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1.该模组疑似与性能鱼(Performance Fish)有冲突——女士人形在移动时会随机触发键值错误,导致性能鱼无法正确解析其键值并报错(爆红字)。目前不清楚其他人形是否也会触发此类错误。
2.侍女人形因未知原因不会自行在电量即将耗尽时去充电,即使让殖民者强行将其拉去充电,它也会很快自己走开,导致无法正常充电。这一过程中没有观察到红字报错。
如有需要,我可以提供具体报错信息。恳请您解答或尝试修复!
Tried to use an uninitialized DefOf of type BodyPartDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) Debug info: DirectXmlToObject is currently instantiating an object of type DMS.CompProperties_WeaponImprint
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.BodyPartDefOf:.cctor ()
DMS.CompProperties_WeaponImprint:.ctor ()
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
I've tested this by spawning in a survival rifle, an Automatroid AMR and a Dawnblade. With no equipment a Lady can equip the survival rifle but not the AMR or Dawnblade, throw on an exoskeleton and a Lady can equip an AMR as well but still no Dawnblade.
Not exactly an exhaustive test but I hope it clears things up. The Big Sister also seems to act like a Humanoid + Exoskeleton when naked.
Is it possible that I have a conflicting mod or is this intentional?
Also had a thought for a *Cough Cough* mobile growth vat chamber that can basically be a "mother". Might be too much, but it kind of fits a niche, besides I think it would complement the Lady, and more so Maiden. I have the surrogate mother, (another mod) that cares for children but doesn't teach them... but if there was an all in one package that'd be killer.
I'd love the idea of the robots from this mod being able to become fully functions instead of just mechanics somehow.
From the sound of your mod description. The lady is pretty much capable of handling any weapon a human can. But... I tried giving the lady a riot breaker from cybernetic warfare and special weapons... And it says weapon is not supported??
Wha? Why cant it? Mass? Unsupported mod? How exactly is the 'supported weapons' logic handled? Or is it manually added? If so, then this is quite the dedication, as i am seeing weapons from a mod where the weapons are not even supposed to be finished (muv-luv: annihilation)
If its automatic. That i am deeply confused on its logic. I assume its based on weight limit, the riot breaker is 4.50 kg so maybe its limit is 4 kg?
But no. It seems to able to use an AT cannon form project itzal just fine. Which weights 35 kg!
So... Can you tell me how exactly is the supported weapon category is determined?
https://gist.github.com/HugsLibRecordKeeper/f4e327d65feda1b9dc5556485d26c507
每次征召或者更换工作目标的时候都会出两次最后一段里的那个红字
這些MG-1,MG-3機器人是否有辦法使用Amplified Mobility Platform或是AOBA的載具?
.....甚至想使用Human Power Generator Mod裡的踩腳踏車發電
我有嘗試在<mechEnabledWorkTypes>修改, 但是方向好像是錯的?
Is there any way for these MG-1 and MG-3 robots to use Amplified Mobility Platform or AOBA vehicles?
.....I even want to use the bicycle in the Human Power Generator Mod to generate electricity
I tried modifying <mechEnabledWorkTypes>, but the direction seems to be wrong?
"The disc provided by the intermediary allows you to use the blueprints inside to build a new mechanical constructor and 4 new types of humanoid synthetic robots once you researched the hybrid engineering, and in the end, the intermediary reminds you
"Users are responsible for moral and ethical issues arising from their use of this technology.""
Research hybrid engineering in the Dead Man's Switch tab, should be after Artificial Muscle towards the top. If you are using a research mod, I recommend turning off "Hide locked Research" to get your bearings for a second