Stellaris

Stellaris

Aeternite Weapons
Počet komentářů: 38
boxoforeos2102 11. čvn. v 5.52 
aight thanks
Moon  [autor] 9. čvn. v 9.05 
boxoforeos2102 There are some issues with the bioships reactors which I'll be fixing otherwise everything should be fine
boxoforeos2102 9. čvn. v 5.50 
Is this working for 4.0?
Moon  [autor] 3. kvě. v 5.33 
Tirith Amar You can get them from researching the Aeternum Planetcraft and Aeternum Armor during the Aeternum Crisis
Tirith Amar 27. dub. v 1.05 
Is there a way to get these as a frameworld?
MegaPro1921 18. pro. 2024 v 23.19 
Whats the command to spawn the Aeternum planetcraft?
Moon  [autor] 9. pro. 2024 v 14.04 
MegaPro1921 Look through the comments
Moon  [autor] 9. pro. 2024 v 14.03 
Fyckle try unsubscribing from the mod and resubscribing to it if that doesn't work try verifying the game files
Fyckle 9. pro. 2024 v 11.00 
the reactor can not be equipped on corvettes or frigates
i do have quite a few mods active, might be a compatibility issue
MegaPro1921 9. pro. 2024 v 9.24 
What about the Blokkcats?
Moon  [autor] 6. pro. 2024 v 15.42 
MegaPPro1921

event giga_aeternum.4132
event giga_aeternum.4140
MegaPro1921 6. pro. 2024 v 13.40 
Whats the commands for the Aeternium tech?
Moon  [autor] 5. pro. 2024 v 2.42 
Rogueone shouldn't be any compatibility issues.
Rogueone 4. pro. 2024 v 17.34 
Any compatibility issues?
Moon  [autor] 30. lis. 2024 v 4.40 
Sure, it would also be easier to talk in dms then comments though (:
TurgidJuiceTree 29. lis. 2024 v 14.11 
Thanks moon! I'm a big fan of the Birch world origin so this is big!
thepigemperor2 29. lis. 2024 v 11.18 
The second option with the prototypes sounds better imo. If you want we can cooperate on having it mesh with my aeternite ships mod as well (since it requires this one as a dependency already)
Moon  [autor] 29. lis. 2024 v 8.54 
thepigemperor2 I never even considered the birch world origin, I can make a situation for it after u finish the birch world or some prototype version of the weapons halfway through the birch situation to then have a situation dedicated to fully developing the weapons.
thepigemperor2 28. lis. 2024 v 4.08 
hey man, would it be possible to have the weapon tech options given by events unlocked periodically by situation stage on the decaying birch origin? It would be cool to not have them be completely unobtainable with this origin
Moon  [autor] 24. lis. 2024 v 23.49 
[Strange] You can print the planetcraft from the Planetcraft Assembler, once you get the planetcraft refurbishment research while you fight the aeternum. If your referring to producing them from a starbase then I don't see a reason to doing it when you technically can already make them.
Strange 24. lis. 2024 v 19.18 
As 3sss3 asked, I would also like to know where that mod for building aeternum planetcraft is. I wish to become a discount aeternum empire without the birch world
russiansilverfox 24. lis. 2024 v 6.13 
Thank you Moon, that works for me.
Moon  [autor] 23. lis. 2024 v 19.34 
russiansilverfox It should be save compatible, You also need to research both Aeternite weapons and components for them to start showing up as research options and then you work ur way through it. If ur still having issues try these in console commands.

