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Very well done, and very fun, my only gripe is that the last quarter of the level almost has no fights and the Breaking Benjamin fight is nonexistent which was a cool moment in the original. But besides that, it's very cool.
fingers crossed that changes soon tho!
It took a while, but by pushing them to the central gravity lift, you can push them back to the second level, after which their AI will start working again and follow you through to the rest of the level.
Kind of surprised this wasn't caught in a playtest. Its like the very first fight after the elite buddy puts on his armor. I'm playing on Normal difficulty
Did you add this, Robert?
Perhaps the level kind of depends on having him around to give context and dialogue, but finishing the rest of the level with all the elites on your side but without the elite buddy feels rather... numb?
All of the combat encounters were trivialized and there were many rooms in a row with nothing happening in them because they were either empty or just filled with elites. I feel I got a much worse experience than vanilla.
Maybe I will try this again and hopefully the elite buddy AI doesn't bug out again. But perhaps the level scripting could be improved to teleport him/reset him after every room if he is such a consequential character for the feel of the level.
My main gripe is with the last third of the mission. Some encounters were just empty (the bridge battle had no brute for some reason? Same applies to the mausoleum fight; there was one wave and then that was it. So I think the brute encounters should really ramp up by the end.
Overall I did quite enjoy it and it's a cool spin on the level to have the elites be friendly.. I just think it needs a little more work near the end :)
two secs lads
I don't think the transitions between fights are triggering properly.