Starbound

Starbound

Mech Compatibility Core
22 Comments
Tenet Jul 27 @ 10:47am 
can u make mod that boost every mech weapon damage with that?
Nico Mar 4 @ 5:01am 
Well, this borked so many tech in game, and this got me trouble shooting for a while as it didn't even show error in log. (´・ω・`)
Abyssalblue Feb 11 @ 8:35pm 
broke some of my favourite tech
FelmastProMcLane  [author] Jan 3 @ 6:02pm 
Nvm, it was a typo, fixed.
FelmastProMcLane  [author] Jan 3 @ 5:29pm 
ALL mech parts?
"Mech Detallist" does adjust the bars and real values are slightly lower than what vanilla may show.
If not using that, then, can you send a log file?
Armok Jan 3 @ 5:23pm 
Not sure if this is because of the loader or the core instead (or possibly even Real Ferozium), but I've noticed that all mech parts now only show the lowest value (the single red bar) as their stats instead of their intended values
A-Vladimir Dec 29, 2024 @ 9:44am 
my tech stopped working for some reason and the most repeated and latest error is this https://pastebin.com/K2CsKrPf
mashtong54 Dec 28, 2024 @ 5:32am 
sorry amobut the ranting i will delete the unneascy stuff
mashtong54 Dec 28, 2024 @ 5:31am 
okay iu think you can fix it my unitsaling and reinsatling the mech core and mech compnlbty loader mods that seams to fix the issue for me
Дэлхэйтэй Dec 27, 2024 @ 6:04am 
Hello, well, I found that this mod (or loader) or it's conflict with other mod somehow causes to beacon arrow in space encounters to not disappear, whether you are in mech or not, whether beacon is turned off or not. Not anything gamebreaking, just annoying. Could you please look into that? I can send list of mods I have installed or logs or both.
Indy Dec 26, 2024 @ 11:58am 
Forgot to mention that the techs from vanilla and the RPG growth mod are bugged when I have this mod and the other installed.
Indy Dec 26, 2024 @ 11:02am 
I don't know how to do it. I did take some photos, but I don't know if I should add you as a friend
or contact you on discord.
FelmastProMcLane  [author] Dec 26, 2024 @ 10:54am 
It should be, I do use it with RPG Growth.
Send me the error to see what's up.
Indy Dec 26, 2024 @ 9:56am 
I don't know if this mod is compatible with RPG growth. For some odd reason when I load a character in, the game says I have no mech.
rex20d Dec 26, 2024 @ 9:21am 
yup, that worked, ty
FelmastProMcLane  [author] Dec 26, 2024 @ 8:14am 
If you are using "Mech Detallist", then the mech doesn't regen health/energy when deploying, if it died it will stay dead until repaired.

To repair the mech, use the "autochip" by clicking on it, like weapon.
rex20d Dec 26, 2024 @ 8:10am 
sorry for the wiered question, but my mech dies instantly on deploy, and i dont remember if that is a vanilla behavior after the mech dies or some wiered mod interacton, any clues?
mashtong54 Dec 24, 2024 @ 10:15am 
hey by the way if you got fraken universe installed allready you don't need to install mech over hule or mech trestal lfight mods bescue the fraken universe mod has thsoe allready bulit in by the way.
Labyrinthian Dec 15, 2024 @ 11:43pm 
That'd be great! Thanks For the quick response
FelmastProMcLane  [author] Dec 15, 2024 @ 10:42pm 
Good news, the original mod was made as a patch, so I just need to include it via a simple mod.
Labyrinthian Dec 15, 2024 @ 10:11pm 
hey I use the Terrestrial Mech Flight and I want to use this mod as well but this one disables the mech flight functionality
the_silver_bandit Nov 24, 2024 @ 7:35am 
Interesting