Stellaris

Stellaris

Aeternite Weapons
38 Comments
boxoforeos2102 Jun 11 @ 5:52am 
aight thanks
Moon  [author] Jun 9 @ 9:05am 
boxoforeos2102 There are some issues with the bioships reactors which I'll be fixing otherwise everything should be fine
boxoforeos2102 Jun 9 @ 5:50am 
Is this working for 4.0?
Moon  [author] May 3 @ 5:33am 
Tirith Amar You can get them from researching the Aeternum Planetcraft and Aeternum Armor during the Aeternum Crisis
Tirith Amar Apr 27 @ 1:05am 
Is there a way to get these as a frameworld?
MegaPro1921 Dec 18, 2024 @ 11:19pm 
Whats the command to spawn the Aeternum planetcraft?
Moon  [author] Dec 9, 2024 @ 2:04pm 
MegaPro1921 Look through the comments
Moon  [author] Dec 9, 2024 @ 2:03pm 
Fyckle try unsubscribing from the mod and resubscribing to it if that doesn't work try verifying the game files
Fyckle Dec 9, 2024 @ 11:00am 
the reactor can not be equipped on corvettes or frigates
i do have quite a few mods active, might be a compatibility issue
MegaPro1921 Dec 9, 2024 @ 9:24am 
What about the Blokkcats?
Moon  [author] Dec 6, 2024 @ 3:42pm 
MegaPPro1921

event giga_aeternum.4132
event giga_aeternum.4140
MegaPro1921 Dec 6, 2024 @ 1:40pm 
Whats the commands for the Aeternium tech?
Moon  [author] Dec 5, 2024 @ 2:42am 
Rogueone shouldn't be any compatibility issues.
Rogueone Dec 4, 2024 @ 5:34pm 
Any compatibility issues?
Moon  [author] Nov 30, 2024 @ 4:40am 
Sure, it would also be easier to talk in dms then comments though (:
TurgidJuiceTree Nov 29, 2024 @ 2:11pm 
Thanks moon! I'm a big fan of the Birch world origin so this is big!
thepigemperor2 Nov 29, 2024 @ 11:18am 
The second option with the prototypes sounds better imo. If you want we can cooperate on having it mesh with my aeternite ships mod as well (since it requires this one as a dependency already)
Moon  [author] Nov 29, 2024 @ 8:54am 
thepigemperor2 I never even considered the birch world origin, I can make a situation for it after u finish the birch world or some prototype version of the weapons halfway through the birch situation to then have a situation dedicated to fully developing the weapons.
thepigemperor2 Nov 28, 2024 @ 4:08am 
hey man, would it be possible to have the weapon tech options given by events unlocked periodically by situation stage on the decaying birch origin? It would be cool to not have them be completely unobtainable with this origin
Moon  [author] Nov 24, 2024 @ 11:49pm 
[Strange] You can print the planetcraft from the Planetcraft Assembler, once you get the planetcraft refurbishment research while you fight the aeternum. If your referring to producing them from a starbase then I don't see a reason to doing it when you technically can already make them.
Strange Nov 24, 2024 @ 7:18pm 
As 3sss3 asked, I would also like to know where that mod for building aeternum planetcraft is. I wish to become a discount aeternum empire without the birch world
russiansilverfox Nov 24, 2024 @ 6:13am 
Thank you Moon, that works for me.
Moon  [author] Nov 23, 2024 @ 7:34pm 
russiansilverfox It should be save compatible, You also need to research both Aeternite weapons and components for them to start showing up as research options and then you work ur way through it. If ur still having issues try these in console commands.

