Mount & Blade: Warband

Mount & Blade: Warband

Phantasy Calradia
399 Comments
gsstar  [author] Jun 17 @ 7:14am 
Make sure you aren't reporting something from Moddb download on Steam workshop; mount animations were adjusted last month. Possibly lance is still using the animation you mentioned, my next time for looking at that will be in July. This month I am laser focused on a remake for Paradigm Worlds and I won't multi-task.

Hang tight a few weeks or don't but I won't change my schedule. The source is already on your computer though, if you don't want to wait. Look at the workshop and under it is a source folder. I left nothing out. Unlike big mods I don't have even 1 assistant; but I won't complain if you are faster than I am...
GRIMZY Jun 16 @ 4:40am 
love the mod, especially the undeads lol Although the bugs with horses is kinda annoying, character glitch inside them whenever you try to swing or the horse gliding with no animation.
gsstar  [author] Jun 11 @ 8:57pm 
The black is simply no mask placed to pretty up the presentation; I don't make custom graphics and if you do you're welcome to donate a mask for its pretty picture. Other than that the presentation happens to work for me. It is dark inside the womb anyway.

As for descriptive text on the right, I'm not sure what you mean. Perhaps paste a screen shot at discord. I test at full HD 1920x1090. Perhaps you have clipping from a smaller screen resolution??
Mgyaah Ehye Jun 11 @ 1:47pm 
Heyo, I'm probably just dumb af, but when I'm on the first part of character creation everything is black. I can still see some texts and the options are still usable. Though I cannot see the descriptive texts on the right. I appreciate you taking the time to help with this mod <3
gsstar  [author] Jun 4 @ 7:34pm 
WSE2 is optional. The mod will run with or without it.
When WSE2 is running, the added function to export your campaign and re-import it to another character is available, and otherwise WSE2 mainly loads much faster. There is not much visible difference. That said, I personally run WSE2 most of the time because of the huge speed up in loading the mod. But I respect the concerns for security and difficulty to set up WSE2, so make it optional.

As for adding new items, it would break savegame to add a new item. I also need to have the artwork.
'ere eastward Jun 4 @ 3:07pm 
hello, firstly do i need WSE2 for this? 2nd, I want a big FUCKING WARHAMMER, but it doesn't seem to exist... can you put one in the next patch? (smth like Robert Baratheon's giant hammer form awoiaf)
gsstar  [author] Jun 2 @ 6:16am 
for people that can't use Steam Workshop, this link

https://drive.google.com/file/d/1apNNth6O_peebCwhPW7OY4sQRFvacTDO/view?usp=sharing

has the current patch, in terms of what changed since the last Moddb patch on Feb 2025.
gsstar  [author] Jun 2 @ 3:56am 
notice the new discord link, this link should not kick new arrivals.

https://discord.gg/uksGG9HVP7

except if you lazily click the "link" steam shows, Steam has changed the link to add its own info and Discord won't accept it. You need to actually type it yourself, character by character, in your favorite internet browser, because Steam in their haste to mention it is an external link changes the link from what is shown to something they made up!
gsstar  [author] May 31 @ 8:26pm 
A more detailed explanation with pictures is at book #4 in the discussion "Guides, notes, and FAQs".
gsstar  [author] May 31 @ 8:23pm 
Necromancy you need to choose Necromancer as your primary class at character creation.

This will turn you into a lich, and give you access to necromancy.

Next you go to camp menu and select "use Necromancy skill" to make your first undead minions.

You can either go for numbers in which case choose "specialized skeletons" or take less but have better upgrades in which case I would suggest "Shadows".
Veznan May 31 @ 3:12pm 
How to use necromancy? And how to learn it's spells playing necromancer?
Mortus_VanDerHell May 28 @ 1:20am 
I assume the complete download, but that would be the intention in my eyes. This would give you a clean renewal and - as I said, assuming a fast internet connection - wouldn't be much slower than a complete Steam restart.
gsstar  [author] May 27 @ 10:49am 
Not sure if that forces a full download instead of just the changed files.
Mortus_VanDerHell May 27 @ 5:49am 
Quick question regarding the update of the mod - would it not also be possible with good internet (and correspondingly fast downloads) to simply unsubscribe here and then subscribe again ? This should re-download it in the current version without having to restart Steam.

Or am I making a mistake in my thinking? O.o
cacodemon69 May 26 @ 1:45pm 
Glad to see this mod is still alive, thanks for the update!
gsstar  [author] May 26 @ 5:48am 
update v160 c18 "d" is live.

