RimWorld

RimWorld

The Dead Man's Switch - Synthetic
120 Comments
Sorayuki Apr 23 @ 11:57pm 
作者您好!我很喜欢您的这个模组,但是我在游玩时遇到了以下问题:
1.该模组疑似与性能鱼(Performance Fish)有冲突——女士人形在移动时会随机触发键值错误,导致性能鱼无法正确解析其键值并报错(爆红字)。目前不清楚其他人形是否也会触发此类错误。
2.侍女人形因未知原因不会自行在电量即将耗尽时去充电,即使让殖民者强行将其拉去充电,它也会很快自己走开,导致无法正常充电。这一过程中没有观察到红字报错。
如有需要,我可以提供具体报错信息。恳请您解答或尝试修复!
Fargon_Rays Apr 17 @ 4:05am 
I have a problem here (I know English terribly, so I write through a translator, so I'm sorry). For some reason, after restarting the save, the synthetics get a hairstyle, and I can't get rid of them or change them in any way. I've already deleted all the hairstyles related mods, but they still don't disappear. I don't understand if this is a bug or a feature?
roc Apr 14 @ 9:49am 
显示有以下黄字
Tried to use an uninitialized DefOf of type BodyPartDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead) Debug info: DirectXmlToObject is currently instantiating an object of type DMS.CompProperties_WeaponImprint
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.DefOfHelper:EnsureInitializedInCtor (System.Type)
RimWorld.BodyPartDefOf:.cctor ()
DMS.CompProperties_WeaponImprint:.ctor ()
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
Flash Apr 6 @ 4:49am 
Hi AOBA, why your new mod "The Dead Man Swithc AncientCorps" doenst show up on your steam page? I was searching for new mods on my phone and i can see it there, but when i enter my steam in computer, the mod dont show up, do you know why?
roc Mar 31 @ 6:53am 
和android 一起使用的话,女性机械体会有数行红字
MMorin Mar 28 @ 12:32pm 
It may have been just an incompatible weapon i tried (i dont remember which it was) to get it to use, then, i tried to have it equip but i decided to continue my dragoon colony and all my synthetics have been able to equip general weapons, especially those from DMS. The biggest confusion is that the Armiman lists weapons.
AOBA  [author] Mar 28 @ 8:48am 
@MMorin @Astora Yes, I noticed that people have some confusion when a mech doesn't have a base weapon system limit. The next update in core DMS mod will apply extra info in supported weapon stats.
Apollo Densin Mar 28 @ 7:10am 
Just started, but I am somewhat getting Xenosaga Realian vibes from the lore of this.
Astora Mar 21 @ 1:40pm 
@MMORIN I think that's an issue with how the Lady works vs other Automatroids. As far as I can tell the Lady can equip anything a normal humanoid pawn can.

I've tested this by spawning in a survival rifle, an Automatroid AMR and a Dawnblade. With no equipment a Lady can equip the survival rifle but not the AMR or Dawnblade, throw on an exoskeleton and a Lady can equip an AMR as well but still no Dawnblade.

Not exactly an exhaustive test but I hope it clears things up. The Big Sister also seems to act like a Humanoid + Exoskeleton when naked.
MMorin Mar 17 @ 11:44am 
So when using the Dragoon start the Lady starts with a rifle, but when looking at supported weapons neither she nor the Big Sister can use anything other than stationary weapons like the mortar.

Is it possible that I have a conflicting mod or is this intentional?
Micavich Mar 16 @ 6:43pm 
Finally, my sginalis fantasies come true
CullingCommando Mar 16 @ 12:37am 
I love this mod, along with the dead man's switch. They are hard workers; great at performing surgeries, farming, and combat. Quick question though, do these girls have the ability to "awaken" similarly to the droids in the dead man's switch? I haven't seen it happen. If it did happen would they become pawns?

