Garry's Mod

Garry's Mod

gm_lostcoast
98 Comments
YourBoiMikey Dec 22, 2023 @ 3:53am 
I think that map was made of fake factory
SirSwerving Jul 15, 2022 @ 9:44am 
If you ever noticed combine soldiers having janked up animations when you play on a server, This mod is likely the cause.
kubason Nov 19, 2021 @ 8:18am 
Thanks,i allways wanted the lost coast map withoujt the stupid soldioers so i make mr bean brutally burning puro with a flamethrower in a church while pewdiepie is watching him.
Lamers Mar 28, 2020 @ 3:55pm 
very good map :)
Penguin Sep 7, 2019 @ 1:30am 
2008, crymod
Krul_Tepes72 Aug 16, 2018 @ 9:06am 
Is there a night version?
Buszman Jul 11, 2018 @ 4:34am 
Is the headcrab carnister working?
Jamesinator Jun 14, 2018 @ 2:32am 
i dont know if this is a bug or not, but i have lost coast and all hl2 things but u said to requirments. So why is there errors everywhere? Am i meant to have something? Can i get some help on this please?
bean boy Apr 1, 2018 @ 2:02pm 
Cool and good.
Valjalamesta Mar 27, 2018 @ 7:39am 
Buen mapa
Fentanyl Overdose Feb 1, 2018 @ 4:48pm 
grasias por el mapa
✝∆Alter Ego Jan 19, 2018 @ 3:56pm 
thank you I trying find 500 years lost coast content
Toast9418 Oct 19, 2017 @ 7:03pm 
@ max_Tax_Smacks yah that is a bug, even when you mount Lost coast
ScottishBeverage62 Sep 8, 2017 @ 1:08am 
Still broke? Alright then.
Turambar Aug 11, 2017 @ 12:28pm 
hmmm ok lo desscargo
Max_Tax_Smacks Jan 15, 2017 @ 1:53pm 
there are some problems with the wooden bridge. If you were looking at the wooden bridge a certain way it will just vanish. So it has the feeling like you are walking on air. And it seems that sometimes I keep falling off of the invisable bridge. So may you please fix that.
ScottishBeverage62 Jan 7, 2017 @ 12:36pm 
@Memes are stupid
I'm getting the same problem. Some props pop in and out and other don't. I don't know what the problem could be.

The orignal Lost Coast map works fine so I assume this might have something to do with the removal of the func_areaportals. I hope @Kidnation might know whats up.
Sharks Nov 26, 2016 @ 1:29pm 
Pop in and out.
MattySrc  [author] Nov 25, 2016 @ 1:13pm 
@The Loch Ness Bombster, You mean they just pop in and out right next to your, or do you mean the fading props in the background.
Sharks Nov 25, 2016 @ 7:55am 
Props turning invisible everytime I move.
MattySrc  [author] Nov 24, 2016 @ 11:18pm 
@The Loch Ness Bombster, How so?

