Mount & Blade: Warband

Mount & Blade: Warband

Phantasy Calradia
448 Comments
gsstar  [author] Dec 16 @ 2:04am 
Be aware WSE2 updated today. As with all WSE2 updates, it will delete the file "lua51.dll" from the Warband directory, which is needed to parse the lua folder if present. It happens to never actually put a fresh one, so if you get a message about "luaL_loadbufferx" could not be located at (giving you the path to your Warband executables folder), you need to put lua51.dll back. Any version will do, coming from any of the WSE2 distributions. You do that AFTER WSE2 updates.

ONLY put back that one file, else WSE2 wants to keep updating afterwards.
gsstar  [author] Dec 14 @ 11:19pm 
@bigalmou: red text at THAT scene is coming from female lords and the queen checking your eligibility to meet their daughters, and can be ignored.
bigalmou Dec 14 @ 11:30am 
Anytime I enter shinsaluk's ladder lord's hall, I always get script error red text. Is this anything game breaking? I've learned to avoid red text whenever I see it in mods, but sometimes it cant be helped.
gsstar  [author] Nov 17 @ 11:03pm 
@rkgames: specifically I want to apply damage vs undead to necromancers, and by keeping player necromancers out of other skins it lets me weaken heals to them. If you want to enslave undead, join them. If not, then don't be a necromancer. I feel necromancy itself needs a large amount of negative energy and this negative energy strips the positive energy based heals.

Or compile your own flavor, on your time.
You are of course free to do it your way on your desktop as source is provided, but don't expect me to burn time on your project that I don't agree with.
rkgamess Nov 17 @ 7:23pm 
why can you not be a alive necromancer? if we are undead already I think that counts as a lich at that point??
Sibling Apex Nov 17 @ 5:08pm 
@gsstar I was speaking in response to you mentioning running out of time juggling 3 mods. The purpose of my comment was a way of expressing gratitude for what you have done already.
gsstar  [author] Nov 17 @ 12:31am 
@Sibling As I mentioned a few times, there is a new version brewing and I prefer to put my time into that instead of just being gimped by outdated structures at the code. The new layout can do new tricks that the old could not. So I prefer to put my time into the new build.

Worrying over what sort of troops or items is a distraction from the code itself; let's say I don't really care about items, troops, factions or lore but the code does matter. I want to do something you don't see yet, so you don't know why it matters to do it a certain way. I don't really care what either Guspav nor MadGuarang did in the past. What matters to me is what it can do after New Year. Everything else is a distraction I cannot afford right now.
Sibling Apex Nov 16 @ 11:18pm 
I have been following this mod for years and any tiny bit that anyone does to keep it updating and alive is more than anything any of us who don't know how to code could ask for. If you gotta hand the torch off to someone else, then so be it.
gsstar  [author] Nov 11 @ 7:39am 
Thanks for the report, just don't expect ME to do much with it. Go ahead and report so that when I finally go toes up whoever steps up to maintain can find errors faster.

I just ran out of time to juggle 3 mods, and feel like I am losing on 3 fronts at once.
There is still something big I wanted to finish while I still could, but my window of being able to code is fast shrinking. I sometimes don't remember who my family's names are -- and people expect me to keep coding for them. You seem pretty capable, I was serious about you can have the job if you have time. I don't have time.
volpol Nov 11 @ 6:25am 
Fair enough. I haven't been following the development of your other mods closely so I wasn't aware that bug reports against the Phantasy Calradia 2024 were not wanted, sorry about that. I am not here to complain, demand anything, or put undue pressure on you. I noticed a bug, I looked at the code, found the problem, fixed it for myself and then reported it. Simple as that. I won't be reporting anything anymore, And yes, the source code you provide with the module is up to date, compiles out of the box, so really, there is not much more one can want from it. Thanks and good luck with your work.
gsstar  [author] Nov 11 @ 6:13am 
I have no plans to maintain Phantasy Calradia 2024 now or ever.

I DO have a plan to replace it with content new for 2026 this Christmas.
I won't know if there will even BE a mace of disruption in next year's build until later today, as I am reviewing the items merge from old into new. About 700 items were cut.