Also had a thought for a *Cough Cough* mobile growth vat chamber that can basically be a "mother". Might be too much, but it kind of fits a niche, besides I think it would complement the Lady, and more so Maiden. I have the surrogate mother, (another mod) that cares for children but doesn't teach them... but if there was an all in one package that'd be killer.
Numidyum Mar 14 @ 4:20am 
Can raiders spawn with them?
逐辰 Feb 28 @ 3:53am 
我的也出bug了,只能用炮塔
GK_QJY88 Feb 26 @ 7:07pm 
请问下造出来的人形只能使用固定炮塔不能像其他机兵一样装备普通武器是设定如此还是我出bug了?)
NekoRain_ Feb 25 @ 2:47am 
希望它們的技能能拉高些
Pvc pipe Feb 22 @ 9:06am 
How do I resurrect the bots?
塔洛斯_Talos Feb 4 @ 10:15pm 
@Exia-TTXA 等等?這個Mod只是在你有安裝[NL] Facial Animation - WIP會更換另一組圖檔,他沒辦法像其他FA去依照情緒及行為去做動態臉部變化,FA動態變化無法給機械體使用的。
....... Jan 30 @ 11:08pm 
遇到了人形穿裝備不顯示的bug,把各種身形mod下了還是不行,翻了翻評論區之後發現還真的是Insectoids 2 - Isopoda geneline導致的,這也太邪門了,但我下了之後我那電蟲誰給我補上啊(
Cirdain Jan 29 @ 6:47pm 
Silly question, can they man turrets and the bunkers from Fortifications - Industrial?
Exia-TTXA Jan 27 @ 6:40pm 
与[NL] Facial Animation - WIP 这个MOD兼容很差,时好时坏。望修复QwQ
「Brainiac」 Jan 27 @ 8:00am 
hi! is it possible to make stand alone mod with mechanoid that can use pawn equipment (apparel, weapon, etc.)?
Zilliax Jan 26 @ 7:24pm 
大姐头的武器装上似乎就取不下来只能装在背包里,同时大姐头的武器系统描述似乎也有问题,龙骑兵系列没有显示在可装备的武器里.
Klaustraphobic Jan 21 @ 8:05pm 
Would be super cool if we can use the synths to pilot dragoons
nanjo_eli Jan 19 @ 9:18pm 
不知道为啥我的机兵穿了衣服但是不会显示出来,还是光溜溜的
thebewunderer Jan 18 @ 2:55am 
I had one of my Lady synths gain sentience and leave my mechanators control. They are still friendly and considered one of my mechs. Is there any way I can make them an official pawn?

I'd love the idea of the robots from this mod being able to become fully functions instead of just mechanics somehow.
Command Wanzer "Bloodking" Jan 16 @ 4:20am 
Hello there. I am a bit confused of the logic on which weapon is supported for the lady.

From the sound of your mod description. The lady is pretty much capable of handling any weapon a human can. But... I tried giving the lady a riot breaker from cybernetic warfare and special weapons... And it says weapon is not supported??

Wha? Why cant it? Mass? Unsupported mod? How exactly is the 'supported weapons' logic handled? Or is it manually added? If so, then this is quite the dedication, as i am seeing weapons from a mod where the weapons are not even supposed to be finished (muv-luv: annihilation)

If its automatic. That i am deeply confused on its logic. I assume its based on weight limit, the riot breaker is 4.50 kg so maybe its limit is 4 kg?

But no. It seems to able to use an AT cannon form project itzal just fine. Which weights 35 kg!

So... Can you tell me how exactly is the supported weapon category is determined?
Touhou Jan 13 @ 4:24am 
@Kitasan kitaso 你可以用mech work tab , 可以直接像管殖民者一樣管機械
Kitasan kitaso Jan 12 @ 1:47am 
佬可以求一个机械体小人分开工作的选项吗,比如女士可以进行医疗收割,玩家可以单独选择机械体小人是否允许进行医疗工作或者收割工作这样
A Timelost Dial-Up Modem Jan 11 @ 4:24pm 
Head's up: Lady visuals broke after dead man switch's dependency (exosuit framework) recently updated. Took me a long time to track this down, since the Lady's body was both dead (not related) but also invisible with the broken visuals. This broke every other sprite in the game with VFE dependencies as long as my camera was "looking" at the Lady.
lloki Jan 10 @ 3:12am 
Ok, it's from Dead Man's Switch, I guess if you have the VFE Androids active :)
lloki Jan 10 @ 3:09am 
Ok, but S-5 "Armiman" is not the same as Synth xenotype, am I correct? I used a permit to add a squad of Synths to my colony and they are acting as VFE Androids, they even romance with each other :D (but this is probably my fault, as I'm using Romance of the Rim mod). Which one of your mod is adding these Synths then?
MilkSteak Jan 9 @ 8:28am 
thanks for the mod however those units really need some tweak, their skills are too low to craft anything decent :steamfacepalm:
大姐头有爆红字的恶性bug

