STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 5.1 - The Final Update
227 Comments
pitsi Sep 12 @ 2:38am 
pesimo super lento, todos las facciones estan contra ti quieres subir algo o crear algo y te ataca una luego otra luego otra tu comandantes son unas mierdas y la de ellos tiene naves qe te doblan o triplican su tamaño super dificil o tiene mucho dinero o no tienes espacios o ninguno de los 2 demaciado dificil con tan pocas unidades que te permite tener darle frente a facciones que estan super desequilibradas todos tienen super naves cuales no les puedes destruir cañones o asi tienes que quitarle toda la vida para poder inutilisarlas y estan exajeradamente fuerte a pesa de estar en modo facil. eso no es lo malo lo dificil no es lo malo lo malo es lo puto lento que esta a pezar de tener una 4060ti y un ryzen 5
yeah... ama just stick to 4.0 untill this mod gets somewhat optimized...
El Presidente Sep 7 @ 8:37am 
Nice concept but comically undercooked. free mode does not smoothly run in the slightes and almost always crashes. Performance is really weirdly smooth but Dips waay harder than in 4.0 and many bugges units that dont work
masongd17 Sep 1 @ 11:22pm 
bro fix the MC 75 it dosn't look how it should
Dr. Johnny Aug 30 @ 2:11pm 
Free mode keeps crashing.
War Aesthetic Aug 29 @ 10:48am 
What version can I get that is just space battles and has the death star?
HackersAreBastards Aug 20 @ 2:01am 
I really like this version and it has a lot of potential, but the main issue is performance problems. On the big GC map, there are heavy lags and freezes of over 60 seconds after a short time, and it's not hardware-related. Something’s causing issues, and the balance needs tweaking — the cap is too low.
Skeletor Aug 12 @ 8:51pm 
There are popcap buildings available on all planets, they are the agriculture ones.
Wolfy101 Aug 12 @ 5:11pm 
how do you increase the unit count
Skeletor Aug 12 @ 4:45pm 
Performs well and honestly I like how polished it is compared to 4.0, it also helps that this version got rid of the meta humor tbh.
BloodGozilla Aug 5 @ 9:51am 
Very bad performance issues and hangups sadly
G MAN Jul 31 @ 11:47pm 
freezing issues
Who knows Why how to use FreeMode will always collapse because of various problems
Is it because this mod is not perfect? SO How to solve this problem?
I very need HELP PLS.
I really like this mod, but it's really hard to always run for no reason:Tlipoca:
The 5th Legion Jul 28 @ 1:12pm 
Does anybody else have bad perfrormance and fps for this mod? I have a 2080ti and a pretty good computer, every other mod works better than fine but this one seems to suffer pretty badly while running.
Sportdude_400 Jul 27 @ 9:49am 
Does anybody know how the hell the bases gamemode works for ground battles? I dunno if I'm missing something, or if it's just an unfinished aspect of the mod. PLEASE help!
Pizza lord 232 Jul 26 @ 12:49am 
Thank you so much
bruh machine Jul 25 @ 11:26pm 
Like what Tox/Fox-7 said I would like a return to the regiment system as well. Honestly, that is the most immersive and fun part of remake.
Mandalore the Ultimate Jul 20 @ 10:53pm 
RIP, i love you guys for the work yall did
StarSilver117 Jul 18 @ 6:02pm 
What happened to the AI mode?
Tox/Fox-7 Jul 17 @ 9:44am 
Is there anyway to re-enable the regiment system in this version? I rather liked it and thought it was more realistic. Generally speaking, when a military deployment happens, it's units deployed wholesale and not on a squad by squad or vehicle by vehicle basis. While it's true that sometimes individual companies from a larger unit get deployed by themselves, that's still 100-250+ men plus equipment and vehicles.
ニン桜 Mr. Vik ❄☂ Jul 12 @ 2:06pm 
Where can I find the xml file that refers to golan spacestations? Where can I edit it so that it can be built on all planets (like easy emp, reb). I already found the units and manually rewrote them, but I simply can't find golan :D
necropolis Jul 11 @ 6:55am 
Are there new ships added compared to 4.0?
Shadowe :D Jul 8 @ 1:13pm 
anyone else have white circles around their engines?
robinlburgess1976 Jul 8 @ 12:27pm 
I HOPE BIRTH OF THE NEW REPUBLIC COMES OUT
matbat.enal Jun 25 @ 9:34am 
it only makes me sad because it is the final version
matbat.enal Jun 25 @ 7:47am 
man i don't know what i expected but this just makes me feel sad i am going to just stick with the older versions
Folcron_VK Jun 23 @ 3:57pm 
The mod is very good and very complete, but I have a serious problem. It turns out that when I play Galactic Conquest and a battle starts, a few minutes of fighting pass and the game closes by itself. Well, this happened to me with the games when they were saved in the auto-save mode, but when I save them, the same thing happens to me. I think it was because I tend to overwrite the saved games, or maybe it's a computer error. HELP has this happened to anyone else?
skully Jun 20 @ 5:04pm 
Decent effort and lot of the dumb stuff from the previous versions have been cut but it still isn't fun. Balance is again an issue and after a while GC feels like a slog. Unfortunate that the team has disbanded but after seeing how rude some of them were to players and even YouTubers like XPGamers who criticised the mod I think it's for the best.
Zethus Archange Jun 18 @ 1:16pm 
I love this mod and been revisiting for ages, but, can u tell me, how the hell does Autoresolve work in this? I got coruscant invaded by fleet of transports, like 20 land units, level 3 starbase and few other structures got nuked by it. Like what in the hell. Plus, if I didnt know or was new, how the hell should a newbie defend themselves from fleet of 2 secutors and 5 venators so early in the game lmao, and that was normal difficulty xD
-=EDF=- Kouta Seto Jun 10 @ 12:35pm 
I give you credit on all you did. Great mod, great gameplay.