As always, reboot your computer to force steam to fully exit and reload, as it only checks for Steam workshop changes when it first loads.
Gwintomir May 26 @ 12:45am 
That works, thanks mate everything is smooth as butter now!
gsstar  [author] May 26 @ 12:39am 
make sure you have Load textures on demand ENABLED (on).
This is set before you load the mod, when you first start Warband.
Gwintomir May 26 @ 12:20am 
When i start game and first time went to a tavern game crashes!
gsstar  [author] May 25 @ 2:03am 
next update moved to Monday
gsstar  [author] May 24 @ 11:47pm 
Animations are a little flat for mounts; I have them moving a bit more but there is much gliding still.
I think I have a better idea how to move them but progress is slow. Mainly I have to keep mixing up timings, in milliseconds, and Warband randomly chooses between 5 riding animations when moving and 3 when "pacing" where the mount is not moving but standing still. There are also 3 lancer animations that are different.

The 5 riding animations had 3 variations for the animation for the rider; one gave riders sinking into the mount (anim_human) while (anim_huma_02) seems to respect the mount better.
Medium Bot May 24 @ 10:56pm 
what you are doing is awesome, when phantasy first came out alot of the stuff in it made it one of my favourite mods of warband alongside mods like star wars and heroes 3 conversion. All three of them were lacking alot of depth that some of the other mods had (like enterprises, banking systems (outside of star wars) and some other stuff

being able to revisit this mod with all the improvements you have added has been a really awesome experience and im really thankful you are putting in the effort to revive this old mod :)
Medium Bot May 24 @ 10:56pm 
Hey gsstar I understand how much of a pain it is working with models and animations, I have made some small animation mods for minecraft, applying those animations to every mob as a base was a complete pain in the ass. To hear you are working on multiple projects and actively supporting them is really awesome to hear, and you are doing an awesome job, Sorry havent checked in a couple days but I will test those animation fixes you implemented and let you know how its gone :)
gsstar  [author] May 24 @ 10:09pm 
I found a mistake in yesterday's reinforcements check while testing for v162 (Chiaroscuro), will resolve that and update later today.
gsstar  [author] May 24 @ 12:34am 
Bad weather allowed me to get the update I wanted out today instead of later.
I even had time to test it a bit. version v160 C18 "c" is live.

As always, reboot your computer to force steam to re-scan workshops for changes.
gsstar  [author] May 23 @ 6:55am 
belay that, next update is Sunday/Monday.
Changing the reinforcement algorithm then need to test.
gsstar  [author] May 23 @ 2:11am 
Today's update adds better granularity to Phantasy Settings: Battle size scale to allow more control over battle size, and corrects an error in maximum size.

Also a small tweak for Start as King faction ID error when checking village culture for recruits at villages assigned at start to Player supporter faction.

These will be later this afternoon.
gsstar  [author] May 22 @ 7:49am 
I still see some culture ID issues with villages handed off to my vassals when starting as a king.
I'll see if I can make a fix for that tomorrow. I might also load the same mount animations as at Chiaroscuro (Phantasy 2025), to see if that makes any change. Most of my tests are with 2025, as to me 2024 is legacy mode and 2025 has more future in it.
gsstar  [author] May 22 @ 5:54am 
Frankly I won't waste more time on animations. Like the village scenes in Chiaroscuro, it is wasting my time right now when I am 6 weeks behind schedule.

As for putting Chiaroscuro on Moddb, thats a next year problem. Please don't send bug reports here if you did not run the Steam workshop version, as Moddb is many months out of date.
gsstar  [author] May 22 @ 3:39am 
If no huge issues overnight I'll add a patch to Moddb. If they still need 13 days to approve like last time, don't call me stubborn for preferring Steam Workshop. Steam approves in about 30 seconds.
gsstar  [author] May 22 @ 3:10am 
Phantasy Calradia 2024 patch C18 b is now live at Steam Workshop (and only at Steam Workshop).
gsstar  [author] May 22 @ 2:04am 
testing start as king rework now, and otherwise ready to update the workshop.
As always, reboot your computer to FORCE Steam to reload, as it only scans for workshop updates once (when it first runs).

The start as King rework took longer than expected.
gsstar  [author] May 21 @ 11:37pm 
I think I can be ready for a test in 1 hour.
Thanks for your support by the way, I know I am usually grumpy but you have good feedback.

I got up early so to be ready earlier, as Thursday is normally "see my family after lunch" day, as is Saturday all day and Sunday for half day. I think I'll have both mods synchronized quickly.

I just re-did the animations, so only the cultures id issue is left; v162 is already synched up.
Mortus_VanDerHell May 21 @ 11:33pm 
Sorry, I didn't mean to belittle your efforts. I use translation software and it turned a general phrase in German into a ‘they’ phrase in English.
gsstar  [author] May 21 @ 11:24pm 
If you're still online in 2 hours I can let you test the patch for animations, since I don't really see well anyway. Everyone assumes I can do "everything", but noone gives me credit for being handicapped in the slightest. I am not a comic book superhero.
gsstar  [author] May 21 @ 11:19pm 
"They" is one dude only. There are 0 helpers involved. Haven't had help since 2017.
I'll adjust the horse rider to use only one form; right now there are 3 different models, so one of them must have the issue you mention but not all 3.

