Crusader Kings II

Crusader Kings II

Basic Mandalorian Culture
5 Comments
Porte Patio 76  [author] Nov 23, 2024 @ 9:48am 
Right now I want to focus on my current to do list. I'm not against it but adding Star Wars races that aren't just basic humans like the Twillek would require artists to make assets which I cannot afford at the moment.
The God Emperor of Mankind Nov 21, 2024 @ 7:13am 
if you do add more star wars races any chance for twi'leks to be added
Porte Patio 76  [author] Nov 14, 2024 @ 3:44pm 
That's a very good idea Capdaddy. I'll reduce the bonus to like a +2 and also implement a trait and event chain once I figure out how to do that. Thanks :)
Capdaddy Nov 13, 2024 @ 11:08pm 
If you're worried that the +10 martial might be too OP, perhaps consider tying it to a trait rather than the culture itself. Mandalorians could gain the trait by going through a Rite of Passage event chain (wookieepedia tells me the rite is called the verd'goten). And you could balance that out so Mandalorians initially require some condition to access the event, and further balance it so only some actually succeed. Could add more features to the trait too like prestige gain, combat skill, etc. Just sharing a thought bubble, as I had a very similar dilemma for one of my own mods :)
Your friend Horthy Nov 13, 2024 @ 6:43pm 
Nice