event giga_aeternum.4132
event giga_aeternum.4140
russiansilverfox Nov 23, 2024 @ 5:50am 
Hi Moon, I'm a little confused on prerequisites for this tech. I do have all planetcraft tech and all armor techs researched, but these are not showing up. What am I missing? Is the mod not save-game compatible?
3sss3 Nov 20, 2024 @ 5:59am 
Are ships and planetcrafts included in this mod? Or are they available as a separate mod somewhere?
Moon  [author] Nov 19, 2024 @ 6:42pm 
3sss3 I have done the 2nd suggestion and 3rd suggestion in the past. But the 1st suggestion I did want to make it on how much Aeternite intel but i haven't gotten around to it and since I'm working on other stuff its not really on top of my list of things i want to change atm.
Moon  [author] Nov 19, 2024 @ 6:33pm 
research_technology giga_tech_blokkat_mega_stage_4
research_technology giga_tech_blokkat_snare
Moon  [author] Nov 19, 2024 @ 6:33pm 
research_technology giga_tech_blokkat_laser
research_technology giga_tech_blokkat_missile
research_technology giga_tech_blokkat_strikecraft
research_technology giga_tech_blokkat_armor
research_technology giga_tech_blokkat_shield
research_technology giga_tech_blokkat_pd
research_technology giga_tech_blokkat_plasma
research_technology giga_tech_blokkat_emitter
research_technology giga_tech_blokkat_obliterator
research_technology giga_tech_blokkat_booster
research_technology giga_tech_blokkat_plasma
research_technology giga_tech_blokkat_afterburner
research_technology giga_tech_blokkat_hullrepair
research_technology giga_tech_blokkat_ftl
research_technology giga_tech_blokkat_reactor
research_technology giga_tech_blokkat_computer
research_technology giga_tech_blokkat_sensors
research_technology giga_tech_blokkat_mega_stage_0
research_technology giga_tech_blokkat_mega_stage_1
research_technology giga_tech_blokkat_mega_stage_2
research_technology giga_tech_blokkat_mega_stage_3
Moon  [author] Nov 19, 2024 @ 6:33pm 
BLOKKAT SNARE
effect set_country_flag = blokkat_snare_possible

IF U WANT THE MEGASTRUCTURE
effect set_country_flag = destabiliser_stage_0_possible
effect set_country_flag = destabiliser_stage_1_possible
effect set_country_flag = destabiliser_stage_2_possible
effect set_country_flag = destabiliser_stage_3_possible
effect set_country_flag = destabiliser_stage_4_possible
Moon  [author] Nov 19, 2024 @ 6:33pm 
effect set_country_flag = blokkat_armor_possible
effect set_country_flag = blokkat_shield_possible
effect set_country_flag = blokkat_pd_possible
effect set_country_flag = blokkat_plasma_possible
effect set_country_flag = blokkat_emitter_possible
effect set_country_flag = blokkat_obliterator_possible
effect set_country_flag = blokkat_booster_possible
effect set_country_flag = blokkat_afterburner_possible
effect set_country_flag = blokkat_hull_repair_possible
effect set_country_flag = blokkat_ftl_possible
effect set_country_flag = blokkat_reactor_possible
effect set_country_flag = blokkat_computer_possible
effect set_country_flag = blokkat_sensors_possible
effect set_country_flag = blokkat_strikecraft_possible
effect set_country_flag = blokkat_missile_possible
Moon  [author] Nov 19, 2024 @ 6:32pm 
Weclord
I might of missed some of the components and weapons but this is how u do it in console commands

EXAMPLE
effect set_country_flag = blokkat_armor_possible

then

research_technology giga_tech_blokkat_armor
Weclord Nov 19, 2024 @ 7:32am 
Can you please tell me which ID have blokkat technologies?
3sss3 Nov 19, 2024 @ 6:08am 
I've been looking for a mod that unlocks these technologies for about 2 years, and it's finally here . I just have few ideas and want to ask if it's possible to do:
1) A setting, that makes the technologies available from Aiondia exploration instead of just scanning planetcrafts and armor
2) Aeternum planetcraft sections (maybe just visuals)
3) A technology that allows you to build special aeternum ships rather than just a small chance of randomly finding one or two when exploring aiondia
Moon  [author] Nov 19, 2024 @ 2:09am 
It just seems pointless to make them researchable, U could give urself the components through console commands if u wanted them for role playing purposes. (:
Weclord Nov 19, 2024 @ 12:29am 
Yes I understand, but I would like to be able to learn their weapons either through elevation , or traditions. It's for role-playing
Moon  [author] Nov 18, 2024 @ 5:57pm 
You can get the blokkat weapons in base gigas by fighting the blokkats and reverse engineering the scrap from them
Weclord Nov 18, 2024 @ 5:01pm 
Please can you make a similar mod, just for blockkats?
bloodirongeneral Nov 17, 2024 @ 12:39pm 
This is great with the Aeternum Origin