Otherwise I've so far finished:
a re-tweak to list cleanup during the reinforcements check to clean up even if no more reinforcements are expected.

a better fix for "flying ships" coming from any party crossing a bridge and not clearing the ship icon. This includes land caravans; earlier I had assumed only sea traders were crossing land but they were land caravans after crossing a bridge. Patrols, foragers, recruits, and scouts are corrected as well.

Still to do, besides the mounts since you mention, is cleanup of campaign import && start as king for wrong culture ID in setting kingdom cultures. This is fairly simple but I should make a hot patch to clean anything from yesterday for invalid culture at any dwelling (center).
Mortus_VanDerHell May 21 @ 11:09pm 
Yup, I had already noticed that and from what I've heard, they were working on fixing that in this patch.
Medium Bot May 21 @ 10:59pm 
Hey Im sure you are aware but there are some seriously strange animations that horse riders hav, not only are the horses frozen, but there there seem to be some really strange swing animations (sinking into your horse)
gsstar  [author] May 21 @ 8:54pm 
One more update probably tomorrow:

1) more robust garbage collection during battles
2) a better handler for flying ships at st_60 (which probably came from item 1 above)
3) correction for Start as King kingdom culture, Chiaroscuro has more factions so need to correct the culture id value
4) remove the culture override at campaign restore, and the associated setting at Phantasy Settings.
gsstar  [author] May 21 @ 5:33am 
Phantasy Calradia 2024 C18 is uploaded and available at Steam Workshop.
It is not perfect but it does have many fixes and quality of life tweaks from Chiaroscuro workshop back-ported to 2024 data model.

As always, close steam completely and restart it, or reboot your PC (which does the same thing) to force Steam to update a changed workshop, as it only scans for changes when it first loads.

The change log was too long so it cut at "5", and I had until "8". The important changes were listed first though. I think it is better than what you had yesterday, warts and all.
Mortus_VanDerHell May 21 @ 2:28am 
Yeah, the horses don't longer be silent or floating around ? ^^

Finally it isn't longer awkward to play a horse archer. ^^
gsstar  [author] May 21 @ 1:59am 
Only horses. I don't steal from other mods anyway, unless that's the mod I am rebuilding.
I had a partial mounts fix yesterday but I am improving it today by changing timings and durations.
Mortus_VanDerHell May 21 @ 1:22am 
As long as you promise never to take over the battle animations from the Star Wars mod, everything is fine. ^^

The stabbing animation is so horrible because you're already aiming with your arm outstretched in front of you and when you release it you suddenly have your arm behind you to stab. It looks like he's stabbing twice because you get no visual warning that he's going to stab and it's incredibly difficult to block because of the difference between the attack you see and the attack you perform.
gsstar  [author] May 21 @ 1:09am 
I have a really big patch note built this time.
Still playing with animations but otherwise it is ready.

Some of the changes are also for Chiaroscuro workshop will I'll update later today as well.
Mortus_VanDerHell May 21 @ 1:06am 
Marvellous. Many thanks for the feedback. :-)

Are patch notes also planned so we can see what has changed or is that rather too short term ? You don't have a lot of time and it's perfectly understandable that you don't have this luxury.
gsstar  [author] May 21 @ 12:56am 
expecting a patch today. Coming along well so far.
gsstar  [author] May 20 @ 2:24am 
decided to break my promise to not update 2024 with some back-porting of 2025 (Chiaroscuro) workshop improvements. Some of 2025 cannot be easily ported back without breaking save-game, so I will selectively pull a few changes that I consider less risky. It should be an interesting update.
gsstar  [author] May 9 @ 5:51am 
I'll be off for a week starting tomorrow. I've been sick this week and otherwise had to spend most of April fixing scenes for the new map at Phantasy 2025, also known as "Chiaroscuro". It received the bug fixes that would have come here, but still has about 50 villages to tweak for scening.

Towns and castles work for sieges, although here and there a door is missing to leave a castle, tavern, shop, or prison. 2025 is certainly a work in progress compared to 2024.

The 2025 savegame will be replaced in July, with a WSE2 empowered tool to migrate available before then. You have something similar in 2024 but 2025 has a vastly different layout for data and the 2024 tool will not work in 2025. The 2025 version is half finished - the player and companions, skills work, and worn gear work, the inventory works, the player troops and garrisons, importing enterprises are not ready. I expect these to be working by end of May.
Kishinz May 3 @ 9:37am 
So far it has been a lot of fun!
Kishinz May 3 @ 9:35am 
Pity! Makes sense though, can't see the Blazing Hand wanting to ally with me, Mageboy