You seriously fucked up the ballance... Especiel for one ship wich happens to be my favorite fan creation : The Assertor. You disgraced her, she isnt even competable to most dreadnoughts. A single Keldabe wich is roughly as strong as an ISD2 MANHANDLES her. Its just proof for me that neither mod has what it takes NOR can this engin show what their truly capable of.

... not to mention that the Assertor is 17 KILOMETERS long, not 5.5 ... where the hell did you get that wrong? I can understand why the team broke up with people making those grave mistakes...
random guy Jun 10 @ 10:23am 
Freemode almost every time crashes when I spawn in the larger ships, especially SSD's, smaller ships are 100% fine
SevenofThr4wn Jun 4 @ 5:09pm 
this is a complete buggy mess, can't even play a skirmish without it crashing multiple times
Stuff21 Jun 4 @ 2:18pm 
so is this official or a fan thing?
muffinPrime Jun 2 @ 7:54pm 
I don't know why more and more units were taken out of skirmish space battles with each iteration, with this one being one of the more bare bones. It's a shame about the drama, but I guess this was a good enough time to sunset the project. Thank you for the many fun hours.
Poncho Jun 1 @ 3:57am 
fellas just wait for official release this isn't it lol
xXShadowHunterXx Jun 1 @ 2:51am 
When i play the freemode on skirmish, after some minutes my game crash. Anyone has the same problem?
bbpbfb May 31 @ 8:45pm 
I could handle the economy and learn the new system. If there still aren't ground hero units, that's a game breaker for me. Was enjoying learning a new way to play up until I hit my first ground battle and DV couldn't steam roll some troops.
masongd17 May 30 @ 11:49pm 
can someone please fix the models like the mc75 and also fix the weapons names i dont wanna be seeing TEXTMOD/ blah blah blah
N.Y.J May 28 @ 5:51am 
what about heroes? it be nice if we can use them on graund assult
Cyy_pe May 26 @ 3:22pm 
anyone know how to fix freemode always crashing throughout your battle
chriscrushm May 26 @ 7:43am 
We need submods for this mod. I've tried making an "Easy Cheat Rebel" submod but for the life of me I cant remove population points for ground units, so far only for space units.

If someone wants to explain to me how I can find the population points for ground units, I certainly will make one for the Empire.
Hardrada May 26 @ 3:10am 
Guys "sad face" this mod was great, the 4.0/5 version still is even tho it stutters like mad and you destroyed the ssd. Guys if you ever return, don't worry about balance, empire powerful big ships lots of ties but also slow. Rebels, fast lots of small ships, strong shields, op luke, a good commander can win with a x.wings and y.wings unless their is fuck loads of ties to block them. Also, I don't mean to attack more constructive criticism of a once great mod and team. Request: if you guys ever make a new mod, base it in the new republic era the new one, do your magic on sub factions and have the founding of the first order and take back the galaxy the right way fighting the NR, R, and IMPR. Or a NR wipe out the IMPR and look out for the returing order. GGS and hope your are all doing well.
Hardrada May 26 @ 3:10am 
guys what were u doing?? I can summarise your fall with "oh let hamper the game play, make everything supper expensive, even a mine, yes even a mine. Limit all unit, yes! Make tie fighters take ages to make, YES! Glorious game play. Make is harder to understand research, YEP. Limit the empire to a few plants, Yep.
no nonsense guy May 21 @ 5:29am 
give us a cheat version, wemod keeps crashing
Jose Piedra May 20 @ 4:09am 
FreeMode does not crash for most of us
Cyy_pe May 18 @ 6:45pm 
yo fix this fucking freemode crashing issue its always crashing when you do it
lexhorwood May 17 @ 7:32pm 
may i please ask as much as i love this mod can u please increase each factions space unit cape please in both galactic conquest and skirmish please
Aether Darkbrood May 16 @ 7:11pm 
i think you have reduced the version, not increased it.
jhbigbro May 16 @ 4:50pm 
Anyone know how to change the units team when they are spawned in in free mode?
Cyy_pe May 16 @ 12:53pm 
freemode keeps crashing