It may be the mace of disruption was fixed in the 2026 code some months ago.
It probably seems like I do nothing and spend less time than you do, but actually I am working at 110% of my ability, and frequently am held back by illness.

Perhaps you can take over 2024. But IF a mace of disruption is in the next build, I will hunt down your line and credit you.

I really have bigger fish to fry than the mace of disruption, which if it really was holding up the next version will surely hit the editing floor, as would all of 2024 if I get further behind.
I'm happy anyone even compiles; I won't be around to compile for you endlessly. I feel like I did enough already.
volpol Nov 11 @ 5:03am 
I am here again to report another scripting bug in C19 (besides the "of plenty" items ammo resetting bug that is still unfixed). I've noticed that Mace of Disruption consistently fails to disrupt anything. Digging into the logic of it in module_mission_templates.py revealed missing argument in line 2747: (is_between, "itm_lich_blade_a", "itm_sun_blade"), is missing value being compared, which should be ":damaging_item_id", thus preventing the rest of the logic ever triggering. Thank you for including the source code, it makes debugging much easier!
gsstar  [author] Oct 20 @ 1:42am 
build C19 is live, and seems to fix the complaints I hear most often.

I also tried Russian language support and version C15 V loaded from Steam instead of C19, but it was 98.5% Russian, as promised. That might be of interest to someone.
gsstar  [author] Oct 19 @ 9:25pm 
I may yet fix those today or tomorrow. People complained about them for 7 months but I only recently found the code I needed to go back to when they worked.

I am very sick with flu so no promise really. A mod is not the most important thing in life, it really is not. I do have the animations working correctly at Paradigm Chronomancer, so I know what to do.
Stupid Contrarian Oct 19 @ 3:02pm 
All my animations are ♥♥♥♥♥♥ up :/
Just still figures sliding around, sinking into their horses
Tried with regular launcher and WSE2 neither works
gsstar  [author] Oct 10 @ 9:38pm 
Magic press B for Book to open your spellbook, assuming you chose Mage as a primary or secondary starting class and have not sold your spellbook. N for Cleric prayers, assuming you chose a Cleric or Paladin as a starting class and have not sold or lost your holy symbol.
4gravesnow Oct 10 @ 9:45am 
How does one cast magic and or cast faith spells?
gsstar  [author] Sep 21 @ 3:34am 
@Crocuta
Load Textures on Demand MUST be checked (ENABLED)
Try without WSE2 the first time, for WSE2 you also need to turn OFF HDR mode
Crocuta Sep 19 @ 11:10pm 
Не запускается. Вылетает во время загрузки
gsstar  [author] Sep 16 @ 10:04am 
A most unexpected video from the author of Paradigm Worlds:
https://www.youtube.com/watch?v=P154r2zdNZw

Long and short he explains his perspective on my remake of his world.
The revolutionary aspect is the still work in progress "chronojump scripting" empowered by Lua, which curiously enough has been part of Phantasy Calradia 2024 for more than a year (and in a MUCH more advanced state than at the new framework).

In a sense, Phantasy Calradia 2024 is the cleanest of the group, some ♥♥♥♥♥♥♥♥ aside from players at Steam it is still cleaner than a raw development framework. But there are a number of innovations that the old data model does not support well, and since I have limited time I chose to move forwards instead of sitting still like players want. There is something I want to show while I still can, and has nothing to do with items, factions, troops or whatever else you think makes a mod.
gsstar  [author] Sep 16 @ 1:45am 
All of my time is spent on a new framework, evolved from the 2025 version of Phantasy Calradia.
As that version has a completely different data layout, the code is a little different than for 2024. I prefer to use what days remain to me on 2025, not 2024, generation. Soon it will be 2026.

The working framework is being proven on a mod with fewer people complaining, that is Paradigm Chronomancer, but I suppose I can say I would rather have 50 people that can sit quiet than 5000 making noise, or 50K, or 250K. I really don't have time to babysit old code, when it is a new generation already. The code is open, you don't need me to do anything. You soon enough must learn to take care of yourself, or not. It's not my job to be your den mother. The code is already under the workshop. You could compile your own version in like 40 minutes of effort, counting install of all needed free tools.
gsstar  [author] Sep 16 @ 1:40am 
@Mr Sup: It is important to not try building this mod from Moddb full then "patching" as some of the patches at Moddb were for the 2016 version Phantasy Calradia and not the 2024 version.