What is glitchy about it specifically?
Sharks Nov 24, 2016 @ 8:48pm 
This map is glitchy as Hell.
ARZIAC Sep 10, 2016 @ 7:43am 
what about making this like zs_lostcoast? like adding all the new rooms and props?
misled Sep 10, 2016 @ 12:55am 
i guess but more half lifey XD I LOVE THE GAME
henri Jul 20, 2016 @ 8:49am 
it looks like a cliff town from just cause 3! awesome!
NinjaTheDude Jun 7, 2016 @ 11:06am 
@Kidnation i added you on steam, please message me there!
MattySrc  [author] Jun 7, 2016 @ 11:05am 
@NinjaTheDude, Ok thats fine, as long as I'm atleast included in the credits because this did take A LONG TIME to compile and re-put this together, and instead of the BSP, I can give you the VMF instead.
NinjaTheDude Jun 7, 2016 @ 10:59am 
@Kidnation i like the look of the map and i want to make a zombie survival map out of it.
if you give me the bsp i will give you full credit for fixing up the map!
MattySrc  [author] Jun 7, 2016 @ 10:57am 
@NinjaTheDude, What do you want to try?
NinjaTheDude Jun 7, 2016 @ 10:56am 
could i get the bsp of this map please, i would like to try somethings out on lost coast!
MattySrc  [author] Apr 15, 2016 @ 10:16am 
@JOAJE, Why, If I shorten the map, that means removing critical content from the map and remove huge parts of it...
Neuron Apr 15, 2016 @ 9:35am 
125 FUCKING MBS, PLEASE SHORTEN THIS MAP GODDAMNIT
JD the fish Mar 21, 2016 @ 2:11pm 
Can you please make a night version of the standard lostcoast? With NPCs, i want it for the stealth mod and stuff... thx.
jvanhierden Feb 10, 2016 @ 4:18am 
really awesome! I love how it looks.
rattystrats Dec 31, 2015 @ 9:28pm 
Well that sucks. I thought it would be interesting to see a new place instead of City 17.
MattySrc  [author] Dec 31, 2015 @ 9:25pm 
@Avious, yeah it's just a Tech Demo, with no connection to the story.
rattystrats Dec 31, 2015 @ 9:23pm 
Ok. It wan't a real game, was it? No story or anything at all?
MattySrc  [author] Dec 31, 2015 @ 9:07pm 
@Avious, It was a test for Valve, they tested some new technology (Bloom) on this map, and also used a performance test on it as well, to see how well the normal user's FPS would stand it.
rattystrats Dec 31, 2015 @ 8:19pm 
What was the point of HL2: Lost Coast, anyways?
MattySrc  [author] Sep 7, 2015 @ 10:31pm 
@Doctor Nova, there might be some, but there is then they also might be broken, I'm not sure.
MattySrc  [author] Jun 20, 2015 @ 9:45pm 
@GABE_MINE, Your welcome.
TETR4 Jun 20, 2015 @ 9:44pm 
Thanks a lot kid nation aand yes i was talking about gunships and hunter chopers
MattySrc  [author] Jun 20, 2015 @ 9:14pm 
@GABE_MINE, but otherwise, I will fix it, probably in the next update along with the RT Camera fading fix. :paws:
MattySrc  [author] Jun 20, 2015 @ 9:09pm 
@GABE_MINE, If the npc is a manhack or scanner, then they would need air nodes and some scripted events, if the npc is a gunship or helicopter, the reason they will not move anywhere else accept the spot they where spawned in is because there are no path_tracks to move along, and therefor will act as the spot they spawned at, as the only path_track to them and will move back to it if they are moved in "unnatural ways", they would need path_tracks around the map, they connect like a railroad track, the only downside to that is they are "restricted" to the path_track, meaning they don't move freely like manhacks or scanners, but they will move along it and will try to get the best beat on their target, if any.
MattySrc  [author] Jun 20, 2015 @ 8:59pm 
@GABE_MINE, Depends on the npc, are you talking about a Gunship or Helicopter? those are the only npcs I know of that would have that behavior.
TETR4 Jun 20, 2015 @ 8:55pm 
thanks Kidnation. its a great map. but like some other maps ive played flying npc's will not move from where they were spawned and will go back if moved away with the phy gun? why is this and will you fix it?
MattySrc  [author] Jun 20, 2015 @ 8:35pm 
@GABE_MINE, actually it's not, it's because of a trigger_hurt thats enabled when you go to the church so when you fall, you wont survive, valve made it so when you die it loads up the previous save, but in gmod thats different because of a respawning system, so the trigger_hurt is still enabled when you respawn because no save was loaded, and therefor killing you at a constant rate when ever you respawn. The animation for blackout.mdl (when you wake up and get up from the beach) is only played once and is actually killed from the map once it's done, but yes the constanly dieing bug is fixed because I removed all trigger_hurts. :paws:
TETR4 Jun 20, 2015 @ 8:28pm 
in the normal version of lost coast map if you die and respawn you get killed forever. it might have something to do with the animation when you wake up
MattySrc  [author] Jun 20, 2015 @ 8:22pm 
@GABE_MINE, what?
TETR4 Jun 20, 2015 @ 8:19pm 
when it said its fixed does it mean you don't die every time i respawn?