https://gist.github.com/HugsLibRecordKeeper/f4e327d65feda1b9dc5556485d26c507

每次征召或者更换工作目标的时候都会出两次最后一段里的那个红字
cliff312966 Jan 6 @ 6:57pm 
Great mod but i feel like the work level of the synth are a bit low.
The Seraph of Tomorrow Jan 5 @ 8:30pm 
Looking through this the moment I read Big Sister I got Bioshock flashbacks.
Nos Jan 5 @ 3:23am 
大姐头的描述让我以为它能开龙骑兵
ranger76th Jan 4 @ 7:40am 
冒昧請教:
這些MG-1,MG-3機器人是否有辦法使用Amplified Mobility Platform或是AOBA的載具?
.....甚至想使用Human Power Generator Mod裡的踩腳踏車發電
我有嘗試在<mechEnabledWorkTypes>修改, 但是方向好像是錯的?

Is there any way for these MG-1 and MG-3 robots to use Amplified Mobility Platform or AOBA vehicles?
.....I even want to use the bicycle in the Human Power Generator Mod to generate electricity
I tried modifying <mechEnabledWorkTypes>, but the direction seems to be wrong?
≮梦の影≯ Jan 4 @ 7:19am 
女士好像不兼容ce,他的护甲仍然是以原版的方式显示,不过这应该是ce那边的问题
Rena the Lunatic Dec 30, 2024 @ 1:47pm 
@GreyHound[TH]

"The disc provided by the intermediary allows you to use the blueprints inside to build a new mechanical constructor and 4 new types of humanoid synthetic robots once you researched the hybrid engineering, and in the end, the intermediary reminds you
"Users are responsible for moral and ethical issues arising from their use of this technology.""

Research hybrid engineering in the Dead Man's Switch tab, should be after Artificial Muscle towards the top. If you are using a research mod, I recommend turning off "Hide locked Research" to get your bearings for a second
GreyHound[TH] Dec 30, 2024 @ 6:27am 
How can I access the research?
Dango Dec 27, 2024 @ 6:55am 
侍女可以执行驯兽工作,但仅能屠宰动物,无法挤奶,这是bug还是设定上不会挤奶?
PB Dec 25, 2024 @ 4:26am 
is the hair from a different mod?
ZAX Dec 23, 2024 @ 5:16pm 
@AOBA 排查了一下,居然是Insectoids 2 - Isopoda geneline会导致这个问题,不知道为啥一个加虫子的mod会影响渲染:steamsad: 感谢大佬
OffYourTopic Dec 20, 2024 @ 2:01pm 
It looks like the Armiman is able to do animal handling work, but they cant release animals back into the wild, they just get stuck in an infinite loop when trying
山田凉前辈! Dec 20, 2024 @ 1:32am 
无法使用人物编辑器编辑合成人形,会直接跳转到殖民者的界面:steamsad:
Tiramisu Dec 19, 2024 @ 9:58am 
茉约1.5移植的衣服强制装备后会直接消失,是不兼容嘛
灵能猫猫 Dec 19, 2024 @ 8:08am 
我这里一直爆出workgiver红字,在红字中看到了访客mod,且可以确定的是收取兽耳娘的动物产物会导致红字
AOBA  [author] Dec 19, 2024 @ 4:51am 
@ZAX 如果有幻化MOD可能會不兼容
ZAX Dec 16, 2024 @ 7:59pm 
不知道是兼容问题还是bug,这些小人在机械师的管理栏里面没有头像,而且穿上衣服以后显示不出来+爆红字,麻烦大佬康康