Not having sound seems to me a driver issue from Linux or some other mismatch and not coming from the Steam Workshop.

As for the cleric spell "Firestorm" this is already fixed at Paradigm Chronomancer, where I test new changes on a framework that has few people exposed.

As for whther any mod I touch is ready for player, well that depends. If I want lemmings or gamers, my expectation for how many changes are the right mix changes. lemmings want something that changes little, and so mods that are pretty much dead are best for them. mods that evolve too quickly frustrate them.

Most of the things you claim to have experienced are not seen by other people.
gsstar  [author] Sep 9 @ 12:29am 
There is a Russian language translation for Phantasy Calradia 2024 at
https://gamesource.org/topic/19365-phantasy-calradia/

I think I have a fix for mount animations currently testing at Paradigm Chronomancer, which is exercising the 2025 Phantasy Calradia code for me. This "I moved to 2025 in 2025, thus I don't work on 2024 right now" is something I had thought was fairly obvious. Code cannot be simply cut and pasted from one to the other; the internal data is stored differently.

As for Cleric firestorm, I can either remove access to it from the player or work on it at the end of this month. I have some hard work that needs doing before Halloweeen (end of October), meaning about 350-400 man hours to do in 6 weeks. Thus no time before November for the old generation 2024 content.
Mr Sup Sep 6 @ 9:17am 
I think i will wait later before trying back the mod as gsstar mentionned he might work on it on november, but yeah i just started and notice hairs doesn't place correctly on the character model, i have no music or fight sound (i hear sound when i move fast in the menu with my mouse but that's all), i captured bandit on first mission and ransom broker just go to the message after you sell them, doesn't open my menu or anything to sell to him, so yeah, i assume there is more stuff not working, so i'll just wait.
gsstar  [author] Aug 27 @ 9:19pm 
Stop clicking on it then.

I am re-doing it as a test at Paradigm Chronomancer, I'll port it back in a few weeks to two months. If I return to Phantasy Calradia 2024 for ANY reason, I lose months of work in my head. I can't multi-task like you can. So if you expect me to do it, you wait on my schedule, not yours.

Same for mount animations.

Otherwise the source is open, so its not like I am the obstacle for anything. The source folder is already on your computer at the workshop. You're welcome.
heytre3 Aug 27 @ 4:24pm 
Hey, I have this glitch where the cleric firestorm blessing just casts nonstop, I've tried everything but every time I enter an area the spell keeps attempting to cast or just keeps casting
Bright Lord Aug 25 @ 5:18am 
Thank your for your answer
gsstar  [author] Aug 25 @ 4:53am 
@Bright Lord: yes, it's noted. I'm working on a replacement but expect to try it out at a different workshop to validate it. If it is too annoying, just stop playing Phantasy Calradia a few months.
I won't go back to PC until my other 'PC' exits testing.
Bright Lord Aug 24 @ 3:21pm 
Actually, all mounted animals have animation problems
Bright Lord Aug 24 @ 3:04pm 
My horse's legs don't move when he runs and he moves in a frozen manner.
gsstar  [author] Aug 18 @ 7:11am 
I came up with a super low tech way to pull this off; there probably is some elegant tool but I am a knuckle dragging old timer so my pretty old school method at least needs really low skills.

I'll make the template for you and do a few to show you what I want it to look like and anything tricky I'll do myself. This would put me ahead 2 weeks, and let me focus on fixing the big map or some similar side task. Right now I am busy fixing a different mod but later I can fuse some of that into Phantasy's replacement. The other mod is cyberpunk oriented; but I intend to skip time as a reincarnation after the player dies... Interested?
gsstar  [author] Aug 18 @ 7:07am 
@Cpt. Sum Ting Wong: "I wish I could offer you help but I know jack and ♥♥♥♥ about coding."

Actually I have some tasks coming up that I expect to waste 1-3 weeks of my time that need no coding skill. It is kind of raw data entry with the value of letting me find which textures and resource files belong to which item, for two mods I want to fuse later for Halloween.

