)

Description
In the hills south of Fort Greymoor lies an ancient Nord ruin which has at some point been renamed Harmin's Mine. It lays in wait to ensnare hapless souls and for a fated adventurer to discover its story, its treasure, a missing merchant and a mysterious sentient sword. To do so they will need to follow clues, dispatch ghosts & bandits, solve puzzles and vanquish an invulnerable foe.

These quests are intentionally challenging. The key opponent in this quest, depending on your approach could be either easy or impossible to kill. All the clues you need are in journals found during the quest (three in total).

The action then moves onto a second location where the player can start to learn more about the Great Enchanter and discover one of his constructs which will allow you to change which weapon Bafungram inhabits.

An additional location called Fjallborg a little south of Labyrinth may one day become accessible (if I get back into Skyrim for long enough to finish it).

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Bafungram, the talking sword:

A tribute to Lilacor from Buldur's Gate (some of his lines are taken from or inspired by Baldur's Gate, as well as a few other cultural references), he is found at the end of the Harimins Mine quest. He starts out as a Daedric great-sword with enchantments to do electrical damage, and an option to either trap souls or absorb Health, Stamina or Magicka through dialogue options.

Pick him up and equip him to talk to him the first time, after that you can use a power to call up dialogue with him. Talking to him presents you with options on enchantment use and chatter frequency. While equipped he will periodically pipe up with conditional comments, use him in combat and he will be in his element.

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Big thanks to:
Nakia: for providing an appropriately scary evil voice for the Nixie.
Mrs C: for providing the Nixie’s softer voice.
Mr. K: for play-testing and lots of really useful feedback.


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Revisions:
12th June 2020: Updated and polished the writing to make quests clearer. Made some tweaks to some of the voice files. Made some tweaks to the interiors to fix some graphical issues and fill out some areas.
16th July 2012: Added a new follow on quest, to a new dungeon location with a machine to transform Bafungram into other weapon types. If the player already has Bafungram, a script will remove the old version and add a new one along with 'talk to' power. Script removed from the weapon itself as this conflicted with displays etc.
5th May 2012: Lowered volume and tinkered with sound files, changed behaviour of bandit boss.
Popular Discussions View All (2)
1
Jul 28, 2013 @ 6:08am
stuck
Kumoa
0
Aug 26, 2020 @ 1:20am
stuck freeing the guy after the boss
paradisegalaxy
57 Comments
jwolfguardian Apr 1, 2016 @ 4:10pm 
Played this mod through for (I think) the 3rd time. Love it! Dialogue is inspired!
The Zinger Jul 16, 2015 @ 8:22pm 
Ummmm,is there a map marker? If not,than why isn't it appearing on my map?
mikey8432 Jul 10, 2015 @ 7:28pm 
hey cowdy just wanted to say i love the mod idea cant wait to test it out . it's to bad you dont mod anymore since this mod looks EPIC! wish you all the best dude & thanks ( Thumbs up )
Mr. K Jan 30, 2015 @ 11:37am 
OK, need any VAing for a Pen and Papper Game?
Just joking, but if you ever get back into Modding, let me know, you made some good ones.
ndcowdy  [author] Jan 30, 2015 @ 10:06am 
Thanks Mr K, but no plans currently to pick up the CS back up. Content to play and create stuff for Pen and Paper games at the moment.
Mr. K Jan 29, 2015 @ 10:20am 
Hey Cowdy, maybe you could add another quest, that makes you use Bafungram, in his various forms, and with his various Powers.
Mr. K Jan 29, 2015 @ 10:16am 
I love this Mod. I just restarted Skyrim, and I made it to Harmin's Mine, did the Quest, and got Bafungram. I also did the follow on Quest, it's fun too. I had no problems with this Mod, Cowdy has made a fun, and no-falt Mod.
Mr. K Dec 15, 2014 @ 10:41am 
NOOOOOO!!!! Don't Read the Spoiler, just read the 3 jurnals you find in Harmin's Mine.
ndcowdy  [author] Dec 14, 2014 @ 7:20am 
Spoiler for those who need handholding on the pillars

The diary text which holds the clue is....
'the turnins are al cuz Nixie is a water thing to al same'

And if you are still having trouble working that out....
The whale is the pillar animal connected with water

Hopefully no one needs this far down...
Turn all the pillars to whales then push the big button
Bakleth.ps Dec 13, 2014 @ 12:25pm 
Yeah ive read through the journals 10 times and i cant find anything about the pillars, sorry to force you but could you just tell me what the order of the pillars should be, cuz ive been stuck for a about 3 hours trying to figure it out, please just tell me.