tModLoader

tModLoader

Naka's Inventory Tweaks
186 Comments
派大星 Aug 17 @ 4:01am 
pls update
naka  [author] Aug 13 @ 5:07am 
To everyone interested in further development of this mod, I'd advise you to please join our Discord Server.
小濠子 Aug 3 @ 9:15pm 
pls update
Gooey Aug 1 @ 1:53pm 
pls update :(
hyper意志 Aug 1 @ 7:41am 
update plz
星辰紫菜 Aug 1 @ 12:27am 
非常好又舒适的模组:terraria::steamthumbsup:
星辰紫菜 Aug 1 @ 12:21am 
今天版本更新后,不在适配8月的tmod版本
Godslayer4000 Jul 29 @ 8:28am 
your magic storage is prob outdated
笑点解析: Jul 29 @ 8:19am 
I don't know what's going on, but when I use it with magic storage, it doesn't crash every time.:TheRedCrown:
Angel_Enriq Jul 15 @ 8:38am 
sigue sin funciona bien con el magic storage :steamsad::pickax:
Godslayer4000 Jul 7 @ 2:39pm 
if its not crashing your magic storage is likely out of date (or you dont use magic storage you masochist.)
filipvadan Jul 7 @ 6:51am 
It didn't crash when I tried it, so I guess...
Gun_gaming Jul 4 @ 10:26pm 
I don't mean to sound impatient but has the problem been resolved?
naka  [author] Jun 28 @ 12:38pm 
Apparently Magic Storage has recently published a breaking update. This is a high priority issue and will be solved ASAP
Angel_Enriq Jun 27 @ 6:01pm 
error
edgames202 Jun 26 @ 1:23pm 
actualicen porfaaaaaaaa, lo necesitoooooo jaja
Nero Jun 24 @ 11:10pm 
@naka Hello, this mod encountered an error:

Error occurred while loading the mod: InventoryTweaks v1.3
This mod was developed for tModLoader v2025.3.3.1,
but you are currently using tModLoader v2025.4.3.0.
(Version mismatch may not necessarily be the cause of the error.)
The mod has been automatically disabled.
This error was caused by the class:
inventoryTweaks.Common.Compatibility.MagicStorageHooks.


Can you fix it? This mod is very useful
MagnaCharge Jun 23 @ 7:20am 
@54 the problem seems to be with a magic storage update that released today, as it works fine without the mod
54 Jun 23 @ 3:54am 
Stopped working :steamsad:

[12:53:42.092] [.NET TP Worker/INFO] [tML]: Disabling Mod: InventoryTweaks
[12:53:42.092] [.NET TP Worker/ERROR] [tML]: An error occurred while loading InventoryTweaks v1.3
It has been detected that this mod was built for tModLoader v2025.3.3.1
However, you are using tModLoader v2025.4.3.0
The mod(s) and any dependencies have been automatically disabled.
This error was caused by the "InventoryTweaks.Common.Compatibility.MagicStorageHooks" class.
System.ArgumentNullException: Value cannot be null. (Parameter 'source')
at MonoMod.Utils.Helpers.ThrowArgumentNull(String argName) in /_/src/MonoMod.Utils/Helpers.cs:line 139
at MonoMod.RuntimeDetour.Hook..ctor(MethodBase source, MethodInfo target, Object targetObject, IDetourFactory factory, DetourConfig config, Boolean applyByDefault) in /media/y/src/MonoMod/src/MonoMod.RuntimeDetour/Hook.cs:line 553
Barzen Jun 8 @ 8:48am 
Hi naka,
as my described issue still persists (quite molesting during mod testing and frequent reloading), I took the time to investigate it (thumbs up for including the source code in your build <3 )
So to fix it you simply have to add
"if (Keybind is null || Config is null) return;"
in ItemRefillSystem.cs:

public override void PostUpdateInput()
{
base.PostUpdateInput();

>>>>>> HERE <<<<<<

if (!Keybind.JustPressed || !Config.EnableMouseRefill)
{
return;
}

RefillMouseItem();
}
naka  [author] May 30 @ 10:51pm 
As for the bug with item refills, it would be nice if you could provide the logs and footage!
naka  [author] May 30 @ 10:50pm 
The issue with item swaps have been fixed a long time ago, I'd recommend checking if your version of the mod is updated, or if this isn't caused by another mod.
粘性 May 29 @ 12:55pm 
Items swap seemingly every tick/frame when using RMB trying to swap armour pieces, accessories, mine carts and pets from the inventory as well as treasure bags. Currently not the biggest issue as I don't hot swap with RMB too much anyway, but does get frustrating.
savefile May 28 @ 7:49pm 
I would guess its related to the update you did for item refill+storage items. I turned item refill off in the config and it seemed to go away. just wanted to let you know to help. great mod thanks for your work.
savefile May 28 @ 7:31pm 
Bug: While in a storage item inventory (piggy bank,safe,defender forge, void vault) if you have a single placeable item in the storage slot, and then try to place it on the ground directly from there. The item will duplicate, a copy remains in your hand even though it was placed. I have the error log if needed.
naka  [author] May 21 @ 5:05pm 
Also yes I did, because as a matter of fact there are 3 new mods that I plan on releasing this month still hopefully:

- Naka's Camera Tweaks
- Naka's Visual Tweaks
- Naka's Ambience Tweaks

And sometime soon, probably not this month unlike the other ones:

- Naka's Emojis

Previously known as Emojiverse.
naka  [author] May 21 @ 5:04pm 
v1.3 is out!

