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Idk what this means, but debug is spamming with this error. It started after installing CE(dev)
(Ik I spelled that wrong <33 )
but now im gonna make fatigue pants SO YALL STOP ASKING lol
also the armor when made should pop out green NOT white
https://steamcommunity.com/sharedfiles/filedetails/?id=2873545234&searchtext=xenomorph
I have noticed that there is yellow warning regarding what I assume is interaction of this mod with hospitality.
FactionDef pphhyy_Faction_URMC must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in URMC.
I am not sure if this is real issue or just fault of my massive mod list (help, I can't stop adding mods)
@acidity the mod does not require any of the dlc but it does require the VE framework mod
some of the mods contents do need dlcs but they just wont show up in game if you dont have said dlcs, so there should be no conflict
@Fenc the spec ops stuff will let you cloak your pawns, the wepons will have a huge damage increase but less range, hopefully incentivising you to get close and shoot while invisible
and the weapons will also be for destroying structures
as it stands the CE version is not the focus; vanilla is. i dont use it and nether do the people currently patching it for CE. So its kinda alot of guessing, since we dont wanna spend a ton of time on making it balanced for CE
that being said IF they are as good as the CE charge weapons then theres nothing to balance, thats how they are supposed to be with vanilla lol
May everyone who comments "1.7?" in a few years on your mod pages die instantly
Yes, some of the existing armor will get vac seal too though
Are you planning a vacsuit variant release any time soon?