Both mods need to lose about 1000 items so if I can manually crunch a cross-reference I will be able to trim 1-2 gigs for the download and prevent crashes from running out of memory while loading. The final result will replace Phantasy Calradia 2024, but I have a huge amount of work in the next two months before I can do that.

You could also show up to my discord channel except Steam perverts the link and discord won't take how they remake the link silently. I have some maybe interesting stuff in my daily blog "what's cooking", where I give what I did that day so I can make patch notes.
Donny Darkmode Aug 16 @ 8:15pm 
Classic mod, cool to see it still alive
Cpt. Sum Ting Wong Aug 10 @ 10:10am 
Hey man, just wanted to say thanks for reviving this mod, which would otherwise have stayed abandoned after the 2018 drama. I was just talking to someone the other day about how my favorite mod got abandoned in 2013, re-adopted in 2018, and abandoned again. Started looking it up and found this, as well as the updates posted in Nexus and ModDB (Took a long while to figure out it's all the same mod, I thought 3 different groups were making 3 different sets of updates). I wish I could offer you help but I know jack and ♥♥♥♥ about coding. Anyways, heartfelt thanks for the work you have put in!
gsstar  [author] Aug 3 @ 9:02am 
I'll be testing a martial arts fix next week at Paradigm Chrono Test, but for now I cannot afford the loss of focus from going back and forth between mods, and if I don't have Paradigm in a state I can show to a few people I lose their offers of help next month. Phantasy has not one person willing to help; well, mostly. One modder told me I could ask one favor, once, if during the summer, but there are more than just mounts that need work. I am otherwise totally alone, and nobody even offered to help edit the manual or write/rewrite a guide or slideshow. Nothing.

If I sound prissy, that's why. I am really up against the wall time wise.
Galah Aug 3 @ 7:34am 
that's fine, I just wanted to mention the bug I found. I will just play other classes for now. So far the mod is great, just some animation bugs that I already saw you say you were planning to fix and this one I found.
gsstar  [author] Aug 2 @ 9:22pm 
I'll add a limiter to cancel the spell if it finds no targets after the try_for_agents step.
But I won't have time for several weeks.
Galah Aug 2 @ 10:08am 
hmm, if you use firestorm as a cleric is becomes stuck at being activated and will spam no enemies in range non stop. and the second a single enemy enters range it will burn all your faith points to use the spell. Not giving you time to cast any other spell.
gsstar  [author] Jul 27 @ 9:13pm 
gsstar  [author] 20 hours ago 
The mod is offline due to too many pending bug reports that I do not have time to investigate.
It may get attention sometime in August, else perhaps in September. Please don't pester me if it is not this important.

Update: If something in the mod BOTHERS a user, be advised they have 3 choices:
1) ALL the source code is included in the mod already. Anyone that feels something should be changed is welcome to do so on their own private copy. They can stop expecting me to drop what I am doing elsewhere to come burn more weeks tweaking something their way.

2) Learn to enjoy what little works instead of pouting because something is not how they wanted to see it written.

3) Wait 3-5 months for me to consider burning 3-5 weeks on their little tweak. If it took so little time they could have done it themselves in step 1 and left me alone.
gsstar  [author] Jul 26 @ 10:09pm 
I expect an update to Phantasy Calradia 2024 in about 1 month, aiming specifically for animations and HDR mode. Other than this my time on 2024 is closed and any OTHER changes will be folded into 2025.
gsstar  [author] Jul 5 @ 8:20pm 
As for why turn off HDR in WSE2, this is where running it once without starting wse2_loader proves something: I have HDR turned off at module.ini to avoid an issue with a grass in Polished Landscapes kit from crashing when HDR is turned on. WSE2 however skips looking in module.ini for the command to override HDR while the mod runs, and gives freedom (and responsibility) to override mod settings. That sounds great unless it crashes something.