event giga_aeternum.4132
event giga_aeternum.4140
russiansilverfox 23. lis. 2024 v 5.50 
Hi Moon, I'm a little confused on prerequisites for this tech. I do have all planetcraft tech and all armor techs researched, but these are not showing up. What am I missing? Is the mod not save-game compatible?
3sss3 20. lis. 2024 v 5.59 
Are ships and planetcrafts included in this mod? Or are they available as a separate mod somewhere?
Moon  [autor] 19. lis. 2024 v 18.42 
3sss3 I have done the 2nd suggestion and 3rd suggestion in the past. But the 1st suggestion I did want to make it on how much Aeternite intel but i haven't gotten around to it and since I'm working on other stuff its not really on top of my list of things i want to change atm.
Moon  [autor] 19. lis. 2024 v 18.33 
research_technology giga_tech_blokkat_mega_stage_4
research_technology giga_tech_blokkat_snare
Moon  [autor] 19. lis. 2024 v 18.33 
research_technology giga_tech_blokkat_laser
research_technology giga_tech_blokkat_missile
research_technology giga_tech_blokkat_strikecraft
research_technology giga_tech_blokkat_armor
research_technology giga_tech_blokkat_shield
research_technology giga_tech_blokkat_pd
research_technology giga_tech_blokkat_plasma
research_technology giga_tech_blokkat_emitter
research_technology giga_tech_blokkat_obliterator
research_technology giga_tech_blokkat_booster
research_technology giga_tech_blokkat_plasma
research_technology giga_tech_blokkat_afterburner
research_technology giga_tech_blokkat_hullrepair
research_technology giga_tech_blokkat_ftl
research_technology giga_tech_blokkat_reactor
research_technology giga_tech_blokkat_computer
research_technology giga_tech_blokkat_sensors
research_technology giga_tech_blokkat_mega_stage_0
research_technology giga_tech_blokkat_mega_stage_1
research_technology giga_tech_blokkat_mega_stage_2
research_technology giga_tech_blokkat_mega_stage_3
Moon  [autor] 19. lis. 2024 v 18.33 
BLOKKAT SNARE
effect set_country_flag = blokkat_snare_possible

IF U WANT THE MEGASTRUCTURE
effect set_country_flag = destabiliser_stage_0_possible
effect set_country_flag = destabiliser_stage_1_possible
effect set_country_flag = destabiliser_stage_2_possible
effect set_country_flag = destabiliser_stage_3_possible
effect set_country_flag = destabiliser_stage_4_possible
Moon  [autor] 19. lis. 2024 v 18.33 
effect set_country_flag = blokkat_armor_possible
effect set_country_flag = blokkat_shield_possible
effect set_country_flag = blokkat_pd_possible
effect set_country_flag = blokkat_plasma_possible
effect set_country_flag = blokkat_emitter_possible
effect set_country_flag = blokkat_obliterator_possible
effect set_country_flag = blokkat_booster_possible
effect set_country_flag = blokkat_afterburner_possible
effect set_country_flag = blokkat_hull_repair_possible
effect set_country_flag = blokkat_ftl_possible
effect set_country_flag = blokkat_reactor_possible
effect set_country_flag = blokkat_computer_possible
effect set_country_flag = blokkat_sensors_possible
effect set_country_flag = blokkat_strikecraft_possible
effect set_country_flag = blokkat_missile_possible
Moon  [autor] 19. lis. 2024 v 18.32 
Weclord
I might of missed some of the components and weapons but this is how u do it in console commands

EXAMPLE
effect set_country_flag = blokkat_armor_possible

then

research_technology giga_tech_blokkat_armor
Weclord 19. lis. 2024 v 7.32 
Can you please tell me which ID have blokkat technologies?
3sss3 19. lis. 2024 v 6.08 
I've been looking for a mod that unlocks these technologies for about 2 years, and it's finally here . I just have few ideas and want to ask if it's possible to do:
1) A setting, that makes the technologies available from Aiondia exploration instead of just scanning planetcrafts and armor
2) Aeternum planetcraft sections (maybe just visuals)
3) A technology that allows you to build special aeternum ships rather than just a small chance of randomly finding one or two when exploring aiondia
Moon  [autor] 19. lis. 2024 v 2.09 
It just seems pointless to make them researchable, U could give urself the components through console commands if u wanted them for role playing purposes. (:
Weclord 19. lis. 2024 v 0.29 
Yes I understand, but I would like to be able to learn their weapons either through elevation , or traditions. It's for role-playing
Moon  [autor] 18. lis. 2024 v 17.57 
You can get the blokkat weapons in base gigas by fighting the blokkats and reverse engineering the scrap from them
Weclord 18. lis. 2024 v 17.01 
Please can you make a similar mod, just for blockkats?
bloodirongeneral 17. lis. 2024 v 12.39 
This is great with the Aeternum Origin