- Open containers such as chests, void vaults, safes and piggy banks are now included in item refills
- Adds documentation to the entirety of the mod's source
Adolf Charles May 21 @ 12:49pm 
you didnt need to delete aurora
naka  [author] May 15 @ 6:07am 
v1.2.2 is out!

- Cleans the source code, making it more intuitive for developers
- Fixes certain configuration entries not doing anything
naka  [author] May 13 @ 7:31am 
Magic Storage issues were included in an old version, which have already been fixed in the latest release.

As for Vanilla Plus QoL compatibility, it's entirely up to the developers to make proper use of item slots. Doing so would automatically ensure the mod is compatible with Inventory Tweaks. Magic Storage was one of the exceptions because the issues were NOT related to how either mods execute their logic, but instead how Terraria handled it.
liz Feb 9 @ 9:50am 
I'm having a problem with this and Magic Storage - whenever I open the storage crafting it'll sorta bug out and the last selected/crafted item will visually appear about halfway in-between the crafting output slot and the actual slot the item is in. Is this intended, or...?
Little Gyro Jan 18 @ 5:40am 
Vanilla Plus QOL compatibility?
Venomous Scrimbly Jan 12 @ 2:54pm 
Alright, that's pretty much the answer I was expecting. I have no idea why the visual's aren't working for me without that mod; Thankfully though, the Better Inventory mod's at least highly configurable, so it should rarely be a big deal.
naka  [author] Jan 12 @ 9:33am 
The visuals of the mod should work fine by itself.
Venomous Scrimbly Jan 11 @ 11:34am 
Is the visual part of the mod only supposed to work when you're using the Better Inventory mod made by Spiky or is that some weird unintentional behavior I'm having?
Barzen Jan 11 @ 10:50am 
You have to copy the link directly to the browser.
The important text for you is: lnventoryTweaks.Core.Tweaks.MouseltemRefillSystem.PostUpdatelnput() Line 17
naka  [author] Jan 11 @ 6:02am 
Thats weird, but thanks for the report! I can't access the image, but I'll try reproducing it on my end.
Barzen Jan 11 @ 12:51am 
Hi naka!
while working on another mod I noticed that during reloading mods your MousItemRefillSystem throws an exception (https://i.imgur.com/zPy2jj5.png) .
It still works flawlessly ingame. Just wanted to let you know, so you maybe can have a look.
Thanks for the awesome mod! :-)
naka  [author] Dec 24, 2024 @ 1:12pm 
You should probably consider checking what mods you have enabled. I've had different reports of people claiming for the mod to do that, while others say it works just fine, so, one can only think it's because of another mod.
King Dec 24, 2024 @ 7:02am 
for some reason this mod makes right click swap speed absolutely ridiculously high? it swaps items like 6 times per right click?
Tyler Dec 23, 2024 @ 7:59pm 
Beautiful mod. Could you add a Quick-Alt action the same as with Shift. Also in my opinion it would be cool to do something with the display of the number of items because when the value of 9999 sometimes this value overlaps the sprite of the item(can lower or resize)..
Sepulchre Dec 14, 2024 @ 1:14pm 
"Again, all of those issues were fixed in v1.2. I'd recommend checking your mod is updated" In version 1.2.1 and it is still broken and switched them rapidly
naka  [author] Dec 10, 2024 @ 6:11pm 
v1.2.1 is out!

- Removes item distribution
naka  [author] Dec 10, 2024 @ 6:09pm 
"rmb still works bad, the half stack type doesnt work at all with items stacked less than 4 and it doesnt take exatly half, for example it takes 49 and 51 from 100, and the default stack type works bad i think because of distribution"

Same for this.
naka  [author] Dec 10, 2024 @ 6:08pm 
"Love the mod, but there are some issues which prevent me from properly using it. If you have a cell phone or a shell phone in your inventory, holding down right click on it cycles through all the teleport options rapidly every frame instead of one by one. Even trying to only right click seems to still cycle through teleport options really quickly unless you are snapy with your right clicks. This also applies when trying to swap armor pieces, accessories, minecarts and pets from the inventory as well as opening treasure bags. Hope this gets resolved soon. "

Again, all of those issues were fixed in v1.2. I'd recommend checking your mod is updated.
Churkitector Dec 9, 2024 @ 7:52pm 
Yea, I didn't even know about it before you change the description
naka  [author] Dec 9, 2024 @ 4:21pm 
I've been thinking of removing item distribution. It sure is a cool feature, but nonetheless just not very useful for a game like Terraria. In Minecraft it makes sense because it's essential for crafting, but in Terraria it has 0 purpose.

Let me know what y'all think of this.
SaitamaSRB Dec 9, 2024 @ 2:27pm 
Love the mod, but there are some issues which prevent me from properly using it. If you have a cell phone or a shell phone in your inventory, holding down right click on it cycles through all the teleport options rapidly every frame instead of one by one. Even trying to only right click seems to still cycle through teleport options really quickly unless you are snapy with your right clicks. This also applies when trying to swap armor pieces, accessories, minecarts and pets from the inventory as well as opening treasure bags. Hope this gets resolved soon.
Sparta Dec 9, 2024 @ 9:15am 
"Sounds pretty good actually, maybe different stack types for LMB and RMB?"

Yeah, I think that could work nicely!
Churkitector Dec 9, 2024 @ 8:24am 
rmb still works bad, the half stack type doesnt work at all with items stacked less than 4 and it doesnt take exatly half, for example it takes 49 and 51 from 100, and the default stack type works bad i think because of distribution