If I had more time, I may yet dig out "Polished Landscapes" amd replace it with something less twitchy. But right now I am focused on THIS year's mod, not LAST year's mod, so I am not putting in more time on 2024. I can look at it for Spetember; I will be busy all summer on other more important tasks than saving you 5 seconds in WSE2 settings. I agree HDR looks prettier, but disagree with anyone setting my priorities for what time I have.
gsstar  [author] Jul 5 @ 8:13pm 
3) After each update to WSE2, some users (anyone running Kaspersky free anti-virus for sure) will have the WSE2 file lua51.dll missing. The rest of WSE2 updates but the update deletes this one file and anti-virus blocks it from putting it back changed. This makes an "error creating LuaBuffers" message and the mod exits. Other mods simply never make a Lua folder or run WSE2 lua code, else you would see this more often. The fix is to copy lua51.dll from the WSE2 you downloaded, even from a year ago, to the path shown in the message, which is Warband's executable folder. Just that one file. Now it runs.

I do not use any lua calls or syntax that was not supported by the earliest version of lua51.dll, so I don't need a lua update. Anything the original file could not do I performed using Warband script operands and sent the result via a list, which lua can find and access. Anything lua made was returned in the same list, which Warband can access.
gsstar  [author] Jul 5 @ 8:08pm 
Now for step 3, try running without starting WSE2 if it is installed, to see if the issue is from WSE2.
At Steam Library, click Mount&Blade Warband and run once to see it work. If you have WSE2 installed, 3 more things to check:
1) Options: Load Textures on Demand as for Warband, but in WSE2 your warband settings are no longer used so you need to also set WSE2 to match.

2) Select Native mod, or any other mod that works, and once running Options: Graphics: scroll down and HDRmode = Off I'll explain why later. You can leave Native and go back to Phantasy Calradia 2024 now.
gsstar  [author] Jul 4 @ 10:17pm 
As for Moddb, they won't let me delete the old versions either. If I had my choice it would be Steam or nothing, rather than have an old version at Moddb that people come all the way to steam to complain about. Moddb made me wait 13 days on each approval so I stopped updating there. Steam makes me wait a maximum of 6 minutes, plus I know it got updated correctly at your PC, while Moddb I pretty much need to nuke all the patches and force a full download if I want to be sure it was patched correctly. Steam does incremental patches, meaning it only updates files with a changed CRC+datestamp. This makes for the best possible update experience, and at one time I updated every 4 days on steam.
gsstar  [author] Jul 4 @ 10:14pm 
Other than this, there was an issue with the Moddb version back in December that is mainly / mostly fixed for Steam Workshop version, where after some time your beached player ship could contribute to a crash when the mod is saving its backup savegame. This would be seen more often if the savegame policy was set to "realistic saves" meaning the Warband took away your ability to choose when to save and saved perhaps 20 times more often. I don't see that issue now.

Don't complain on Steam if you are instead running a 6 months old version. Steam has the latest/most correct image. But there is no way you can load 2.3 GB of assets without toggling on "Load Textures on Demand", so that is the first thing I want you to look at.
gsstar  [author] Jul 4 @ 8:47pm 
Turn ON Load Textures on Demand. This is done at configure: video BEFORE loading the mod. Start Warband, DO NOT click "Play Mount & Blade", click Configure: Video: Load Textures on Demand is halfway down the page. That MUST have a check in it to be enabled. Then click OK and you can start the mod via "Play Mount & Blade".
Siluda Jul 4 @ 3:21pm 
mod always crash
gsstar  [author] Jun 26 @ 8:33pm 
There are many added resource and texture files for weapons and armors that were not present in Native. This is where most (96%) of the mod storage is coming from.
Nikola Tesla Jun 26 @ 7:05am 
why is this bigger in storage than the game itself dawg
gsstar  [author] Jun 17 @ 7:14am 
Make sure you aren't reporting something from Moddb download on Steam workshop; mount animations were adjusted last month. Possibly lance is still using the animation you mentioned, my next time for looking at that will be in July. This month I am laser focused on a remake for Paradigm Worlds and I won't multi-task.

Hang tight a few weeks or don't but I won't change my schedule. The source is already on your computer though, if you don't want to wait. Look at the workshop and under it is a source folder. I left nothing out. Unlike big mods I don't have even 1 assistant; but I won't complain if you are faster than I am...